Leisure Suit Larry: Love for Sail! Release Credits and Leisure Suit Larry: Love for Sail! Development: Difference between pages

From Sierra Wiki
(Difference between pages)
Jump to navigationJump to search
m 2 revisions imported
 
sierraw>Andrew Branscom
No edit summary
 
Line 1: Line 1:
{{SubpageCreditsLinks}}
{{SubpageDevLinks}}
{{CreditsStub}}
{{DevStub}}


==<br /> Game Design Document ==


==<br /> Team Larry ==
<!-- * [[File:PDF.png]] [[Media:LSL7DesignDocument.pdf|Leisure Suit Larry 7 Design Document]] -->
* [[File:PDF.png]] [[Media:LSL7DesignDocument.pdf|Leisure Suit Larry: Love for Sail! Design Document]]<span class="DLInfo"> PDF File [471 KB]</span> <ref>http://www.allowe.com/gamedesign</ref>  


{|
<blockquote>
|- valign="top"
<!-- Design notes here -->
| width="250" | Design || [[Al Lowe]]
</blockquote>
|- valign="top"
| Writing]], [[Director || [[Al Lowe]]
|- valign="top"
| Producer || [[Mark Seibert]]
|- valign="top"
| Assisstant Design || [[Don Munsil]]
|- valign="top"
| Director Animations || [[Jason Zayas]]
|- valign="top"
| Lead Programming || [[Steve Conrad]]
|- valign="top"
| Programming || [[Don Munsil]], [[Mark Martino]]
|- valign="top"
| Background Design || [[Jason Piel]]
|- valign="top"
| Director Backgrounds || [[Layne Gifford]]
|- valign="top"
| Animation || [[William O'Brian]], [[Alberto Eufrasio]]
|- valign="top"
| Graphics || [[Robert Munsil]], [[Bryan Wilkinson]]
|- valign="top"
| Director QA || [[Jennifer Gibbs]]
|- valign="top"
| Sound Effects || [[Ben Houge]], [[Mark Seibert]]
|- valign="top"
| Additional Music || [[Ben Houge]], [[Mark Seibert]]
|}


==<br /> Other Participants ==
==<br /> Game Transcript ==


{|
* [[File:PDF.png]] [[:File:lsl7.pdf|Leisure Suit Larry: Love for Sail! Game Transcript]] &nbsp; <span class="DLInfo"> PDF File [473 KB]</span> <ref>Text Extracted by [[:User:BBP|Bonny Ploeg]]</ref>
|- valign="top"
| width="250" | Sound Effects || [[Al Lowe]]
|- valign="top"
| Additional Music || [[Al Lowe]]
|- valign="top"
| Other Participants || [[Al Lowe]], [[Don Munsil]]
|- valign="top"
| DREAMS Engineer || [[David Henry]]
|- valign="top"
| Background Photographs || [[Al Lowe]]
|- valign="top"
| Boy‑of‑all‑work || [[Dale Christensen]]
|- valign="top"
| Larry Theme composed by || [[Al Lowe]]
|- valign="top"
| Larry Theme arranged by || [[Frank Zottoli]]
|- valign="top"
| Original composition by || [[Frank Zottoli]]
|- valign="top"
| Musicians (Original Composition) || [[Frank Zottoli (Piano)]], [[Kim Hutchcroft (Woodwinds)]], [[Tom Warrington (Bass)]], [[Claudio Slon (Drums)]], [[Mark Seibert (Guitar & Synthesizers & Percussion)]], [[Al Lowe (Soprano Sax)]], [[Steve Conrad (Trombone)]]
|- valign="top"
| Original Composition recorded at || [[Chick Corea’s Mad Hatter studios - Hollywood - California]]
|- valign="top"
| Music Recording and Mixing || [[Jeff Hall]]
|- valign="top"
| Mixing at || [[Maximus Studion - Fresno - California]]
|- valign="top"
| Compability Testing || [[Michael D. Jones]], [[The entire Sierra Oakhurst Quality Assurance Team]]
|- valign="top"
| Testing || [[Geoffrey Keighley]], [[Linda Lindley]], [[Wesley Litt]], [[Tim Marley]], [[Dan Milano]], [[Steve Porter]], [[Della Rogers]], [[Mark Schey]], [[Michael Shavelson]], [[Charles S. Solen]]
|- valign="top"
| Packaging || [[Heather Lavin]], [[Kerri W. Kane]]
|- valign="top"
| Manual || [[Heather Lavin]], [[Kerri W. Kane]]
|- valign="top"
| Special Thanks To || [[Terese Gant]], [[Colette Bottinelli]], [[Cindy Vanous]], [[John Williams]], [[Eric Twelker]], [[Bill Moore]], [[Scott Lynch]], [[Jerry Bowerman]], [[Mike Brochu]], [[Ken Williams]], [[Roberta Williams]]
|}


==<br /> Employees of Animotion ==
<blockquote>
<!-- Transcript notes here -->
</blockquote>


