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Chris Braymen




A.K.A.

  • Christopher Braymen


About

Q: "What were some of the influences on your work? Musically, artistically, instrument choices or whatever you think might be interesting!"

This is a really hard question to answer without leaving something out. I glance through my record collection and it is hard to find stuff in there that _didn't_ have an influence on me. 70's horn bands? Definitely. Mahler? For sure. Big Band jazz, yep. 80's and 90's. pop? Yep.

Some of those influences came from the radio and the times I grew up in (Chicago, Tower of Power, Motown music). Some came from my parents, they had the Tijuana Brass in their small collection, and Ferde Grofe's Grand Canyon Suite, and some pop-ish instrumental records from Enoch Light. I had a wonderful High School band director who introduced me to Chuck Mangione, and Toshiko Akioshi, J.J. Johnson, and many others. I got to play Sibelius's 2nd Symphony in a youth orchestra and have loved it ever since.

After becoming a "professional" musician there were some influences that came by necessity. I got hired to play Dixieland music in a theme park, and I played a bunch of Salsa gigs in dance clubs, both styles that I was surprised that I learned to love. And honestly, being challenged at Sierra to write music for different styles had me grasping for whatever influences I could find. The music that Mark Seibert had written for Hero's Quest gave me a lot to emulate. And the music that Ken and Rob had done before me was inspirational as well. I was lucky that the first tasks I had at Sierra were to convert that existing music to the Mac, Atari, and Amiga platforms, so I got to become intimately familiar with a lot of it. Those experiences informed everything that came after. And also lucky that most of the games I worked on were sequels, and came with some existing music and context that I could learn and adopt. Smart management by Mark!


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Contributions by Chris Braymen

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