String (AGI): Revision history

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3 April 2025

  • curprev 17:4317:43, 3 April 2025 Andrew Branscom talk contribs 1,079 bytes +3 No edit summary
  • curprev 17:4217:42, 3 April 2025 Andrew Branscom talk contribs 1,076 bytes −1 No edit summary
  • curprev 17:4217:42, 3 April 2025 Andrew Branscom talk contribs 1,077 bytes +1,077 Created page with "The string data type is used to hold small amounts of text that may change throughout the course of a game. This makes them different from messages; messages cannot be altered by AGI; they are read-only (except for use of format codes as described above) from the logic where they are stored. Each string in AGI can be up to 40 character long (including the null terminator). Strings are represented in source code by the letter 's' and their index (i.e. s0, s1, etc.) The fi..."