Al Pond 2: Island Quest and Operation: RECON Demo: Difference between pages

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<div align="center" style="font-size: 22pt">Al Pond 2: Island Quest</div><br />
{{FanSubpageLinks}}
<div align="center" style="font-size: 22pt">Operation: RECON Demo</div><br />


{{FanSCIReleaseInfobox
{{FanAGIReleaseInfobox
| ReleaseName = Al Pond 2: Island Quest
| ReleaseName = Operation: RECON Demo
| Image = [[Image:AlPond2TitleSS.png|190px]]<br />
| Image = [[Image:OperationRECONDemoSS.png|190px]]<br />
| MusicalTheme = [[File:AlPond2Theme.ogg]]<br />
''Operation: RECON Demo Title Screen''
''InsertTitleHere''<br />&nbsp;
| ReleaseDate = {{1996}}
''Al Pond 2'' Title Screen
| ProjectStatus = N/A
| ReleaseDate = {{2002}}-10-18<ref>https://sciprogramming.com/community/index.php?topic=4036.msg30233#msg30233</ref>
| ReleaseVersion =  
| ProjectStatus = {{SCICompleted}}
| Developer = [[Randy Dykstra]], [[Nat Budin]]
| ReleaseVersion = {{UnknownVer}}
| Publisher = [[Randy Dykstra]], [[Nat Budin]]
| Developer = {{EigenLenk}}
| Designer = {{RandyDykstra}}, {{NatBudin}}
| Publisher = {{EigenLenk}}
| Source = {{Source}}[https://github.com/nbudin/oprecon Yes]
| Designer = {{EigenLenk}}{{EigenLenkC}}
| Category = {{FanAGIGame}}
| Source = {{Source}}Included in download
| Type = {{FanAGIDemoGame}}
| Category = {{FanSCIGame}}
| Type = {{FanSCIFullGame}}
| Genre = {{Adventure}}
| Genre = {{Adventure}}
| Theme = {{AdultAdven}}, {{ComedyAdven}}, {{DetectiveAdven}}, {{Melodrama}}
| Theme = {{FuturisticAdven}}, {{SFAdven}}
| Engine = {{SCI0}}
| Engine = {{AGI2}}
| Platform = {{DOS}}
| Platform = {{DOS}}
| Localization = {{English}}
| Localization = {{English}}
| Website = [[wayback:20040404171256/http://www.hot.ee/alpond/index2.htm|www.hot.ee/alpond/]] (web archive)
| Website = [[wayback:19990821062841/http://members.xoom.com/oprecon/ members.xoom.com/oprecon/|members.xoom.com/oprecon/]] (web archive)
}}
}}


<br />
<br />
==<br /> Description ==
==<br /><br /> Description ==


<blockquote>
<blockquote>
'''''Al Pond 2: Island Quest''''' is a [[2007]] [[SCI0]] fan made {{AdventureCategory}}. It is the second in the [[Al Pond Series]] by [[Eigen Lenk]]. In this episode, Al is still on Nonytoonyfatso Island and must find and save the leader, who’s been kidnapped by terrorists.
[[Randy Dykstra]] and [[Nat Budin]]'s '''''Operation: RECON''''' is a [[1996]] [[AGI2]] fan made {{AdventureCategory}}.It is a non-playable demo that uses interpreter version 2.917.


{{ReleasePageStub}}
An updated version of the source code, reconstructed from a decompiled trailer and updated to work with agikit, is available from: https://github.com/nbudin/oprecon
</blockquote>
</blockquote>


==<br /> Versions ==
==<br /> Screenshots ==


<blockquote>
{| align="center" width="80%"
{| class="wikitable sortable" width="80%"
| align="center"|[[Image:OperationRECONDemoSS1.png|320px]]
! width="435"|Game!!width="125"|Game Version!! width="165" |Interpreter Version!!width="75"|Date
| align="center"|[[Image:OperationRECONDemoSS2.png|320px]]
|- valign="top"
| Al Pond 2: Island Quest||align="center"|1.0||align="center"|0.000.629||width="75" align="center"|2007
|}
|}
</blockquote>


==<br />Screenshots ==
==<br /> Story ==


{| align="center" width="80%"
<div class="Quote">
| align="center"|[[Image:AlPond2SS1.png|320px]]
{{Quote|Attrib = Cloudee<ref>https://sciprogramming.com/fangames.php?action=review&id=162</ref>
| align="center"|[[Image:AlPond2SS2.png|320px]]
}}
|}
Deep within the Sea of Tranquility, experiments have been conducted in order to find a way to properly dispose of waste matter permanently. But something has gone dreadfully wrong, and contact is lost with the people of the lunar based lab. Now, a recon mission with three men has been sent to the moon in order to find out why contact was lost. They thought it was just supposed to be a routine mission, but they were dead wrong...  
</div>


==<br /> Synopsis ==
==<br /> About ==


<blockquote>
<blockquote>
Al Pond 2 is a sequence to Al Pond 1. In this episode Al finds himself on the Nonytoonyfatso Island. The main idea is to find Chief Nakimuga and free him from the Arabian terrorists.To find out where he is play the game now. There are also some other things to do but that's less important. If you haven't play the Al Pond 1 then I recommend you to play that to find out how Al got on the island. But now let's get to the point. Here's the backgroun When Al got rid of the evil Dr.Kony, he was very welcomed on the island. The NBI (Nonytoonyfatso Bustard Incorporated) asked Al to work for them, because they liked he's style. Now it's Al's job to find Chief Nakimuga.<!--
This teaser is top-notch! Excellent! I believe that this is the first fan-made AGI game to not release a work in progress demo, but rather a teaser. It is not playable, but that is part of its charm. This is more in the style of original Sierra demos. The graphics in this game are excellent. The music is excellent and well timed. The technical aspects are very good... all of the animated graphics are smooth and flowing. Best of all, the plot is very gripping. After watching this teaser, you just want to play the game to find out what happens. When it comes out, this game should be very excellent. My one suggestion for this game would be to put a bit of a spacer at the beginning, as sometimes it starts running before it's fully loaded. In other words, the graphics and sound go, before the screen is even ready for them. But other than that, excellent. Keep up the good work!


