Pinkun Maze Quest: Difference between revisions
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| ReleaseName = Pinkun Maze Quest | | ReleaseName = Pinkun Maze Quest | ||
| Image = [[Image: | | Image = [[Image:PinkunMazeTitleSS.png|190px]]<br /> | ||
''Pinkun Maze Quest Title Screen'' | ''Pinkun Maze Quest Title Screen'' | ||
| MusicalTheme = <!-- [[File:.ogg]] -- ><!-- <br /> | | MusicalTheme = <!-- [[File:.ogg]] -- ><!-- <br /> | ||
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| ReleaseVersion = 0.1 | | ReleaseVersion = 0.1 | ||
| ProjectStatus = {{CompletedFanAGI}} | | ProjectStatus = {{CompletedFanAGI}} | ||
| Developer = {{ | | Developer = {{NickSonneveld}} | ||
| Publisher = {{ | | Publisher = {{NickSonneveld}} | ||
| Designer = {{ | | Designer = {{NickSonneveld}} | ||
| Source = {{NoSource}}<!-- {{Source}}Included in download --> | | Source = {{NoSource}}<!-- {{Source}}Included in download --> | ||
| Category = {{FanAGIGame}} | | Category = {{FanAGIGame}} | ||
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The aim: | The aim: | ||
Walk around the maze to find the gem | Walk around the maze to find the gem. read solution.txt if you get lost. | ||
Using 2 logics, 1 picture, 4 views and around 6 vars I've managed to create a working 6x6 maze in AGI. I could go up to 16x16 if I felt like it.. but it would be hard to navigate. | Using 2 logics, 1 picture, 4 views and around 6 vars I've managed to create a working 6x6 maze in AGI. I could go up to 16x16 if I felt like it.. but it would be hard to navigate. |
Latest revision as of 18:32, 3 February 2025
Pinkun Maze Quest Title Screen | |
Release Date: | Mar. 18, 2002[1] |
---|---|
Latest Version: | 0.1 |
Project Status: | Completed |
Developer(s): | Nick Sonneveld |
Publisher: | Nick Sonneveld |
Designer(s): | Nick Sonneveld |
Source Available: | No |
Category: | Game |
Type: | Mini |
Genre: | Puzzle |
Theme(s): | |
Engine: | AGI2 |
Platform: | MS-DOS |
Localization: | English |
Website: | http://agidev.com/ |
Description
Nick Sonneveld's Pinkun Maze Quest uses interpreter version 2.936.
Screenshots
Synopsis
Help Pinkun find the gem!
About
A small demo of some maze generator code Nick Sonneveld wrote.
This is just a small test demo to show you what I meant with arrays and mazes:
The aim: Walk around the maze to find the gem. read solution.txt if you get lost.
Using 2 logics, 1 picture, 4 views and around 6 vars I've managed to create a working 6x6 maze in AGI. I could go up to 16x16 if I felt like it.. but it would be hard to navigate.
I can't release the tools yet, because they need a bit of cleaning up, but this is to demonstrate them. I've borrowed a few graphics from space quest 2, but the picture background I made myself (you can tell!). The blockages don't quite block the player because add.to.pic doesn't create a large enough margin, I'll work on that. But they do represent a direction you can't travel in.
I plan on adding to this game, making the backgrounds a bit more varied and some other gameplay elements.
Where to Get It
- Pinkun Maze (ZIP file) [65.7 KB]
Walkthroughs/Hints
- Walkthrough included in game download.
References
Related Links