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<div align="center"><div style="font-size: 22pt">'''AGISB'''</div><br />
<div align="center" style="font-size: 22pt">AGI256</div>
by [[Anders M. Olsson]]</div>
<div align="center">Version <br />
{{TechStub}}
''Authors: [[Dark Minister]], [[Brian Provinciano]]''<br />
[[2019|2019/03/14]]</div>


== <br />Description ==
{{FanAGIToolInfobox
| Tool = AGI256
| Image = [[Image:AGI256ViewEditor.png|190px]]<br />
''AGI256 View Editor Screenshot''
| Version =  
| ReleaseDate = [[2002]]
| Company = {{N/A}}
| Published = {{Published}}
| Developers = {{DarkMinisterToolDev}}, {{BrianProvincianoToolDev}}
| Interface =
| ProgLanguage = {{C++}}
| OpenSource =
| Source =
| License = {{NoLicense}}
| Platform = {{DOSTool}}, {{WinTool}}
| Type = {{AGIViewTool}}, {{AGIPictureTool}}, {{AGIHackTool}}
| Localization = {{EnglishTool}}
| Website = {{UltAGISCIURL}}
}}


This is an experimental patch for Sierra's old AGI games, to make them play three voice music and sound effects via a SoundBlaster or AdLib card.
{{Stub}}


After the patch has been applied, the game will ''require'' a music card to run. Speaker support is removed to make room for SoundBlaster support. So don't try to run a patched game on a computer without proper hardware. There is no check that a card is in place. Absent sound hardware may cause the computer to hang, or other strange behavior may occur.
<br />
==<br /><br /> Description ==


&nbsp;
<blockquote>
'''AGI256''' is a patch for AGI by [[Dark Minister]] and [[Brian Provinciano]] to modify AGI so that it can use 256 colors. Dark Minister created the original version allowing AGI to support 256 color pictures. Brian Provinciano continued work on it giving new features such as support for 256 color views. To use this, you will need to create the pictures and views. The views can be created using the '''AGI256 View Editor'''. Pictures can also be created with this from BMP files. To create the pictures in DOS, use '''SavePic'''.


== Usage ==
Includes:


If your game has a [[#Supported Interpreter Versions|supported version interpreter]], you can apply the patch by simply running the program AGISB.EXE from your game directory (note that x64 users will need to do this ion [http://dosbox.com DOSBox]). By default, the file AGI will be patched, and no backup is made. IT IS YOUR OWN RESPONSIBILITY TO MAKE A BACKUP COPY OF THE FILE AGI BEFORE PROCEEDING! I will not accept any responsibility for any damage caused by using this program, even if it erases your hard disk. (Not very likely, though!)
* [[SAVEPIC]]
* [[SHOWP256]]
* [[AGI256 View Editor]]


If you wish to use other file names than the default, give them as arguments on the command line. Like this:
{{TechToDo}}
</blockquote>
<!--
===<br /> Screenshots ===


<blockquote><code>AGISB [infile] [outfile]</code></blockquote>
{| align="center" width="80%"
| align="center"|[[Image:AGI256SS1.png|320px]]
| align="center"|[[Image:AGI256SS2.png|320px]]
|}
-->


&nbsp;
==<br /> Features ==


== Supported Interpreter Versions ==
*


You need a Sierra game with an interpreter version 2.911 or above. NOTHING OLDER WILL WORK! To check the version number of your Sierra interpreters, use Jeremy W. Hayes program [[AGIVER]] available from
==<br /> Version History ==


<blockquote>
<blockquote>
http://www.ozemail.com.au/~ptrkelly/agi/utils.html
&nbsp;<!-- Place version history here
<span class="Inactive">N/A</span> -->
</blockquote>
</blockquote>


'''Note:''' If your game does not qualify as version 2.911 or above, see [[#Unsupported Interpreter Versions|Unsupported Interpreter Versions]]
==<br /> Development Status ==


&nbsp;
<blockquote>
&nbsp;<!-- Place development status here
<span class="Inactive">N/A</span> -->
</blockquote>


