King's Quest IV: The Perils of Rosella

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King's Quest IV: The Perils of Rosella


King's Quest IV:
The Perils of Rosella

King's Quest 4 Cover

 Release Date: Sept. 1988 [1]
 Project Status: N/A
 Latest Version: 1.006.004
 Developer(s): Sierra On-Line
 Publisher: Sierra On-Line
 Designer(s): Roberta Williams
 Source Available:  Yes
 Category: Game
 Type: Full
 Genre: Adventure
 Theme(s): Exploration, Fairytale, Fantasy, High Adventure, Legend, Mythology
 Engine: SCI0 (Early)
 CP Scheme: Manual Check
 ESRB Rating: Unrated
 Platform: MS-DOS, Apple II, Apple IIGS, Amiga, Atari ST
 Localization: English, French, German, Italian
 Website: www.sierra.com



A.K.A.

  • King's Quest IV
  • King's Quest 4
  • KQ4


Description

Roberta Williams's King's Quest IV: The Perils of Rosella, a 1988 SCI0 adventure game, was the forth installment of Roberta Williams's King's Quest Series. It is the first SCI game. To showcase their new SCI engine, Sierra chose its flagship series, King's Quest, to be first to have its next installment to be developed in SCI. An AGI version was co-developed for customers that did not meet the minimum hardware requirements of the new SCI engine. Citation Required[2]


Synopsis

1988 Sierra Catalog[3] wrote:

Travel with Rosella, the beautiful princess and heroine of King's Quest IV, daughter of King Graham of Daventry. journey to the far away a town of Tamir. Search for the enchanted fruit that will restore life to her father's lips, and safely return to her homeland.

Face creatures from ancient legend, from beautiful unicorns to hideous ogres. Acquire treasures that are necessary to ensure your safety. Save Genesta from imminent death by destroying the evil Lolotte and returning the sacred talisman which once rested around her neck.


About

King's Quest IV: The Perils of Rosella featured SCI's higher resolution graphics as well as AdLib and Roland MT-32 music with a "full soundtrack" by William Goldstein. An AGI version of King's Quest IV was co-developed for customers who could not meet the high hardware requirements of Sierra's new SCI engine. A customer who purchased the game that could not run the game was able to send in his SCI disks in for replacement with the AGI version.

As hardware began to advance beyond what AGI could utilize, Sierra began development on its next engine, SCript Interpreter or later Sierra Creative Interpreter (SCI). A year before the last official AGI game, Manhunter 2: San Francisco in 1989, Sierra released the first SCI (SCI0) game, King's Quest IV: The Perils of Rosella in 1988. In keeping with Moore's Law, SCI could take advantage of the constantly increasing capabilities of the new hardware. As with AGI in its day, SCI was a big leap forward in technology. SCI's 200px x 320px vector graphics allowed for noticeably better graphics over AGI's 160px x 200px. While still just 16 colors, but SCI0 introduced dithering, which mixed pixels of different colors into the same fill areas that gave the effect of more than 16 colors. See the Differences Between Sierra's AGI and SCI Engines.


KQ4AGI Fisherman's Shack


KQ4SCI Fisherman's Shack

King's Quest 4 used a manual check based copy protection scheme at the start of the game.


Downloads

GOG

Demos

Misc Downloads

  • None Available


Walkthroughs/Hints


References

  1. King's Quest Collection - Manual (PDF). Sierra On-Line. 1997. p. 5.
  2. This entry requires a citation or source.
  3. Sierra 88 Catalog 2015-11-06 (PDF). Sierra On-Line. 1988. pg. 6


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