Adventure Development Language: Difference between revisions

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* [[Time Zone|Hi-Res Adventure #5: Time Zone]] ([[1982]])
* [[Time Zone|Hi-Res Adventure #5: Time Zone]] ([[1982]])
* [[Dark Crystal|Hi-Res Adventure #6: The Dark Crystal]] ([[1983]])
* [[Dark Crystal|Hi-Res Adventure #6: The Dark Crystal]] ([[1983]])
<!-- * Hi-Res Adventure #0 - [[Mission Asteroid]] ([[1980]]) (Released after Mystery House and Wizard and the Princess)
<!-- * Hi-Res Adventure #0 - [[Mission: Asteroid]] ([[1980]]) (Released after Mystery House and Wizard and the Princess)
* Hi-Res Adventure #1 - [[Mystery House]] ([[1980]])
* Hi-Res Adventure #1 - [[Mystery House]] ([[1980]])
* Hi-Res Adventure #2 - [[Wizard and the Princess]]/[[Adventure in Serenia]] ([[1980]])
* Hi-Res Adventure #2 - [[Wizard and the Princess]]/[[Adventure in Serenia]] ([[1980]])

Latest revision as of 14:53, 12 November 2024

Adventure Development Language (ADL)


ADL
 Dates Used: 1980 - 1984
 Company: On-Line Systems
 Developer(s): Ken Williams
Type: Adventure, Graphical Parser
 Dev Language:  Assembly
 Open Source: Closed
 Source Availability:  No
 License: Proprietary
 Platform(s): Apple, DOS, Tandy, Atari
 Website: www.sierra.com



Description

ADL (Adventure Development Language) Was created by Ken Williams for the first games created by On-Line Systems. It was developed in assembly.

This was the engine for the Hi-Res Adventure series. Dithering was added to the interpreter to simulate a 21 color pallet from the Apple II's 6 color pallet. This can be seen in Hi-Res Adventure 2: Wizard & the Princess.


Design


Specifications


Versions


Games using Adventure Development Language


See Also