Mouse Problems: Difference between revisions

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====<br /> Mouse Speed ====
==<br /> Mouse Speed ==


Your game might run fine with [[Defs/VDMSound.html", 800, 350, "menubar,scrollbars,resizable,status", "", "cen", 10)'>VDMSound]], but you might find that the resolution of the mouse is too low (slow mouse.) An old DOS program from PC Magazine, "[[Misc/MOUSECTL.COM|MOUSECTL.COM]]" might fix the problem.
Your game might run fine with [[VDMSound]], but you might find that the resolution of the mouse is too low (slow mouse.) An old DOS program from PC Magazine, "[[MOUSECTL.COM]]" might fix the problem.


There's an option in the dosbox.conf called 'sensitivity' enter a number between 0 and 100 to change the mouse sensitivity. That number can be in fact higher (even 500.) The slider in D-Fend now supports just 100, but higher numbers work, if they are put into the edit box.
There's an option in the dosbox.conf called 'sensitivity' enter a number between 0 and 100 to change the mouse sensitivity. That number can be in fact higher (even 500.) The slider in D-Fend now supports just 100, but higher numbers work, if they are put into the edit box.


====<br /> Mouse Confinement ====
==<br /> Mouse Confinement ==


Your mouse cursor may be confined to the upper or upper left-hand side of screen. Some games or applications that require high-resoultion VESA video modes will experience problems with the mouse cursor under Windows NT4, Windows 2000 and Windows XP. This is caused by the fact that Windows' mouse emulation (int 33h, functions 3, 5 and 6) will only recognize horizontal coordinates between 0 and 639, and vertical coordinates between 0 and 199.
Your mouse cursor may be confined to the upper or upper left-hand side of screen. Some games or applications that require high-resolution VESA video modes will experience problems with the mouse cursor under Windows NT4, Windows 2000 and Windows XP. This is caused by the fact that Windows' mouse emulation (int 33h, functions 3, 5 and 6) will only recognize horizontal coordinates between 0 and 639, and vertical coordinates between 0 and 199.


<blockquote>
<blockquote>
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'''Solution #3:''' Use an [[Emulators and Virtualizers|emulator or virtualizer]] such as [[Virtualizers#VPC|Microsoft Virtual PC]], [[Virtualizers#VMWare|VMWare]], or [[Virtualizers.html#Bochs|Bochs]] to emulate a virtual computer. Then run the game under the operating system that it was designed for. This will remove the limitations imposed on the program by the Host Operating System and allow the game to operate as it should under the guest. (Assuming of course that the emulator includes features such as VESA &amp; mouse support.)  </blockquote>
'''Solution #3:''' Use an [[Emulators and Virtualizers|emulator or virtualizer]] such as [[Virtualizers#VPC|Microsoft Virtual PC]], [[Virtualizers#VMWare|VMWare]], or [[Virtualizers.html#Bochs|Bochs]] to emulate a virtual computer. Then run the game under the operating system that it was designed for. This will remove the limitations imposed on the program by the Host Operating System and allow the game to operate as it should under the guest. (Assuming of course that the emulator includes features such as VESA &amp; mouse support.)  </blockquote>


====<br /> Mouse Enhancements ====
==<br /> Mouse Enhancements ==


Wish that you could use your mouse with the old AGI games? [[Misc/AGI_Mouse|AGI Mouse]] adds limited mouse support in AGI games.
Wish that you could use your mouse with the old AGI games? [[AGI Mouse]] adds limited mouse support in AGI games.


==<br /> References ==
==<br /> References ==
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[[Category:Technical Info]]
[[Category:Technical Info]]
[[Category:Game Troubleshooting]]
[[Category:Game Troubleshooting]]
[[Category:Game Bugs & Errors]]
[[Category:Game Bugs and Errors]]
[[Category:Game Help]]
[[Category:Game Help]]
[[Category:Guides]]
[[Category:Tutorials]]
[[Category:Utilities]]
[[Category:Utilities]]
[[Category:Patches and Updates]]
[[Category:Patches and Updates]]
[[Category:New Pages to be Edited]]
[[Category:New Pages to be Edited]]

Latest revision as of 19:56, 5 December 2024

Mouse Problems

=



Mouse Speed

Your game might run fine with VDMSound, but you might find that the resolution of the mouse is too low (slow mouse.) An old DOS program from PC Magazine, "MOUSECTL.COM" might fix the problem.

There's an option in the dosbox.conf called 'sensitivity' enter a number between 0 and 100 to change the mouse sensitivity. That number can be in fact higher (even 500.) The slider in D-Fend now supports just 100, but higher numbers work, if they are put into the edit box.


Mouse Confinement

Your mouse cursor may be confined to the upper or upper left-hand side of screen. Some games or applications that require high-resolution VESA video modes will experience problems with the mouse cursor under Windows NT4, Windows 2000 and Windows XP. This is caused by the fact that Windows' mouse emulation (int 33h, functions 3, 5 and 6) will only recognize horizontal coordinates between 0 and 639, and vertical coordinates between 0 and 199.

Solution #1: Some games support alternate mouse modes that use relative movement instead of absolute coordinates, thus getting around this limitation. Read your game or application's documentation and/or configuration file to see if alternate mouse modes support is available.

Solution #2: Use Mouse2KV, once called MOUSESET, (it will also work for other protected-mode games with this mouse problem) to run the game or application. It will stretch the coordinate box to fit the user's requirements.

Solution #3: Use an emulator or virtualizer such as Microsoft Virtual PC, VMWare, or Bochs to emulate a virtual computer. Then run the game under the operating system that it was designed for. This will remove the limitations imposed on the program by the Host Operating System and allow the game to operate as it should under the guest. (Assuming of course that the emulator includes features such as VESA & mouse support.)


Mouse Enhancements

Wish that you could use your mouse with the old AGI games? AGI Mouse adds limited mouse support in AGI games.


References


See Also