James Dover: Difference between revisions

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==<br /> A.K.A. ==
* MagickPoultry


==<br /> About ==
==<br /> About ==


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<div class="Quote">James Dover<ref>Retrieved from "http://www.agigames.com/agiwiki/index.php/User:MagickPoultry"</ref>
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The name's James Dover, and I am, in fact, Magick Poultry Productions in its entirety. As of this writing, I am 22 years of age and living in the state of Oklahoma, USA, where I study mathematics. I first got involved in AGI in the spring of 2000 after searching for years for an accessible way to make the kind of games I liked.
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==<br /> Home Page ==
==<br /> Home Page ==


* &nbsp;
* http://members.aol.com/magickpoultry/index.htm
* [MailTo:magickpoultry@gmail.com magickpoultry@gmail.com]
 
==<br /> My Projects ==
 
=== Tex McPhilip 1 ===
 
[[Tex McPhilip in Quest for the Papacy]]
 
Released in April 2000, this was my first attempt at making a game in AGI, and it really shows. Concerned mainly with learning the basics of creating an AGI game, I basically just made everything up as I went along. I ended up with a result that I thought would be of at least passing interest to a rare breed of person, so I released it.
 
=== Tex McPhilip 2 ===
 
[[Tex McPhilip in Road to Divinity]]
 
While some of its aspects were still pretty primitive, this was a huge improvement over my the first game, largely because I actually planned it out ahead of time. I'm not certain about when exactly it was released. I originally released it with a different ending, with which I wasn't satisfied, and I changed it not long after. And then there were a few bug fixes over the following year or so. But I'll say its original release was approximately late 2000 or early 2001.
 
=== Tonight the Shrieking Corpses Bleed ===
 
[[Tonight the Shrieking Corpses Bleed]]
 
This was my first venture into the horror genre. I'm quite an enthusiast of horror films, and this was inspired by some of my favorite gory movies. I think this game represents a significant technical advancement in my skills as a game creator. I also tried to be a little innovative by including a battle system. The completed version was released in October of 2004.
 
=== Tex McPhilip 3 ===
 
The actual title will be "Tex McPhilip in A Destiny of Sin." This is my current project, and I am almost finished with the pen-and-paper design stage. With Tex McPhilip 3, I want to continue to improve on my graphical abilities, create a deeper storyline than in the previous two entries in the series, and really push the envelope of horrible, horrible distastefulness. Right now, there is a prologue floating around, but I haven't made it readily available. I have no idea how long it will take me to finish the game, but I will create a page for it when I get a little bit further in the process.


==<br /> Games by James Dover ==
==<br /> Games by James Dover ==
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==<br /> References ==
==<br /> References ==

Latest revision as of 10:23, 13 July 2024

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James Dover




A.K.A.

  • MagickPoultry


About

James Dover[1]
wrote:

The name's James Dover, and I am, in fact, Magick Poultry Productions in its entirety. As of this writing, I am 22 years of age and living in the state of Oklahoma, USA, where I study mathematics. I first got involved in AGI in the spring of 2000 after searching for years for an accessible way to make the kind of games I liked.


Home Page


My Projects

Tex McPhilip 1

Tex McPhilip in Quest for the Papacy

Released in April 2000, this was my first attempt at making a game in AGI, and it really shows. Concerned mainly with learning the basics of creating an AGI game, I basically just made everything up as I went along. I ended up with a result that I thought would be of at least passing interest to a rare breed of person, so I released it.

Tex McPhilip 2

Tex McPhilip in Road to Divinity

While some of its aspects were still pretty primitive, this was a huge improvement over my the first game, largely because I actually planned it out ahead of time. I'm not certain about when exactly it was released. I originally released it with a different ending, with which I wasn't satisfied, and I changed it not long after. And then there were a few bug fixes over the following year or so. But I'll say its original release was approximately late 2000 or early 2001.

Tonight the Shrieking Corpses Bleed

Tonight the Shrieking Corpses Bleed

This was my first venture into the horror genre. I'm quite an enthusiast of horror films, and this was inspired by some of my favorite gory movies. I think this game represents a significant technical advancement in my skills as a game creator. I also tried to be a little innovative by including a battle system. The completed version was released in October of 2004.

Tex McPhilip 3

The actual title will be "Tex McPhilip in A Destiny of Sin." This is my current project, and I am almost finished with the pen-and-paper design stage. With Tex McPhilip 3, I want to continue to improve on my graphical abilities, create a deeper storyline than in the previous two entries in the series, and really push the envelope of horrible, horrible distastefulness. Right now, there is a prologue floating around, but I haven't made it readily available. I have no idea how long it will take me to finish the game, but I will create a page for it when I get a little bit further in the process.


Games by James Dover

Title Year Credits
Tex McPhilip 1 - Quest for the Papacy 2000 Designer
Tex McPhilip 2 - Road to Divinity 2002 Designer
Tex McPhilip 3 - A Destiny of Sin Demo 2006 Designer
Tonight the Shrieking Corpses Bleed 2002 Designer
Tonight the Shrieking Corpses Bleed Demo 2002 Designer


Contributions by James Dover

Title Year Credits
Tex McPhilip 1 - Quest for the Papacy 2000 Writer, Programmer, Artist, Animator
Tex McPhilip 2 - Road to Divinity 2002 Writer, Programmer, Artist, Animator
Tex McPhilip 3 - A Destiny of Sin Demo 2006 Writer, Programmer, Artist, Animator
Tonight the Shrieking Corpses Bleed 2002 Writer, Programmer, Artist, Animator
Tonight the Shrieking Corpses Bleed Demo 2002 Writer, Programmer, Artist, Animator
Cite error: Invalid <ref> tag; refs with no name must have content
wrote:


References


See Also