King's Quest V: Absence Makes the Heart Go Yonder

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King's Quest V: Absence Makes the Heart Go Yonder


King's Quest V: Absence Makes the Heart Go Yonder

King's Quest V Cover


Opening Theme

 Release Date: Nov. 9, 1990 [1]
 Latest Version: 1.000
 Project Status: N/A
 Developer(s): Sierra On-Line
 Publisher: Sierra On-Line, Sierra On-Line Japan, Konami
 Designer(s): Roberta Williams
 Source Available:  No
 Category: Game
 Type: Full
 Genre: Adventure
 Theme(s): Exploration, Fairytale, Fantasy, High Adventure, Mythology
 Engine: SCI1 (Late), SCI1.1
 CP Scheme: Manual Check
 ESRB Rating: Unrated
 Platform: MS-DOS, Windows 3x, Tandy VIS, Macintosh, Amiga, FM Towns, PC-98, NES
 Localization: English, French, German, Italian, Japanese, Spanish
 Website: www.sierra.com



A.K.A.

  • King's Quest V
  • King's Quest 5
  • KQ5


Description

King's Quest V: Absence Makes the Heart Go Yonder is a 1990 SCI1.1 adventure game. It is the fifth installment of Roberta Williams' King's Quest Series. It was also one of Sierra's first VGA games.

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1988 Sierra Catalog[2] wrote:

You can die thirty-nine different way a you help King Graham rescue his family from the clutches of the evil Wizard, Mordack. With the help of a talking owl and a little magic, you'll survive your Journey through a dark forest, scorching desert, and sheer mountains in this tricky quest that reward you for doing good deeds. Selected as "Adventure Game of the Year" by Computer Gaming World Magazine and "Best Fantasy Role-Playing/Adventure Program of 1990" by the Software Publishers Association.


Synopsis

1988 Sierra Catalog[3] wrote:

The royal family of Daventry is missing, along with the whole castle! Set out with King Graham on a perilous journey to rescue his loved ones and save the kingdom.


About

In keeping with Sierra's tradition of using cutting edge technology in its current games they were developing, King's Quest V: Absence Makes the Heart Go Yonder is Sierra's first VGA game and one of the first ever VGA games. The game featured Sierra's new Point & Click interface. The MPC re-release was one of Sierra's first CD-ROM games. The huge increase in storage capacity allowed for both digital sound effects and speech files, making it Sierra's first talkie adventure game. To accommodate the addition of the digital audio files, the SCI1 interpreter added a new type of resource added, AUD. Prior SCI games had to embed digital samples (only 8-bit mono) in a SOUND resource. The size was limited to just 65536 bytes, total. Small digital samples could also be included in the MT-32 sound track, but this was limited to those lucky few who owned a Roland MT-32 module. The full AUDIO resources required the user to have a digital sound card.


Downloads

GOG

Demos

No demo was released for King's Quest V.

There were lots of issues. What is the shipping product, on diskettes or on CD? The voiced version was still being recorded and either you ship a demo without voices or ship the demo late. One KQV programmer told me he bought a new jeep for cash with his KQV overtime. I think Sierra decided to cut the demo than risk the diskette version missing black Friday.

Misc Downloads

  • None Available


Walkthroughs/Hints


References

  1. "King's Quest Collection - Manual" (PDF). Sierra On-Line. 1997. p. 5. Retrieved 2016-09-25.
  2. 1992 Many Worlds - Catalog (PDF). Sierra On-Line. 1988. pg. 6
  3. Sierra 88 Catalog 2015-11-06 (PDF). Sierra On-Line. 1988. pg. 6
  4. Richard Aronson's Sierra Chest Facebook Group Post


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