Using VDMSound: Difference between revisions

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<div align="center">[[#Launchpad|Launchpad]]</div>
<div align="center">[[#Launchpad|Launchpad]]</div>
<div align="center">[[SPEEDSET|SPEEDSET]]</div>
<div align="center">[[VDMS SPEEDSET|SPEEDSET]]</div>
<div align="center">[[#WaveWriter|WaveWriter]]</div>
<div align="center">[[#WaveWriter|WaveWriter]]</div>
<div align="center">[[EmuPPDAC|EmuPPDAC]]</div>
<div align="center">[[VDMS EmuPPDAC|EmuPPDAC]]</div>
<div align="center">[[SAPUCDEX|SAPUCDEX]]</div>
<div align="center">[[VDMS SAPUCDEX|SAPUCDEX]]</div>





Latest revision as of 20:19, 7 November 2024

Using VDMSound




To use Launchpad

Right-click on the DOS executable and choose "Run with VDMSound".

Some games require an undocumented call be used in order to function with sound and without crashing. To do this, add the following to the "Custom Configuration" textbox:

[VDMServicesProvider.config]
fixPOPF = 1

More help with using Launchpad can be found here.


To use WaveWriter

In LaunchPad go to "Advanced", "Troubleshooting". Check the "Custom Configuration" box and copy/paste the following in the custom configuration text box:

[SBWavePlayer.depends]
waveOut = WaveWriter

[WaveWriter]
CLSID = DiskWriter.WaveOut
Path = DiskWriter.dll

This will output .wav files to your current (typically the game's) directory. If you want to specify your own directory (e.g. C:\My Music) then add the following two lines as well:

[WaveWriter.config]
Path = C:\My Music

Or just add those lines to your VDMS.INI file if you run VDMSound from command-line.


References


See Also