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  • <div align="center" style="font-size: 22pt">AGI Out of Memory Error</div> ...memory error''' occurs when a game tries to load too much information into memory. ...
    1 KB (190 words) - 16:49, 16 February 2025
  • <div align="center"><span style="font-size: 22pt">AGI Stack Overflow Information</span><br /> ...timer running in DOS mode that is called and pushes a bit too much on the stack. ...
    1 KB (217 words) - 19:20, 2 April 2025
  • <div align="center">Creating AGI Stack Overflow Information<span style="font-size: 22pt"></span><br /> ...timer running in DOS mode that is called and pushes a bit too much on the stack. ...
    4 KB (611 words) - 13:51, 8 April 2025
  • The '''discard.view''' command unloads a [[view]] resource from the [[memory heap]]. ...a number as the argument. [[View]] '''A''' is unloaded from [[memory heap|memory]]. ...
    2 KB (242 words) - 16:22, 16 February 2025
  • The '''load.logics''' command loads a [[logic]] resource onto the [[memory heap]]. This command loads [[logic]] LOGICNUM onto the [[memory heap]], keeping it in memory until it gets unloaded (by ending the game, restarting, restoring, or enter ...
    1 KB (204 words) - 16:44, 16 February 2025
  • ...' command unloads a [[Picture Resource (AGI)|picture]] resource from the [[memory heap]]. AGI adds a [[script]] entry to the script stack each time a picture resource is unloaded. ...
    1 KB (204 words) - 16:22, 16 February 2025
  • ...instruction pointer, or ip), and the address of the top of the stack (the stack pointer, or sp). |s||Toggle the send stack on/off. ...
    6 KB (941 words) - 17:00, 16 February 2025
  • ...'load.logics.v''' command indirectly loads a [[logic]] resource onto the [[memory heap]]. ...uals the value of '''vLOGICNUM''', onto the [[memory heap]], keeping it in memory permanently until it gets unloaded (by ending the game, [[restarting]], [[r ...
    2 KB (219 words) - 16:44, 16 February 2025
  • The '''draw.pic''' command creates the visual and priority screens in memory, using the data in the specified [[Picture Resource (AGI)|picture]] resourc ...a [[memory]] buffer, but is not copied to the actual system video display memory. The images are not displayed on screen with this command. To actually disp ...
    2 KB (231 words) - 17:04, 3 April 2025
  • The '''discard.view.v''' command unloads a [[view]] resource from the [[memory heap]] indirectly. ...akes a [[variable]] as the argument. [[View]] '''vA''' is unloaded from [[memory]]. ...
    2 KB (239 words) - 16:22, 16 February 2025
  • ...'''load.pic''' command indirectly loads a [[picture]] resource onto the [[memory heap]]. ...ure]] '''B''', where '''B''' equals the value of '''vPICNUM''', onto the [[memory heap]]. Picture resources must be loaded before being used in any other com ...
    2 KB (256 words) - 16:44, 16 February 2025
  • ...tructive errors are pretty bad. If you get one, it usually means that the memory has been so screwed up that the interpreter can't even risk trying to load == Memory == ...
    10 KB (1,611 words) - 11:09, 8 April 2025
  • The '''load.view''' command loads a [[view]] resource onto the [[memory heap]]. This command loads [[view]] '''VIEWNUM''' onto the [[memory heap]]. [[View]] resources must be loaded before being used in any other co ...
    2 KB (235 words) - 16:44, 16 February 2025
  • ...'''load.view.v''' command indirectly loads a [[view]] resource onto the [[memory heap]]. ...ew]] '''B''', where '''B''' equals the value of '''vVIEWNUM''', onto the [[memory heap]]. [[View]] resources must be loaded before being used in any other co ...
    2 KB (238 words) - 16:44, 16 February 2025
  • ...und''' command loads a [[Sound Resource (AGI)|sound]] resource on to the [[memory heap]]. This command loads [[Sound Resource (AGI)|sound]] '''SOUNDNUM''' onto the [[memory heap]]. [[Sound Resource (AGI)|sound resources]] must be loaded before bein ...
    2 KB (272 words) - 12:44, 8 April 2025
  • The '''overlay.pic''' command draws a [[Picture Resource (AGI)|picture]] in memory without first clearing the existing picture. AGI adds a script entry to the [[script stack]] each time an '''overlay.pic''' command is executed. ...
    2 KB (246 words) - 16:49, 16 February 2025
  • |'''I'''||Inspect Object/Memory - The player can<br/> the memory by 16 bytes and '''left/right'''<br/> ...
    4 KB (553 words) - 15:15, 16 February 2025
  • <div align="center" style="font-size: 22pt">AGI Memory and Script</div><br /> ==<br /> Memory Allocation == ...
    18 KB (2,990 words) - 20:48, 1 April 2025
  • * Interpreter errors - Files missing, stack overflow, out of memory, etc - these are errors that can pop up any time. You can't use logic code ...
    3 KB (477 words) - 11:07, 8 April 2025
  • ...to.pic''' command allows you to add a view to the visual picture screen in memory. ...card.view|discard]] it after adding it to the picture, in order to limit [[memory]] usage. ...
    4 KB (643 words) - 09:03, 16 February 2025
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