Apocalyptic Quest Demo and Pinkun Maze Quest: Difference between pages

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<div align="center" style="font-size: 22pt">Apocalyptic Quest Demo</div><br />
<div align="center" style="font-size: 22pt">Pinkun Maze Quest</div><br />


{{FanAGIReleaseInfobox
{{FanAGIReleaseInfobox
| ReleaseName = Apocalyptic Quest Demo
| ReleaseName = Pinkun Maze Quest
| Image = [[Image:ApocalypticQuestDemoTitleSS.png|190px]]<br />
| Image = [[Image:PinkunMazeSS.png|190px]]<br />
''Apocalyptic Quest Demo Title Screen''
''Pinkun Maze Quest Title Screen''
| MusicalTheme = <!-- [[File:.ogg]] -- ><!-- <br />&nbsp;
| MusicalTheme = <!-- [[File:.ogg]] -- ><!-- <br />&nbsp;
''InsertTitleHere''<br />&nbsp; -->
''InsertTitleHere''<br />&nbsp; -->
| ReleaseDate = Mar. 23, {{2004}}
| ReleaseDate = Mar. 18, {{2002}}<ref>[[scip:community/index.php?topic=2593.0|SCIprogramming.com Topic: Pinkun Maze Test announcement]]</ref>
| ReleaseVersion = 4.00 Alpha 2
| ReleaseVersion = 0.1
| ProjectStatus = {{AbandonedFanAGI}}
| ProjectStatus = {{CompletedFanAGI}}
| Developer = {{SUNTEAMDev}}
| Developer = {{Nick Sonneveld}}
| Publisher = {{SUNTEAMPub}}
| Publisher = {{Nick Sonneveld}}
| Designer = {{SamiTervo}}, {{NikoLaakso}}, {{Scorposer}}, {{Joker}}
| Designer = {{Nick Sonneveld}}
| Source = {{NoSource}}
| Source = {{NoSource}}<!-- {{Source}}Included in download -->
| Category = {{FanAGIGame}}
| Category = {{FanAGIGame}}
| Type = {{FanAGIDemoGame}}
| Type = {{FanAGIMiniGame}}
| Genre = {{Adventure}}
| Genre = {{Puzzle}}
| Theme = {{DystopianAdven}}, {{FuturisticAdven}}, {{SFAdven}}
| Theme =  
| Engine = {{AGI2}}
| Engine = {{AGI2}}
| Platform = {{DOS}}
| Platform = {{DOS}}
| Localization = {{English}}
| Localization = {{English}}
| Website = [[wayback:20040326115312/http://www.apocalypticquest.cjb.net/|www.apocalypticquest.cjb.net/]] (web archive)
| Website = http://agidev.com/
}}
}}
Dystopian
 
<br />
<br />
==<br /><br /> Description ==
==<br /> Description ==


<blockquote>
<blockquote>
The '''''Apocalyptic Quest''''' Demo uses interpreter version 2.917 with the {{AGIMouse}} hack. This is a development alpha build demo.
[[Nick Sonneveld]]'s '''''Pinkun Maze Quest''''' uses interpreter version 2.936.
</blockquote>
</blockquote>


==<br /> Screenshots ==
==<br />Screenshots ==


{| align="center" width="80%"
{| align="center" width="80%"
| align="center"|[[Image:ApocalypticQuestDemoSS1.png|320px]]
| align="center"|[[Image:PinkunMazeSS1.png|320px]]
| align="center"|[[Image:ApocalypticQuestDemoSS2.png|320px]]
| align="center"|[[Image:PinkunMazeSS2.png|320px]]
|}
|}


==<br /> Synopsis ==
==<br /> Synopsis ==


<blockquote>
Help Pinkun find the gem!
 
&nbsp;
&nbsp;
</blockquote>


==<br /> About ==
==<br /> About ==


<blockquote>
A small demo of some maze generator code [[Nick Sonneveld]] wrote.
&nbsp;
 
</blockquote>
<div class="Quote">
{{Quote|Attrib = {{NickSonneveldQ}} <ref>https://sciprogramming.com/community/index.php?topic=2593.msg18975#msg18975</ref>
}}
This is just a small test demo to show you what I meant with arrays and mazes:
 
The aim:
Walk around the maze to find the gem.. read solution.txt if you get lost.
 
Using 2 logics, 1 picture, 4 views and around 6 vars I've managed to create a working 6x6 maze in AGI.  I could go up to 16x16 if I felt like it.. but it would be hard to navigate.
 
I can't release the tools yet, because they need a bit of cleaning up, but this is to demonstrate them.  I've borrowed a few graphics from space quest 2, but the picture background I made myself (you can tell!).  The blockages don't quite block the player because add.to.pic doesn't create a large enough margin, I'll work on that.  But they do represent a direction you can't travel in.
 
I plan on adding to this game, making the backgrounds a bit more varied and some other gameplay elements.
</div>
 
==<br /> Where to Get It ==


==<br /> Download ==
* [[Image:ZIP.png|ZIP File]] [[AGI:FanGames/PinkunMazeQuest(wSRC).zip|Pinkun Maze]]<span class="DLInfo"> (ZIP file) [65.7 KB]</span>


* [[Image:ZIP.png|ZIP File]] [[agidl:FanGames/ApocalypticQuestDemo.zip|Apocalyptic Quest Demo]]<span class="DLInfo"> (ZIP file) [214 KB]</span>
&nbsp;


==<br /> Walkthroughs/Hints ==
== Walkthroughs/Hints ==


* <span class="Inactive">No walkthrough available.</span>
* Walkthrough included in game download.


==<br /> References ==
==<br /> References ==
Line 67: Line 82:
* [[:Category:Fan Releases|Fan Releases]]
* [[:Category:Fan Releases|Fan Releases]]
&nbsp;
&nbsp;
<!--[[Category:]]-->
<!-- [[Category:]] -->

Revision as of 16:56, 23 February 2024

Pinkun Maze Quest


Pinkun Maze Quest
File:PinkunMazeSS.png

Pinkun Maze Quest Title Screen

Release Date: Mar. 18, 2002[1]
Latest Version: 0.1
Project Status: Completed
Developer(s): Nick Sonneveld
Publisher: Nick Sonneveld
Designer(s): Nick Sonneveld
Source Available:  No
Category: Game
Type: Mini
Genre: Puzzle
Theme(s):
Engine: AGI2
Platform: MS-DOS
Localization: English
Website: http://agidev.com/




Description

Nick Sonneveld's Pinkun Maze Quest uses interpreter version 2.936.


Screenshots


Synopsis

Help Pinkun find the gem!

 


About

A small demo of some maze generator code Nick Sonneveld wrote.

This is just a small test demo to show you what I meant with arrays and mazes:

The aim: Walk around the maze to find the gem.. read solution.txt if you get lost.

Using 2 logics, 1 picture, 4 views and around 6 vars I've managed to create a working 6x6 maze in AGI. I could go up to 16x16 if I felt like it.. but it would be hard to navigate.

I can't release the tools yet, because they need a bit of cleaning up, but this is to demonstrate them. I've borrowed a few graphics from space quest 2, but the picture background I made myself (you can tell!). The blockages don't quite block the player because add.to.pic doesn't create a large enough margin, I'll work on that. But they do represent a direction you can't travel in.

I plan on adding to this game, making the backgrounds a bit more varied and some other gameplay elements.


Where to Get It

 

Walkthroughs/Hints

  • Walkthrough included in game download.


References


Related Links