Muriel Tramis: Difference between revisions

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<!-- ==<br /> A.K.A. ==
==<br /> About ==
 
<div class="Quote">
{{Quote|Attrib = MobyGames<ref>https://www.mobygames.com/person/10719/muriel-tramis/</ref>
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Muriel Tramis, inhabitant of Fort-de-France in Martinique, emigrated to France after having obtained a scientific baccalaureate at the age of 16. She studied engineering at “l’ISEP” (Institut Supérieur d’Electronique de Paris) from 1975 till 1981. After her studies she worked for five years on anti-ship missiles at “Aérospatiale.” She left in 1986 to study communication at the “Marketing Institute” in Paris.
 
As she had a passion for games, she decided to follow a training course at Coktel Vision. Soon she wanted to design her own stories and so her first adventure, Méwilo, was born, which was created in collaboration with Philippe Truca (Graphics) and Patrick Chamoiseau (Dialogues; also a former inhabitant of Martinique and future winner of the Prix Goncourt). For Méwilo, her first West-Indian adventure, she obtained “La médaille d’Argent de la ville de Paris” in 1987. In the game, the history of slaves plays an important part and it will become a theme in her work. For instance, in her next game Freedom: Rebels in the Darkness (1988), the main character is a rebellious black slave and in Lost in Time (1993), the female main character discovers that her great-great grandfather is a slave who was transported to a Caribbean island.
 
At Coktel Vision (and its successors) she worked in various roles, such as Designer and Project Manager, and she was credited for most of its adventure games, including Bargon Attack, Emmanuelle, Fascination, Geisha, Lost in Time, and Woodruff and The Schnibble of Azimuth. Various of these games show other distinctive marks of Tramis’ designs: the use of female protagonists and of mildly erotic scenes. The last adventure game she contributed to was Urban Runner, published in 1996 (In 1993 Coktel Vision had become part of Sierra and its successors). At Coktel Tramis didn’t restrict herself to the development of adventure games, as her work on the well-known Gobliins series shows. But as she was also convinced that there was a market for educational games, she created a math game for kids called La Bosse des Maths (1989), which was followed by games such as Adi, Adibou, and Adiboudchou, games that are still sold nowadays (2009).


*
In 1997 Tramis was selected as French prize winner by the EFBWO (European Federation of Black Women Business Owners) in London. She is also president of the association “Le Cercle des Lumières Noires,” an association of black women that tries to support the black community.
-->
==<br /> About ==


<blockquote>
Muriel Tramis worked for Coktel Vision and its subsidiary Tomahawk (1987-1993), Sierra/CUC/Cendent (1993-1998), Havas Interactive Europe (1999-2000) and Vivendi Universal Publishing (2000-2003).
{{Stub}}
</div>
</blockquote>


==<br /> Home Page ==
==<br /> Home Page ==


*  
* [http://salon-livre-martinique.mq/auteurs/muriel-tramis salon-livre-martinique.mq/auteurs/muriel-tramis]
* [[wayback:20150000000000*/http://members.chello.at/theodor.lauppert/games/tramis.htm|members.chello.at/theodor.lauppert/games/tramis.htm]] (web archive)
* [[wayback:20060421064102/http://members.chello.at/theodor.lauppert/games/tramis.htm|members.chello.at/theodor.lauppert/games/tramis.htm]] (web archive)
* [https://www.facebook.com/muriel.tramis Muriel Tramis on Facebook]
* [[linkedin:muriel-tramis-556b0a1|Muriel Tramis on LinkedIn]]


==<br /> Games by Muriel Tramis ==
==<br /> Games by Muriel Tramis ==
Line 24: Line 35:
! width="350" | Title !! width="30" | Year !! width="450" | Credits
! width="350" | Title !! width="30" | Year !! width="450" | Credits
|- valign="top"
|- valign="top"
| [[Méwilo]] || align="center" | [[1987]] || Author
| [[Asterix: Operation Getafix]] || align="center" | [[1989]] || Design
|- valign="top"
| [[Fascination]] || align="center" | [[1991]] || Concept
|- valign="top"
| [[Asterix: Operation Getafix]] || align="center" | [[1989]] || Concept
|- valign="top"
| [[Freedom: Rebels in the Darkness]] || align="center" | [[1988]] || Concept, Scénario (Scenario
|- valign="top"
| [[Emmanuelle: A Game of Eroticism]] || align="center" | [[1989]] || Scenario (Scénario
|- valign="top"
|- valign="top"
| [[Freedom: Rebels in the Darkness]] || align="center" | [[1988]] || Production Realization, Scenario
| [[Gobliiins]] || align="center" | [[1991]] || Conception
|- valign="top"
|- valign="top"
| [[Goblins Quest 3]] || align="center" | [[1993]] || Created by
|- valign="top"
|- valign="top"
| [[Asterix: Operation Getafix]] || align="center" | [[1989]] || Concept
| [[Legend of Djel]] || align="center" | [[1989]] || Design
|- valign="top"
|- valign="top"
| [[Legend of Djel]] || align="center" | [[1989]] || Designer
| [[Oliver & Compagnie]] || align="center" | [[1989]] || Conception
|}
</blockquote>
 
