Category:Mossoft Productions Designer Templates and James Dover: Difference between pages

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A list of Mossoft Productions Designer Templates
{{ProfileStub}}
{{FanDesignerInfobox
| Portrait = {{MissingPortrait}}<!--
| Portrait = [[Image:JamesDover.png|150px]]
-->
| Name = James Dover
}}
 
==<br /> A.K.A. ==
 
* [[MagickPoultry]]
 
==<br /> About ==
 
<div class="Quote">James Dover<ref>Retrieved from "http://www.agigames.com/agiwiki/index.php/User:MagickPoultry"</ref>
{{Quote|Attrib =
}}
The name's James Dover, and I am, in fact, Magick Poultry Productions in its entirety. As of this writing, I am 22 years of age and living in the state of Oklahoma, USA, where I study mathematics. I first got involved in AGI in the spring of 2000 after searching for years for an accessible way to make the kind of games I liked.
</div>
 
==<br /> Home Page ==
 
* http://members.aol.com/magickpoultry/index.htm
* [MailTo:magickpoultry@gmail.com magickpoultry@gmail.com]
 
==<br /> My Projects ==
 
=== Tex McPhilip 1 ===
 
[[Tex McPhilip in Quest for the Papacy]]
 
Released in April 2000, this was my first attempt at making a game in AGI, and it really shows. Concerned mainly with learning the basics of creating an AGI game, I basically just made everything up as I went along. I ended up with a result that I thought would be of at least passing interest to a rare breed of person, so I released it.
 
=== Tex McPhilip 2 ===
 
[[Tex McPhilip in Road to Divinity]]
 
While some of its aspects were still pretty primitive, this was a huge improvement over my the first game, largely because I actually planned it out ahead of time. I'm not certain about when exactly it was released. I originally released it with a different ending, with which I wasn't satisfied, and I changed it not long after. And then there were a few bug fixes over the following year or so. But I'll say its original release was approximately late 2000 or early 2001.
 
=== Tonight the Shrieking Corpses Bleed ===
 
[[Tonight the Shrieking Corpses Bleed]]
 
This was my first venture into the horror genre. I'm quite an enthusiast of horror films, and this was inspired by some of my favorite gory movies. I think this game represents a significant technical advancement in my skills as a game creator. I also tried to be a little innovative by including a battle system. The completed version was released in October of 2004.
 
=== Tex McPhilip 3 ===
 
The actual title will be "Tex McPhilip in A Destiny of Sin." This is my current project, and I am almost finished with the pen-and-paper design stage. With Tex McPhilip 3, I want to continue to improve on my graphical abilities, create a deeper storyline than in the previous two entries in the series, and really push the envelope of horrible, horrible distastefulness. Right now, there is a prologue floating around, but I haven't made it readily available. I have no idea how long it will take me to finish the game, but I will create a page for it when I get a little bit further in the process.
 
==<br /> Games by James Dover ==
 
<blockquote>
{| class="wikitable sortable" <!-- width="800" -->
! width="400" | Title !! width="30" | Year !! width="400" | Credits
|- valign="top"
| [[Tex McPhilip 1 - Quest for the Papacy]] || align="center" | [[2000]] || Designer
|- valign="top"
| [[Tex McPhilip 2 - Road to Divinity]] || align="center" | [[2002]] || Designer
|- valign="top"
| [[Tex McPhilip 3 - A Destiny of Sin Demo]] || align="center" | [[2006]] || Designer
|- valign="top"
| [[Tonight the Shrieking Corpses Bleed]] || align="center" | [[2002]] || Designer
|- valign="top"
| [[Tonight the Shrieking Corpses Bleed Demo]] || align="center" | [[2002]] || Designer
|}
</blockquote>
 
==<br /> Contributions by James Dover ==
 
<blockquote>
{| class="wikitable sortable" <!-- width="800" -->
! width="400" | Title !! width="30" | Year !! width="400" | Credits
|- valign="top"
| [[Tex McPhilip 1 - Quest for the Papacy]] || align="center" | [[2000]] || Writer, Programmer, Artist, Animator
|- valign="top"
| [[Tex McPhilip 2 - Road to Divinity]] || align="center" | [[2002]] || Writer, Programmer, Artist, Animator
|- valign="top"
| [[Tex McPhilip 3 - A Destiny of Sin Demo]] || align="center" | [[2006]] || Writer, Programmer, Artist, Animator
|- valign="top"
| [[Tonight the Shrieking Corpses Bleed]] || align="center" | [[2002]] || Writer, Programmer, Artist, Animator
|- valign="top"
| [[Tonight the Shrieking Corpses Bleed Demo]] || align="center" | [[2002]] || Writer, Programmer, Artist, Animator
|}
</blockquote>
 