== Unsupported Interpreter Versions ==
==<br /> Usage ==


You can extract a version 2.9xx interpreter from another game! When you apply the patch, a small fix is also applied to disable the detection of game IDs. So a patched version 2.9xx interpreter should happily play any version 2 game without complaining. But please don't try to use a version 2 interpreter with a version 3 game or vice versa! All version 3 games should probably work directly, without substituting the interpreter.
<blockquote>
Show Pic 256 Syntax:


To move the interpreter from one game to another, copy the files:
* <code>SHOWP256 <filename></code>


* SIERRA.COM **
SAVEPIC Syntax:
* AGI
* All files ending with .OVL
* optionally HGC_FONT


:<nowiki>**</nowiki> The loader - SIERRA.COM - is sometimes renamed to reflect the name of the game, for example KQ1.COM.
* <code>SAVEPIC <filename[.pcx]</code><br />


If you don't own any games at all with the correct interpreter versions, you can download any of the files DEMOPACK1.ZIP, DEMOPACK2.ZIP or DEMOPACK3.ZIP from
See [[How to Use AGI256]] or included documentation for more information.
 
<blockquote>
http://www.ozemail.com.au/~ptrkelly/agi/games/demos.html
</blockquote>
</blockquote>
and extract the mentioned files from there.
&nbsp;


== Options ==
== Options ==


*
==<br /> Download ==


<blockquote>
Download from here:
</blockquote>
* [[File:ZIP.png|ZIP File]] [[AGI:AGIHacks/AGI_256_Color_Tools(AGI256Tools).zip|AGI256 Color Tools]]<span class="DLInfo"> (ZIP file) [260 KB]</span>
<!--
::;Source
** [[File:ZIP.png|ZIP File]] [[File:|]]<span class="DLInfo"> (ZIP file) []</span>
-->


&nbsp;
== <br />Games That Use AGI256 ==


== Games that use  ==
* [[AGI256 Demo]]
* [[:Category:Releases That Use AGI256|See Releases That Use AGI256]]


* [[:Category:Games That Use AGISB|See Games That Use AGISB]]
== <br />Credits ==


&nbsp;
* [[Dark Minister]], [[Brian Provinciano]]


== Download ==
==<br /> References ==


* [[File:ZIP.PNG|ZIP File]] [[AGI:AGIHacks\AGISB03x.ZIP|AGISB v0.3]]<span class="DLInfo"> (ZIP file) [42.0 KB]</span>
<references />


&nbsp;
== Also See ==


== See Also ==
* [[How to Use AGI256]]
 
* [[AGI Picture Resource|AGI Picture Resources]]
* [[:Category:Games That Use AGISB|Games That Use AGISB]]
* [[:Category:AGI Picture Resource Tools|AGI Picture Resource Tools]]
* [[:Category:Releases That Use AGI256|Releases That Use AGI256]]
* [[:Category:Releases That Use Hacked AGI Interpreters|Releases That Use Hacked AGI Interpreters]]
* [[:Category:AGI Hacks|Hacked AGI Interpreters]]
* [[:Category:AGI Hacks|Hacked AGI Interpreters]]
&nbsp;


[[Category:AGI Hacks]]
[[Category:AGI Hacks]]
<!--
[[Category:Picture Tools]]
[[Category:View Tools]]
-->

Latest revision as of 20:57, 14 July 2024

AGI256

Template:FanAGIToolInfobox

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Description

AGI256 is a patch for AGI by Dark Minister and Brian Provinciano to modify AGI so that it can use 256 colors. Dark Minister created the original version allowing AGI to support 256 color pictures. Brian Provinciano continued work on it giving new features such as support for 256 color views. To use this, you will need to create the pictures and views. The views can be created using the AGI256 View Editor. Pictures can also be created with this from BMP files. To create the pictures in DOS, use SavePic.

Includes:


Features


Version History

 


Development Status

 


Usage

Show Pic 256 Syntax:

  • SHOWP256 <filename>

SAVEPIC Syntax:

  • SAVEPIC <filename[.pcx]

See How to Use AGI256 or included documentation for more information.

Options


Download

Download from here:


Games That Use AGI256


Credits


References


Also See