{|
==<br /> Exploring Game Resources ==
|- valign="top"
| width="250" | Director Animation || [[David Hicock]], [[Larry Royer]]
|- valign="top"
| Lead Animation || [[David Hicock]], [[Larry Royer]], [[John Bloom]], [[Bill Davis]], [[Marcus R. Gregory]], [[Frank Krause]]
|- valign="top"
| Color Coordination || [[Jennifer Robin]]
|- valign="top"
| Colorists || [[Jennifer Darsney]], [[Marcus R. Gregory]], [[Frank Krause]], [[W. Aric Miller]], [[Jennifer Robin]], [[Peter Wynn]]
|- valign="top"
| Animation || [[James M. Burns]], [[Julie Cornfield]], [[Jennifer Darsney]], [[Aaron P. McDowell]], [[Matthew S. Filer]], [[Jose Mercado]], [[W. Aric Miller]], [[Jonathan C. Parker]], [[Jeff Whitaker]], [[Michael Pringleton]], [[Jennifer Robin]], [[Guillermo Zubiaga]], [[B. J. Walker]]
|}


==<br /> Animation, LA West ==
<blockquote>
<!-- Resources notes here -->


{|
===<br /> Resources Used ===
|- valign="top"
| width="250" | Director Animation || [[Ivan Tomicic]]
|- valign="top"
| Project Coordination || [[Susan McGirr]]
|- valign="top"
| Production Assistance || [[Daniela Tomicic]]
|- valign="top"
| Lead Animation || [[Jurica Saravanja]], [[Ivica Horvat]]
|- valign="top"
| Animation || [[Jurica Saravanja]], [[Damir Semenov]], [[Zvonimir Cuk]], [[Ivica Horvat]], [[Kristian Dulic]], [[Zeljko Bracic]]
|- valign="top"
| Color Coordination || [[Peggy Skrlec]]
|- valign="top"
| Colorists || [[Sasa Zec]], [[Snjezana Lisica]], [[Peggy Skrlec]], [[Darko Dukaric]], [[Ivana Baric]], [[Scanner]], [[Snjezana Lisica]]
|}


==<br /> Cast Credits ==
* [[VIEW Resource (SCI)#V56|*.V56]] — View Resource; 256 color sprite graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
* [[Picture Resource (SCI)#P56|*.P56]] — Picture resources; 256 color background graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
* [[Script Resource (SCI)#CSC|*.CSC]] — Script resources; static data. Location: RESOURCE.00*, RESSCI.00*, patchDir.
* [[Font Resource (SCI)#FON|*.FON]] — Graphics to display text. Location: RESOURCE.00*, patchDir.
* [[Patch Resource (SCI)#PAT|*.PAT]] — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir
* [[Palette Resource (SCI)#PAL|*.PAL]] — Palette resources; 256 color palette files. Location: RESOURCE.00*, RESSCI.00*, patchDir.
* [[Audio Resource (SCI)#AUD|*.AUD]] — Audio resources; voice and digital sound effects. Location: RESOURCE.SFX, patchDir.
* [[Message Resource (SCI)#MSG|*.MSG]] — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir
* [[Audio Resource (SCI)#Sync36|Sync36]] — Sync36 resources; Audio36 synchronization. Location: RESOURCE.00*, patchDir.


{|
====<br /> External Resources ====
| width="250" | [[Jan Rabson]] || [[Leisure Suit Larry]]
|- valign="top"
| [[Neil Ross]] || [[Narrator]], [[Mr. Boning]], [[Rod]], [[Male Ship's Announcer]]
|- valign="top"
| [[Sheryl Bernstein]] || [[Dewmi Moore]], [[Captain Thygh]], [[Judge Julia]]
|- valign="top"
| [[Mary Kay Bergman]] || [[Drew Baringmore]], [[Jamie Lee Coitus]], [[Wydoncha Jugg]], [[Peggy]]
|- valign="top"
| [[Tasia Valenza]] || [[Annette Boning - Mysterious Woman in Black]], Female Ship's Announcer
|- valign="top"
| [[Jennifer Darling]] || [[Victorian Principles]]
|- valign="top"
| [[Kathy Levin]] || [[Nailmi Jugg]]
|- valign="top"
| [[Julie Amato]] || [[Shamara Payne]]
|- valign="top"
| [[S. Scott Bullock]] || [[Peter]], [[Dick]], [[Wang]] (as Scott Bullock)
|- valign="top"
| [[Kevin Michael Richardson]] || [[Johnson]], [[Judge Graham]], [[Judge Paul]] (as Kevin Richardson)
|- valign="top"
| [[Michael Gough]] || [[Jacques]], [[Willy]], [[Xqwzts]] (as Michael Golff)
|}


<blockquote>
* [[Map Resource (SCI)#MAP|*.MAP]] — Map Resource; lookup tables for the individual resources. Location: external, RESSCI.00*, patchDir.
===<br /> German Voices ===
* [[Audio Resource (SCI)#Audio36|Audio36]] — Audio36 resources. Location: RESOURCE.SFX, external, patchDir.
* [[VMD|*.VMD]] — VMD videos (external). Location: external, patchDir.
</blockquote>
 
==<br /> Developer Notes ==
 
<div class="Quote">
{{Quote|Attrib = {{AlLoweQ}}
}}
''Over the years I've had many requests from newcomers to the gamedesign field to share what I know about adventure game design. So here's a rough lesson for those who want to spend some time studying: you can see the actual game design document for some of my games. (I would share the designs for the other games, but I can't seem to find them in a format readable by today's word processors.)''
 