==<br /> Contributions by Muriel Tramis ==
 
<blockquote>
{| class="wikitable sortable" <!-- width="800" -->
! width="400" | Title !! width="30" | Year !! width="400" | Credits
|- valign="top"
|- valign="top"
| [[Oliver & Company]] || align="center" | [[1989]] || Concept
| [[Bargon Attack]] || align="center" | [[1992]] || Product Manager
|- valign="top"
|- valign="top"
| [[Emmanuelle: A Game of Eroticism]] || align="center" | [[1989]] || Production, Realization, Scenario and Texts
| [[Best of Sierra Nr. 5]] || align="center" | [[1998]] || We thank all, who participated in this issue, among others
|- valign="top"
|- valign="top"
| [[Cougar Force]] || align="center" | [[1990]] || Project Manager
| [[Cougar Force]] || align="center" | [[1990]] || Project Manager
|- valign="top"
|- valign="top"
| [[Geisha]] || align="center" | [[1990]] || Author
| [[Emmanuelle: A Game of Eroticism]] || align="center" | [[1989]] || Production (Réalisation), Texts (Textes
|- valign="top"
| [[Freedom: Rebels in the Darkness]] || align="center" | [[1988]] || Production (Réalisation
|- valign="top"
|- valign="top"
| [[Fascination]] || align="center" | [[1991]] || Concept
| [[Geisha]] || align="center" | [[1990]] || Writer
|- valign="top"
|- valign="top"
| [[Gobliiins]] || align="center" | [[1991]] || Concept
| [[Gobliiins]] || align="center" | [[1991]] || Original Concept
|- valign="top"
|- valign="top"
| [[Inca]] || align="center" | [[1992]] || Project Manager
| [[Gobliiins 4]] || align="center" | [[2009]] || Thank you to (co-author of the scenarios for the first three Goblins and the ergonomics system used in Gobliiins 4.
|- valign="top"
|- valign="top"
| [[Bargon Attack]] || align="center" | [[1992]] || Product Manager
| [[Gobliins 2: The Prince Buffoon]] || align="center" | [[1992]] || Project Manager
|- valign="top"
|- valign="top"
| [[Gobliins 2: The Prince Buffoon]] || align="center" | [[1993]] || Project Manager
| [[Goblins Quest 3]] || align="center" | [[1993]] || Project Manager
|- valign="top"
|- valign="top"
| [[Goblins Quest 3]] || align="center" | [[1993]] || Created by, Project Manager
| [[Inca]] || align="center" | [[1992]] || Project Manager
|- valign="top"
|- valign="top"
| [[Lost in Time]] || align="center" | [[1993]] || Creation/Project Manager
| [[Lost in Time]] || align="center" | [[1993]] || Creation/Project Manager
|- valign="top"
|- valign="top"
| [[The Bizarre Adventures of Woodruff and the Schnibble]] || align="center" | [[1995]] || Project Leader, Writing/Dialog/Story
| [[Méwilo]] || align="center" | [[1987]] || Author
|- valign="top"
| [[Urban Runner]] || align="center" | [[1996]] || Game Play)
|- valign="top"
|- valign="top"
| [[Gobliiins 4]] || align="center" | [[2009]] || Thanks
| [[The Bizarre Adventures of Woodruff and the Schnibble]] || align="center" | [[1995]] || Project Leader, Writing / Dialogue / Story
|}
</blockquote>
 
==<br /> Contributions by Muriel Tramis ==
 
<blockquote>
{| class="wikitable sortable" <!-- width="800" -->
! width="350" | Title !! width="30" | Year !! width="450" | Credits
|- valign="top"
|- valign="top"
| GameNameHere || align="center" | YearHere || CreditsHere
| [[Urban Runner]] || align="center" | [[1996]] || Game Play
|}
|}
</blockquote>
</blockquote>
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* [[:Category:Releases by Muriel Tramis|Releases by Muriel Tramis]]
* [[:Category:Releases by Muriel Tramis|Releases by Muriel Tramis]]
* [[w:Special:Search/Muriel Tramis|Search for Muriel Tramis on Wikipedia]]
* [[:Category:Contributions by Muriel Tramis|Contributions by Muriel Tramis]]
* [[w:Muriel Tramis|Muriel Tramis on Wikipedia]]
* [[mobydev:10719|Muriel Tramis on MobyGames]]
* [[mobydev:10719|Muriel Tramis on MobyGames]]
* [http://salon-livre-martinique.mq/auteurs/muriel-tramis Muriel Tramis on Salon Livre Martinique] (French)
* [http://salon-livre-martinique.mq/auteurs/muriel-tramis Muriel Tramis on Salon Livre Martinique] (French)
* [[imdb:nm1972109|Muriel Tramis on IMDb]]
* [[imdb:nm1972109|Muriel Tramis on IMDb]]
 
