Jacqueline Austin: Difference between revisions

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==<br /> About ==
==<br /> About ==


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Jacqueline Austin (Creative Designer, "The Colonel's Bequest," Sierra 2/90) writes screenplays, web content and novels as well as designing games. "The Colonel's Bequest" was one of the first character and plot-driven games and was commended by "Computer Gaming Magazine" for its pioneering structure and design (cover story, 2/90). The design also features one of the first uses of time-driven elements in a narrative game.  
{{Quote|Attrib = MobyGames<ref>https://www.mobygames.com/person/3317/jacqueline-austin/</ref>
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Jacqueline Austin (Creative Designer, "The Colonel's Bequest," Sierra 2/90) writes screenplays, web content and novels as well as designing games. "The Colonel's Bequest" was one of the first character and plot-driven games and was commended by "Computer Gaming Magazine" for its pioneering structure and design (cover story, 2/90). The design also features one of the first uses of time-driven elements in a narrative game.
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==<br /> Home Page ==
==<br /> Home Page ==
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* [[:Category:Releases by Jacqueline Austin|Releases by Jacqueline Austin]]
* [[:Category:Releases by Jacqueline Austin|Releases by Jacqueline Austin]]
* [[:Category:Contributions by Jacqueline Austin|Contributions by Jacqueline Austin]]
* [[w:Jacqueline Austin|Jacqueline Austin on Wikipedia]]
* [[w:Jacqueline Austin|Jacqueline Austin on Wikipedia]]
* [[w:Special:Search/Jacqueline Austin|Search for Jacqueline Austin on Wikipedia]]
* [[w:Special:Search/Jacqueline Austin|Search for Jacqueline Austin on Wikipedia]]

Latest revision as of 15:05, 29 September 2024

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Jacqueline Austin




About

MobyGames[1] wrote:

Jacqueline Austin (Creative Designer, "The Colonel's Bequest," Sierra 2/90) writes screenplays, web content and novels as well as designing games. "The Colonel's Bequest" was one of the first character and plot-driven games and was commended by "Computer Gaming Magazine" for its pioneering structure and design (cover story, 2/90). The design also features one of the first uses of time-driven elements in a narrative game.


Home Page


Games by Jacqueline Austin

Title Year Credits
The Colonel's Bequest 1989 Design, Creative Designer


References


See Also