''At some point during the development process, I stopped updating the design document as changes were made and we just made the changes directly into the code.''


{|
''You won't find any dialogue here. I always waited to create that directly in Sierra's "Message Editor," an in-house editor that allowed me to edit game text, conversations, descriptions, etc. while the game was being programmed. It was a wonderfully interactive way to create dialog.''
|- valign="top"
</div>
| width="250" | Leisure Suit Larry || [[Berth Wesselmann]]
|- valign="top"
| Narrator || [[Jürgen Andreas]]
|- valign="top"
| Dewmi Moore || [[Petra Schwab]]
|- valign="top"
| Drew Baringmore || [[Sabine Niethammer]]
|- valign="top"
| Mysterious Woman in Black || [[Cornelia Bitsch]]
|- valign="top"
| Victorian Principles || [[Manuela Romberg]]
|- valign="top"
| Jamie Lee Coitus || [[Sabine Niethammer]]
|- valign="top"
| Nailmi Jugg || [[Manuela Romberg]]
|- valign="top"
| Wydoncha Jugg || [[Sabine Niethammer]]
|- valign="top"
| Peggy || [[Manuela Romberg]]
|- valign="top"
| Captain Thygh || [[Petra Schwab]]
|- valign="top"
| Shamara || [[Cornelia Bitsch]]
|- valign="top"
| Peter || [[Peter Engel]]
|- valign="top"
| Johnson || [[Jochen Bartels]]
|- valign="top"
| Dick || [[Peter Engel]]
|- valign="top"
| Jacques || [[Christoph Lüdke]]
|- valign="top"
| Wang || [[Peter Engel]]
|- valign="top"
| Willy || [[Christoph Lüdke]]
|- valign="top"
| Mr. Ammbumsen || [[Peter Engel]]
|- valign="top"
| Xqwzts || [[Christoph Lüdke]]
|- valign="top"
| Judge Graham || [[Jochen Bartels]]
|- valign="top"
| Judge Julia || [[Petra Schwab]]
|- valign="top"
| Judge Paul || [[Jochen Bartels]]
|- valign="top"
| Rod || [[Peter Engel]]
|- valign="top"
| Female Ship Announcer || [[Cornelia Bitsch]]
|- valign="top"
| Male Ship Announcer || [[Mathias Brüggemann]]
|}
</blockquote>


==<br /> References ==
==<br /> References ==
Line 205: Line 64:
* [[Larry Laffer]]
* [[Larry Laffer]]
* [[w:Larry Laffer|Larry Laffer on Wikipedia]]
* [[w:Larry Laffer|Larry Laffer on Wikipedia]]
* [[:Category:Game Development|Game Development]]
<!--
* [[Exploring Game Resources]]
-->


[[Category:Credits Pages]]
[[Category:Development Pages]]
[[Category:Release Credits]]
<!-- [[Category:Game Design]] -->
<!-- [[Category:Concept Art]] -->
<!-- [[Category:Game Development]] -->
<!-- [[Category:Game Developer Notes]] -->
<!-- [[Category:Game Resources]] -->
<!-- [[Category:Game Developer Notes]] -->

Revision as of 21:51, 11 October 2021

Template:SubpageDevLinks

  This article is a Development development stub page. You can help the Sierra Wiki by expanding it.


 
 


Game Design Document


Game Transcript


Exploring Game Resources


Resources Used

  • *.V56 — View Resource; 256 color sprite graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.P56 — Picture resources; 256 color background graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.CSC — Script resources; static data. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.FON — Graphics to display text. Location: RESOURCE.00*, patchDir.
  • *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir
  • *.PAL — Palette resources; 256 color palette files. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.SFX, patchDir.
  • *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir
  • Sync36 — Sync36 resources; Audio36 synchronization. Location: RESOURCE.00*, patchDir.


External Resources

  • *.MAP — Map Resource; lookup tables for the individual resources. Location: external, RESSCI.00*, patchDir.
  • Audio36 — Audio36 resources. Location: RESOURCE.SFX, external, patchDir.
  • *.VMD — VMD videos (external). Location: external, patchDir.


Developer Notes

Al Lowe wrote:

Over the years I've had many requests from newcomers to the gamedesign field to share what I know about adventure game design. So here's a rough lesson for those who want to spend some time studying: you can see the actual game design document for some of my games. (I would share the designs for the other games, but I can't seem to find them in a format readable by today's word processors.)

At some point during the development process, I stopped updating the design document as changes were made and we just made the changes directly into the code.

You won't find any dialogue here. I always waited to create that directly in Sierra's "Message Editor," an in-house editor that allowed me to edit game text, conversations, descriptions, etc. while the game was being programmed. It was a wonderfully interactive way to create dialog.


References


Related Links