Leisure Suit Larry: Love for Sail! Release Credits and Leisure Suit Larry: Love for Sail! Development: Difference between pages
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==<br /> Game Design Document == | |||
= | <!-- * [[File:PDF.png]] [[Media:LSL7DesignDocument.pdf|Leisure Suit Larry 7 Design Document]] --> | ||
* [[File:PDF.png]] [[Media:LSL7DesignDocument.pdf|Leisure Suit Larry: Love for Sail! Design Document]]<span class="DLInfo"> PDF File [471 KB]</span> <ref>http://www.allowe.com/gamedesign</ref> | |||
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<!-- Design notes here --> | |||
</blockquote> | |||
==<br /> | ==<br /> Game Transcript == | ||
* [[File:PDF.png]] [[:File:lsl7.pdf|Leisure Suit Larry: Love for Sail! Game Transcript]] <span class="DLInfo"> PDF File [473 KB]</span> <ref>Text Extracted by [[:User:BBP|Bonny Ploeg]]</ref> | |||
| Larry | |||
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<!-- Transcript notes here --> | |||
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==<br /> Exploring Game Resources == | |||
<blockquote> | |||
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===<br /> Resources Used === | |||
* [[VIEW Resource (SCI)#V56|*.V56]] — View Resource; 256 color sprite graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir. | |||
* [[Picture Resource (SCI)#P56|*.P56]] — Picture resources; 256 color background graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir. | |||
* [[Script Resource (SCI)#CSC|*.CSC]] — Script resources; static data. Location: RESOURCE.00*, RESSCI.00*, patchDir. | |||
* [[Font Resource (SCI)#FON|*.FON]] — Graphics to display text. Location: RESOURCE.00*, patchDir. | |||
* [[Patch Resource (SCI)#PAT|*.PAT]] — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir | |||
* [[Palette Resource (SCI)#PAL|*.PAL]] — Palette resources; 256 color palette files. Location: RESOURCE.00*, RESSCI.00*, patchDir. | |||
* [[Audio Resource (SCI)#AUD|*.AUD]] — Audio resources; voice and digital sound effects. Location: RESOURCE.SFX, patchDir. | |||
* [[Message Resource (SCI)#MSG|*.MSG]] — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir | |||
* [[Audio Resource (SCI)#Sync36|Sync36]] — Sync36 resources; Audio36 synchronization. Location: RESOURCE.00*, patchDir. | |||
====<br /> External Resources ==== | |||
<blockquote> | * [[Map Resource (SCI)#MAP|*.MAP]] — Map Resource; lookup tables for the individual resources. Location: external, RESSCI.00*, patchDir. | ||
* [[Audio Resource (SCI)#Audio36|Audio36]] — Audio36 resources. Location: RESOURCE.SFX, external, patchDir. | |||
* [[VMD|*.VMD]] — VMD videos (external). Location: external, patchDir. | |||
</blockquote> | |||
==<br /> Developer Notes == | |||
<div class="Quote"> | |||
{{Quote|Attrib = {{AlLoweQ}} | |||
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''Over the years I've had many requests from newcomers to the gamedesign field to share what I know about adventure game design. So here's a rough lesson for those who want to spend some time studying: you can see the actual game design document for some of my games. (I would share the designs for the other games, but I can't seem to find them in a format readable by today's word processors.)'' | |||
''At some point during the development process, I stopped updating the design document as changes were made and we just made the changes directly into the code.'' | |||
''You won't find any dialogue here. I always waited to create that directly in Sierra's "Message Editor," an in-house editor that allowed me to edit game text, conversations, descriptions, etc. while the game was being programmed. It was a wonderfully interactive way to create dialog.'' | |||
</div> | |||
</ | |||
==<br /> References == | ==<br /> References == | ||
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* [[Larry Laffer]] | * [[Larry Laffer]] | ||
* [[w:Larry Laffer|Larry Laffer on Wikipedia]] | * [[w:Larry Laffer|Larry Laffer on Wikipedia]] | ||
* [[:Category:Game Development|Game Development]] | |||
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* [[Exploring Game Resources]] | |||
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[[Category: | <!-- [[Category:Game Design]] --> | ||
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Revision as of 21:51, 11 October 2021
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Game Design Document
Leisure Suit Larry: Love for Sail! Design Document PDF File [471 KB] [1]
Game Transcript
Leisure Suit Larry: Love for Sail! Game Transcript PDF File [473 KB] [2]
Exploring Game Resources
Resources Used
- *.V56 — View Resource; 256 color sprite graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.P56 — Picture resources; 256 color background graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.CSC — Script resources; static data. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.FON — Graphics to display text. Location: RESOURCE.00*, patchDir.
- *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir
- *.PAL — Palette resources; 256 color palette files. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.SFX, patchDir.
- *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir
- Sync36 — Sync36 resources; Audio36 synchronization. Location: RESOURCE.00*, patchDir.
External Resources
Developer Notes
Over the years I've had many requests from newcomers to the gamedesign field to share what I know about adventure game design. So here's a rough lesson for those who want to spend some time studying: you can see the actual game design document for some of my games. (I would share the designs for the other games, but I can't seem to find them in a format readable by today's word processors.)
At some point during the development process, I stopped updating the design document as changes were made and we just made the changes directly into the code.
You won't find any dialogue here. I always waited to create that directly in Sierra's "Message Editor," an in-house editor that allowed me to edit game text, conversations, descriptions, etc. while the game was being programmed. It was a wonderfully interactive way to create dialog.
References
- ↑ http://www.allowe.com/gamedesign
- ↑ Text Extracted by Bonny Ploeg