Colonel's Bequest Technical: Difference between revisions
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Latest revision as of 23:27, 2 June 2024
General Information
Graphics
Sound
Requirements
MS-DOS
Minimum CPU: 8088 / 8086 Minimum RAM: 512KB Graphics Modes: CGA, EGA, Hercules, MCGA, Tandy/PCjr, VGA Audio Devices: Adlib, Game Blaster (CMS), IBM Music Feature Card, PC Speaker, Roland MT-32 (LAPC-I), Tandy/PCjr Input Devices: Keyboard, Mouse (optional), Joystick (optional) Media: 4 3.5", 10 5.25" floppy diskettes
Atari ST
Minimum RAM: 1MB Minimum OS: 1040 ST Audio Devices: Casio CZ-101, Roland MT-32 (LAPC-I) Input Devices: Keyboard, Mouse Media: 4 3.5" Double-sided floppy diskettes
Amiga
Minimum CPU: Amiga 500/2000 Minimum RAM: 1 MB Minimum OS: Kickstart 1.2 Graphics Modes: OCS/ECS Input Devices: Keyboard, Mouse, Joystick Media: 3.5" floppy diskettes
Patches
New Installer
- SHP New Colonel's Bequest DOSBox Installer Setup File [575 KB]
- (requires files from the original distribution media) Works with all versions of the game.
Debug Modes
To activate the debug mode, hold down both Shift keys and press the - key on the number pad. Press Shift and D to exit.
The following options are available:
Command Action Q Quit B Set Breakpoint O Show objects in heap Shift + O Show objects with address A Inspect ID in accumulator C Inspect Current Set of Objects
Press C to see all of the object within that
set. Press I to inspect the selector.
Press E to edit that selector.I Inspect Object/Memory - The player can
also press up/down to go up/down through
the memory by 16 bytes and left/right
to go up/down the memory by 2 bytesF Show Free Heap S Show sends G Change Global Variable L Change Local Variable T Change Temporary Variable Enter Single Step through Script Tab Step across Send C Show objects in heap R Show resources loaded Shift + S Shock stack usage Shift + / Show an incomplete list of shortcuts Note: the commands are case sensitive.
To teleport change the room number value in global variable (13). In debug mode push [G] and enter "13". Change the current value of the variable to the room number to be teleported to (must be a valid room number). Exit to activate.
References