SCI Quest: Exploring the SCI 1.1 Engine: Difference between revisions

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<div align="center" style="font-size: 22pt">SCI Quest: Exploring the SCI 1.1 Engine</div><br />
 
{{FanSCIReleaseInfobox
| ReleaseName = Phil Fortier's SCIQuest
| Image = [[Image:SCI11QuestTitleSS.png|190px]]<br />
''SCIQuest Title Screen''
| MusicalTheme = <!-- [[File:.ogg]] -- ><!-- <br />&nbsp;
''InsertTitleHere''<br />&nbsp; -->
| ReleaseVersion = 1.000
| ReleaseDate = Jan, {{2016}}
| ProjectStatus = {{CompletedFanSCI}}
| Developer = {{NADev}}
| Publisher = {{NAPub}}
| Designer = {{PhilFortier}}
| Source = {{Source}}[[#Where to Get It|Yes]] (included in download)
| Category = {{FanSCITechGame}}
| Type = {{FanSCIAppDemo}}
| Genre = {{TechDemo}}, {{ProofOfConcept}}
| Theme = {{GameDevelopment}}, {{Scripting}}, {{PaletteCycling}}
| Engine = {{SCI11}}
| Platform = {{DOS}}
| Localization = {{English}}
| Website = {{SCICompURL}}
}}
 
<br />
==<br /><br /> Description ==
 
<blockquote>
[[Phil Fortier]]'s '''''SCIQuest''''' is a full sample tech demo game with source that explores the features of SCI 1.1 to illustrate the abilities of SCI Companion 3. This is a game project that can be opened in [[http://scicompanion.com/ SCI Companion v3]].
 
<blockquote>
It features:
* A complete playable game with a surprise ending!
* 24 rooms
* Speech for almost all characters
* A terrible mix of "art" styles
* Source code (of course)
* Lots of cool palette effects and other special FX.
</blockquote>
</blockquote>
 
==<br /> Screenshots ==
 
{| align="center" width="80%"
| align="center"|[[Image:SCI11QuestSS1.png|320px]]
| align="center"|[[Image:SCI11QuestSS2.png|320px]]
|}
 
==<br /> Story ==
 
<blockquote>
&nbsp;
</blockquote>
 
==<br /> About ==
 
<div class="Quote">
{{Quote|Attrib = {{PhilFortierQ}}<ref>https://sciprogramming.com/community/index.php?topic=1571.msg8534</ref>
}}
I'm finally presenting my sample game that (hopefully) demonstrates what can be done with SCI 1.1.
 
It features:
- a complete playable game with a surprise ending!
- 24 rooms
- speech for almost all characters
- a terrible mix of "art" styles
- source code (of course)
- lots of cool palette effects and other special fx.
 
It's certainly far from a game design masterpiece, but it is intended to show what you can do and how (of course you may find angry comments in the source code to the effect of "I can't get this to work"). Who was it that was asking about how to make a cctv effect? I tried my hand at that in the end scene.
 
 
</div>
 
==<br /> Download ==
 
* [[Image:Setup.png|Setup File]] [[scicdl:SCIQuest_Setup.zip.php|SCI Quest Setup]]<span class="DLInfo"> (Setup file) [13.0 MB]</span>
 
==<br /> Walkthroughs/Hints ==
 
* N/A<!--[[Image:ZIP.gif|ZIP File]] [[scidl:FanGames/SCI_QuestWalkthrough.zip|SCI Quest Walkthrough]]<span class="DLInfo"> (ZIP file) [ KB]</span>-->
 
==<br /> References ==
 
<references />
 
==<br /> Related Links ==
 
* [[Fan Release List|Fan Release List]]
* [[:Category:Fan Releases|Fan Releases]]
* https://sciprogramming.com/community/index.php?topic=1571.msg8534
<!-- [[Category:Category]] -->

Latest revision as of 19:31, 15 April 2025

SCI Quest: Exploring the SCI 1.1 Engine


Phil Fortier's SCIQuest

SCIQuest Title Screen

Release Date: Jan, 2016
Project Status: Completed
Latest Version: 1.000
Developer(s): N/A
Publisher: N/A
Designer(s): Phil Fortier
Source Available:  Yes (included in download)
Category: Tech Game
Type: Demo
Genre: Tech Demo, Proof of Concept
Theme(s): Game Development, Scripting, Palette Cycling
Engine: SCI1.1
Platform: MS-DOS
Localization: English
Website: scicompanion.com/





Description

Phil Fortier's SCIQuest is a full sample tech demo game with source that explores the features of SCI 1.1 to illustrate the abilities of SCI Companion 3. This is a game project that can be opened in [SCI Companion v3].

It features:

  • A complete playable game with a surprise ending!
  • 24 rooms
  • Speech for almost all characters
  • A terrible mix of "art" styles
  • Source code (of course)
  • Lots of cool palette effects and other special FX.


Screenshots


Story

 


About

I'm finally presenting my sample game that (hopefully) demonstrates what can be done with SCI 1.1.

It features: - a complete playable game with a surprise ending! - 24 rooms - speech for almost all characters - a terrible mix of "art" styles - source code (of course) - lots of cool palette effects and other special fx.

It's certainly far from a game design masterpiece, but it is intended to show what you can do and how (of course you may find angry comments in the source code to the effect of "I can't get this to work"). Who was it that was asking about how to make a cctv effect? I tried my hand at that in the end scene.



Download


Walkthroughs/Hints

  • N/A


References


Related Links