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Latest revision as of 16:49, 16 February 2025

NAGI


Version 2.06
Author: Nick Sonneveld
2002
NAGI

The Black Cauldron running in NAGI
Latest Version:  2.06
Release Date:  2002
Company: N/A
Publication Status:  Published
Developer(s): Nick Sonneveld
Interface: GUI
Language: C
Open Source: Open
Source Availability:  Yes
License: None
Type: AGI Interpreter Third Party AGI Interpreter
Relevant Engine: {{{Engine}}}
Platform: Windows
Localization: English
Website: http://www.agidev.com/projects/nagi/





Description

Nick Sonneveld's NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI Interpreter. It was written by Nick Sonneveld and originally released in 2002(???).

From the NAGI Website:


NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.

I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws AGI pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.


Features


Version History

  • ver 2.06


Development Status

 


Usage


Options

 


Download

Download from here:


Known issues

  • None known


Credits


References



Also See