<div class="Quote"><ref></ref>
{{Quote|Attrib =
}}
 
</div>
 
==<br /> References ==
 
<references />
 
==<br /> See Also ==
 
* [[:Category:Releases by James Dover|Releases by James Dover]]
* [[:Category:Contributions by James Dover|Contributions by James Dover]]
* [[Fan AGI Release List]]
* [[:Category:Fan Releases|Fan Releases]]
&nbsp;
[[Category:Designers]]
[[Category:Fan Designers]]
[[Category:Fan AGI Designers]]
[[Category:Contributors]]
[[Category:Fan Contributors]]
[[Category:Fan AGI Contributors]]
[[Category:Writers]]
[[Category:Fan Writers]]
[[Category:Fan AGI Writers]]
[[Category:Programmers]]
[[Category:Fan Programmers]]
[[Category:Fan AGI Programmers]]
[[Category:Artists]]
[[Category:Fan Artists]]
[[Category:Fan AGI Artists]]
[[Category:Animators]]
[[Category:Fan Animators]]
[[Category:Fan AGI Animators]]

Revision as of 11:22, 13 July 2024

  This page is a profile stub page. Please help if you
can provide more information about this person.


 
 

James Dover




A.K.A.


About

James Dover[1]
wrote:

The name's James Dover, and I am, in fact, Magick Poultry Productions in its entirety. As of this writing, I am 22 years of age and living in the state of Oklahoma, USA, where I study mathematics. I first got involved in AGI in the spring of 2000 after searching for years for an accessible way to make the kind of games I liked.


Home Page


My Projects

Tex McPhilip 1

Tex McPhilip in Quest for the Papacy

Released in April 2000, this was my first attempt at making a game in AGI, and it really shows. Concerned mainly with learning the basics of creating an AGI game, I basically just made everything up as I went along. I ended up with a result that I thought would be of at least passing interest to a rare breed of person, so I released it.

Tex McPhilip 2

Tex McPhilip in Road to Divinity

While some of its aspects were still pretty primitive, this was a huge improvement over my the first game, largely because I actually planned it out ahead of time. I'm not certain about when exactly it was released. I originally released it with a different ending, with which I wasn't satisfied, and I changed it not long after. And then there were a few bug fixes over the following year or so. But I'll say its original release was approximately late 2000 or early 2001.

Tonight the Shrieking Corpses Bleed

Tonight the Shrieking Corpses Bleed

This was my first venture into the horror genre. I'm quite an enthusiast of horror films, and this was inspired by some of my favorite gory movies. I think this game represents a significant technical advancement in my skills as a game creator. I also tried to be a little innovative by including a battle system. The completed version was released in October of 2004.

Tex McPhilip 3

The actual title will be "Tex McPhilip in A Destiny of Sin." This is my current project, and I am almost finished with the pen-and-paper design stage. With Tex McPhilip 3, I want to continue to improve on my graphical abilities, create a deeper storyline than in the previous two entries in the series, and really push the envelope of horrible, horrible distastefulness. Right now, there is a prologue floating around, but I haven't made it readily available. I have no idea how long it will take me to finish the game, but I will create a page for it when I get a little bit further in the process.


Games by James Dover

Title Year Credits
Tex McPhilip 1 - Quest for the Papacy 2000 Designer
Tex McPhilip 2 - Road to Divinity 2002 Designer
Tex McPhilip 3 - A Destiny of Sin Demo 2006 Designer
Tonight the Shrieking Corpses Bleed 2002 Designer
Tonight the Shrieking Corpses Bleed Demo 2002 Designer


Contributions by James Dover

Title Year Credits
Tex McPhilip 1 - Quest for the Papacy 2000 Writer, Programmer, Artist, Animator
Tex McPhilip 2 - Road to Divinity 2002 Writer, Programmer, Artist, Animator
Tex McPhilip 3 - A Destiny of Sin Demo 2006 Writer, Programmer, Artist, Animator
Tonight the Shrieking Corpses Bleed 2002 Writer, Programmer, Artist, Animator
Tonight the Shrieking Corpses Bleed Demo 2002 Writer, Programmer, Artist, Animator
Cite error: Invalid <ref> tag; refs with no name must have content
wrote:


References


See Also

 

Pages in category "Mossoft Productions Designer Templates"

The following 2 pages are in this category, out of 2 total.