Isle of the Sacred Mountain: Difference between revisions
m (1 revision imported) |
|
(No difference)
|
Latest revision as of 00:03, 3 June 2024
stub page. You can help the Sierra Wiki by expanding it. |
Isle of the Sacred Mountain | |
{{{MusicalTheme}}} | |
Developer(s): | {{{Developer}}} |
---|---|
Designer(s): | {{{Designer}}} |
Game(s): | {{{Games}}} |
Description
Isle of the Sacred Mountain on Magic Map |
Isle of the Sacred Mountain is a setting in King's Quest 6. One of 5 islands in the Land of the Green Isles.
About
The Isle of the Sacred Mountain, on first impression, appears to be nothing but a great wall of cliffs rising to the sky with no apparent means of scaling it. The visitor is soon met, however, by a pair of "greeters" of the Winged Ones race.
The Winged Ones are the inhabitants of the Isle of the Sacred Mountain. Towering to a height of six to seven feet, the Winged Ones are by far the most impressive creatures I have ever seen. Each one of them, male and female alike, is surpassingly beautiful. Their bodies are muscled and athletic and gleaming with health. From their broad backs mighty wings emerge like secondary limbs, strong and webbed, and covered with large white feathers. And when they spread those massive wings...oh!...it is as if the sun itself is eclipsed.
Two of these creatures, the greeters, meet visitors at the base of the cliffs and so was I met. Gently, they took my arms and flew me upwards. Has there not been a man who has dreamed of flying? Are we all not Icarus in our heart of hearts? Imagine then, the thrill of that flight and the glory of the beings who rule the very air around us!
But, as the old saw warns, "Beauty is only skin deep." I was flown to the Winged Ones' city, a strange and haunting place whose architecture combines the two overriding elements of this culture: aviation and the classical. The city seems built to exclude those poor creatures whose lot it is to crawl like insects upon the ground, for each edifice towers into the sky with no connection to the next or to the ground itself save by flight.
Thus completely dependent on the greeters to travel about the city or even leave, the visitor is humbled and loathe to do much exploration. This appeared to me to be rather the intention, for the culture of the Winged Ones is a private one. On the Isle of Wonder I always felt welcome, despite the sometimes gruff nature of the inhabitants . . They had a certain simplicity, an honesty about them. By contrast, although my reception with the Winged Ones was on the surface extremely polite, the formal words of welcome did not ring true. I sensed, in the eyes of that beauteous race, a disdain of common humanity, a haughtiness that made them suddenly lose some of their golden perfection in the eyes of this humble observer.
Despite this innate sense of superiority, the Winged Ones are valuable members of the kingdom and provide many important skills. Incredibly intelligent, the Winged Ones are master logicians and mathematicians, precise architects and planners. They disdain magic and the daintier arts, being far too logical for such goings on. Even the palace of the Winged Ones' city has a sparseness, a sense of functionality that denotes their contempt for artistic ornamentation. The Winged Ones' culture is an old one, and they make frequent references to the "Ancient Ones," their forefathers, whose ruins and great works still abound on the island. The Isle of the Sacred Mountain is ruled by a lord and lady, who exist as monarchs on their own island but owe allegiance to the common Crown.
The name of the island derives from a lone peak which soars into the clouds beyond the city.
Locations
- Land of the Green Isles
- The Beach of Isle of the Sacred Mountain
- The Logic Cliffs
- The Mint Cave
- The Catacombs
- The City of the Winged Ones
Screenshots
The Logic Cliffs |
The City of the Winged Ones |
References
- ↑ King's Quest VI: Heir Today, Gone Tomorrow Guidebook to the Land of the Green Isles" (PDF). Sierra On-Line. 1993. pp. 21-24