Betrayal at Krondor Soundtrack: Difference between revisions
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| valign="top" | 01) || [[File: | | valign="top" | 01) || [[File:BaK-IntroCDA.ogg]] || valign="top" | -- Redbook CDA Intro ripped from the game CD. | ||
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| valign="top" | 01) || [[File: | | valign="top" | 01) || [[File:BaK-IntroGM.ogg]] || valign="top" | -- General MIDI Intro recorded from recorded from DOSBox. | ||
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| valign="top" | 01) || [[File: | | valign="top" | 01) || [[File:BaK-IntroMT32.ogg]] || valign="top" | -- Roland MT-32 Intro recorded from DOSBox with Munt, the MT-32 sound module emulator. | ||
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| valign="top" | 01) || [[File: | | valign="top" | 01) || [[File:BaK-IntroSB.ogg]] || valign="top" | -- SoundBlaster Intro recorded from recorded from DOSBox. | ||
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Latest revision as of 21:18, 12 February 2025
Release Info | Releases | Release Credits | Development | Technical | Cover Art | Screenshots | Media | Manual | Contents | Soundtrack | Misc
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Information
The PC version supported AdLib, Adlib Gold, Roland MT-32, Sound Blaster, General MIDI and CDA Tracks.
Composer Notes
Neal Hallford [1] wrote:We launched [Betrayal at Krondor] on floppies only, but when everyone was getting excited about the CD-ROM platform, the potential was seen to take full advantage of the CD, thus new arrangements of the music. CD-ROM, by the way, is what also really helped us get in front of people. There were lots of folks with a shiny new CD-ROM drive, but not very many games designed to exploit it, so Sierra was smart to take advantage of that gap. I am not sure, but I THINK we might have been the first RPG to ship on CD-ROM. Don't quote me on that though.
Redbook CDA Music
01) | -- Redbook CDA Intro ripped from the game CD. |
General MIDI Music
01) | -- General MIDI Intro recorded from recorded from DOSBox. |
Roland MT-32 Music
01) | -- Roland MT-32 Intro recorded from DOSBox with Munt, the MT-32 sound module emulator. |
SoundBlaster Music
01) | -- SoundBlaster Intro recorded from recorded from DOSBox. |