&nbsp;
[[Category:Designers]]
[[Category:Designers]]
[[Category:Coktel Vision Designers]]
[[Category:Coktel Vision Designers]]
[[Category:Contributors]]
[[Category:Coktel Vision Contributors]]
[[Category:Producers]]
[[Category:Coktel Vision Producers]]
[[Category:Writers]]
[[Category:Coktel Vision Writers]]
[[Category:Thanks]]
[[Category:Coktel Vision Thanks]]

Latest revision as of 16:04, 17 September 2024

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Muriel Tramis




About

MobyGames[1] wrote:

Muriel Tramis, inhabitant of Fort-de-France in Martinique, emigrated to France after having obtained a scientific baccalaureate at the age of 16. She studied engineering at “l’ISEP” (Institut Supérieur d’Electronique de Paris) from 1975 till 1981. After her studies she worked for five years on anti-ship missiles at “Aérospatiale.” She left in 1986 to study communication at the “Marketing Institute” in Paris.

As she had a passion for games, she decided to follow a training course at Coktel Vision. Soon she wanted to design her own stories and so her first adventure, Méwilo, was born, which was created in collaboration with Philippe Truca (Graphics) and Patrick Chamoiseau (Dialogues; also a former inhabitant of Martinique and future winner of the Prix Goncourt). For Méwilo, her first West-Indian adventure, she obtained “La médaille d’Argent de la ville de Paris” in 1987. In the game, the history of slaves plays an important part and it will become a theme in her work. For instance, in her next game Freedom: Rebels in the Darkness (1988), the main character is a rebellious black slave and in Lost in Time (1993), the female main character discovers that her great-great grandfather is a slave who was transported to a Caribbean island.

At Coktel Vision (and its successors) she worked in various roles, such as Designer and Project Manager, and she was credited for most of its adventure games, including Bargon Attack, Emmanuelle, Fascination, Geisha, Lost in Time, and Woodruff and The Schnibble of Azimuth. Various of these games show other distinctive marks of Tramis’ designs: the use of female protagonists and of mildly erotic scenes. The last adventure game she contributed to was Urban Runner, published in 1996 (In 1993 Coktel Vision had become part of Sierra and its successors). At Coktel Tramis didn’t restrict herself to the development of adventure games, as her work on the well-known Gobliins series shows. But as she was also convinced that there was a market for educational games, she created a math game for kids called La Bosse des Maths (1989), which was followed by games such as Adi, Adibou, and Adiboudchou, games that are still sold nowadays (2009).

In 1997 Tramis was selected as French prize winner by the EFBWO (European Federation of Black Women Business Owners) in London. She is also president of the association “Le Cercle des Lumières Noires,” an association of black women that tries to support the black community.

Muriel Tramis worked for Coktel Vision and its subsidiary Tomahawk (1987-1993), Sierra/CUC/Cendent (1993-1998), Havas Interactive Europe (1999-2000) and Vivendi Universal Publishing (2000-2003).


Home Page


Games by Muriel Tramis

Title Year Credits
Asterix: Operation Getafix 1989 Design
Fascination 1991 Concept
Asterix: Operation Getafix 1989 Concept
Freedom: Rebels in the Darkness 1988 Concept, Scénario (Scenario
Emmanuelle: A Game of Eroticism 1989 Scenario (Scénario
Gobliiins 1991 Conception
Goblins Quest 3 1993 Created by
Legend of Djel 1989 Design
Oliver & Compagnie 1989 Conception


Contributions by Muriel Tramis

Title Year Credits
Bargon Attack 1992 Product Manager
Best of Sierra Nr. 5 1998 We thank all, who participated in this issue, among others
Cougar Force 1990 Project Manager
Emmanuelle: A Game of Eroticism 1989 Production (Réalisation), Texts (Textes
Freedom: Rebels in the Darkness 1988 Production (Réalisation
Geisha 1990 Writer
Gobliiins 1991 Original Concept
Gobliiins 4 2009 Thank you to (co-author of the scenarios for the first three Goblins and the ergonomics system used in Gobliiins 4.
Gobliins 2: The Prince Buffoon 1992 Project Manager
Goblins Quest 3 1993 Project Manager
Inca 1992 Project Manager
Lost in Time 1993 Creation/Project Manager
Méwilo 1987 Author
The Bizarre Adventures of Woodruff and the Schnibble 1995 Project Leader, Writing / Dialogue / Story
Urban Runner 1996 Game Play


References


See Also