John Miles: Difference between revisions

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Professionally, I'm a transplant from the Austin, Texas area, currently working on high-performance timing/phase noise instrumentation. I've also developed and support software tools for the PC games industry at RAD Game Tools. I'm the eponymous creator of the Miles Sound System, which has delivered sound-effects and music support for literally thousands of PC game titles since its first release in 1991. (You could think of MSS as the THX of the PC games industry, since its purpose is to help game developers deliver the highest-quality audio experience possible in their products.) Prior to the development of MSS, I worked at Dell Computer Corporation in Austin as a systems software engineer.
Professionally, I'm a transplant from the Austin, Texas area, currently working on high-performance timing/phase noise instrumentation. I've also developed and support software tools for the PC games industry at RAD Game Tools. I'm the eponymous creator of the Miles Sound System, which has delivered sound-effects and music support for literally thousands of PC game titles since its first release in 1991. (You could think of MSS as the THX of the PC games industry, since its purpose is to help game developers deliver the highest-quality audio experience possible in their products.) Prior to the development of MSS, I worked at Dell Computer Corporation in Austin as a systems software engineer.


Going back even farther, I was the lead programmer on Ultima V at Origin Systems, Inc., and contributed heavily to the graphics technology behind Ultima VI and Wing Commander.  
Going back even farther, I was the lead programmer on Ultima V at Origin Systems, and contributed heavily to the graphics technology behind Ultima VI and Wing Commander.  
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==<br /> Home Page ==
==<br /> Home Page ==


* [http://www.ke5fx.com/ ]
* [http://www.ke5fx.com/ www.ke5fx.com/]
* [[linkedin:john-miles-8b257b45|John Miles on LinkedIn]]
* [[linkedin:john-miles-8b257b45|John Miles on LinkedIn]]


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| [[Fates of Twinion]] || align="center" | [[1993]] || Created By
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| [[Callahan's Crosstime Saloon]] || align="center" | [[1997]] || Audio Interface Library 3.0
| Callahan's Crosstime Saloon || align="center" | [[1997]] || Audio Interface Library 3.0
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| [[Fates of Twinion]] || align="center" | [[1993]] || Created By
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| [[Shadow of Yserbius]] || align="center" | [[1993]] || Sound Driver
| [[Shadow of Yserbius]] || align="center" | [[1993]] || Sound Driver
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[[Category:Ybarra Productions Systems Developers]]
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[[Category:Audio Engineers]]
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[[Category:Ybarra Productions Audio Engineers]]
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[[Category:Systems Developers]]
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[[Category:Ybarra Productions Systems Developers]]

Latest revision as of 18:18, 15 December 2024

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John Miles


John Miles


About

John Miles[1] wrote:

John Carmack at id Software once said something along the lines of, "I knew I was a programmer before I ever saw a computer." Similarly, I knew I was going to be a hardware geek before I learned to read. These pages represent an opportunity to reveal a few of my more interesting projects to the world at large, in a manner which I'm hoping will be reminiscent of great, long-lost tomes such as C.L. Stong's The Amateur Scientist and Alfred Morgan's early electronics titles.

Professionally, I'm a transplant from the Austin, Texas area, currently working on high-performance timing/phase noise instrumentation. I've also developed and support software tools for the PC games industry at RAD Game Tools. I'm the eponymous creator of the Miles Sound System, which has delivered sound-effects and music support for literally thousands of PC game titles since its first release in 1991. (You could think of MSS as the THX of the PC games industry, since its purpose is to help game developers deliver the highest-quality audio experience possible in their products.) Prior to the development of MSS, I worked at Dell Computer Corporation in Austin as a systems software engineer.

Going back even farther, I was the lead programmer on Ultima V at Origin Systems, and contributed heavily to the graphics technology behind Ultima VI and Wing Commander.


Home Page


Games by John Miles

Title Year Credits
Fates of Twinion 1993 Created By


Contributions by John Miles

Title Year Credits
Callahan's Crosstime Saloon 1997 Audio Interface Library 3.0
Shadow of Yserbius 1993 Sound Driver
Fates of Twinion 1993 Sound Driver


References


See Also