Al is still on Nonytoonyfatso Island and has to find and save the leader of the island. He has been kidnapped by some terrorists. The leader of the terrorsits is the chief of NBI (Nonytoonyfatso Bustards Incorporated) which is like FBI.-->
- [[David Smith]]
</blockquote>
</blockquote>


==<br /> About ==
==<br /> Download ==
 
<div class="Quote">
{{Quote|Attrib = {{EigenLenkQ}}<ref>[[wayback:20040404171256/http://www.hot.ee/alpond/index2.htm|www.hot.ee/alpond/index2.htm]] (web archive)</ref>
}}
This is the second episode. I started working on this game when I had just downloaded SCI Studio and was testing it out. The first room in the game was a room in my test game and I left it in.
</div>
 
==<br /> Where to Get It ==


* [[Image:ZIP.png|ZIP File]] [[scidl:FanGames/Al_Pond_2-_Island_Quest.zip|Al Pond 2: Island Quest (w/Source)]]<span class="DLInfo"> (ZIP file) [964 KB]</span>
* [[Image:ZIP.png|ZIP File]] [[AGI:FanGames/OperationRECONDemo.zip|Operation: RECON Demo]]<span class="DLInfo"> (ZIP file) [124 KB]</span>
** [https://github.com/nbudin/oprecon Reconstructed source code for the trailer, updated to work with agikit]


==<br /> Walkthroughs/Hints ==
==<br /> Walkthroughs/Hints ==


* [[Image:ZIP.png|ZIP File]] [[scidl:FanGames/Al_Pond_2_Walkthrough.zip|Al Pond 2: Island Quest Walkthrough]]<span class="DLInfo"> (ZIP file) [1.36 KB]</span>
* <span class="Inactive"><!--[[Image:ZIP.PNG|ZIP File]] [[AGI:FanGames/Walkthrough.zip| Walkthrough]]-->No walkthrough available.</span>


==<br /> References ==
==<br /> References ==
Line 80: Line 70:
==<br /> Related Links ==
==<br /> Related Links ==


* [[Al Pond Series]]
* [[wayback:19990821062841/http://members.xoom.com/oprecon/|members.xoom.com/oprecon/]] (web archive)
* [[Al Pond]]
* [[Fan AGI Release List]]
* [[w:Special:Search/|Al Pond on Wikipedia]]
* [[:Category:Fan Releases|Fan Releases]]
* [[mobygame:223424/al-pond-2-island-quest/|Al Pond 2 on MobyGames]]
 
* [[mobygroup:20081/al-pond-series/|Al Pond Series on MobyGames]]
* [[wayback:20040404171256/http://www.hot.ee/alpond/index2.htm|www.hot.ee/alpond/index2.htm]] (web archive)
* [[Fan SCI Release List]]
&nbsp;
&nbsp;
<!-- [[Category:]]
<!-- [[Category:]] -->
[[Category:Fan Releases]]
[[Category:Fan SCI Releases]]-->

Revision as of 22:17, 20 April 2022


Operation: RECON Demo


Operation: RECON Demo

Operation: RECON Demo Title Screen

{{{MusicalTheme}}}
Release Date: 1996
Latest Version:
Project Status: N/A
Developer(s): Randy Dykstra, Nat Budin
Publisher: Randy Dykstra, Nat Budin
Designer(s): Randy Dykstra, Nat Budin
Source Available:  Yes
Category: Game
Type: Demo
Genre: Adventure
Theme(s): Futuristic, SF
Engine: AGI2
Platform: MS-DOS
Localization: English
Website: members.xoom.com/oprecon/ (web archive)





Description

Randy Dykstra and Nat Budin's Operation: RECON is a 1996 AGI2 fan made adventure game.It is a non-playable demo that uses interpreter version 2.917.

An updated version of the source code, reconstructed from a decompiled trailer and updated to work with agikit, is available from: https://github.com/nbudin/oprecon


Screenshots


Story

Cloudee[1] wrote:

Deep within the Sea of Tranquility, experiments have been conducted in order to find a way to properly dispose of waste matter permanently. But something has gone dreadfully wrong, and contact is lost with the people of the lunar based lab. Now, a recon mission with three men has been sent to the moon in order to find out why contact was lost. They thought it was just supposed to be a routine mission, but they were dead wrong...


About

This teaser is top-notch! Excellent! I believe that this is the first fan-made AGI game to not release a work in progress demo, but rather a teaser. It is not playable, but that is part of its charm. This is more in the style of original Sierra demos. The graphics in this game are excellent. The music is excellent and well timed. The technical aspects are very good... all of the animated graphics are smooth and flowing. Best of all, the plot is very gripping. After watching this teaser, you just want to play the game to find out what happens. When it comes out, this game should be very excellent. My one suggestion for this game would be to put a bit of a spacer at the beginning, as sometimes it starts running before it's fully loaded. In other words, the graphics and sound go, before the screen is even ready for them. But other than that, excellent. Keep up the good work!

- David Smith


Download


Walkthroughs/Hints

  • No walkthrough available.


References


Related Links