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| [[Conquests of the Longbow Demo]] || align="center" | DOS || align="center" | || align="center" | 0.004 || align="center" | 1.000.181 || align="center" | || align="center" | || align="center" | || align="center" | | | [[Conquests of the Longbow Demo]] || align="center" | DOS || align="center" | || align="center" | 0.004 || align="center" | 1.000.181 || align="center" | || align="center" | || align="center" | || align="center" | | ||
|- | |- | ||
| [[Leisure Suit Larry 1: In the Land of the Lounge Lizards | | [[Leisure Suit Larry 1: In the Land of the Lounge Lizards SCI]] || align="center" | DOS || align="center" | || align="center" | 2 || align="center" | 1.000.510 || align="center" | || align="center" | || align="center" | || align="center" | no copy protection | ||
|- | |- | ||
| [[Leisure Suit Larry 1: In the Land of the Lounge Lizards | | [[Leisure Suit Larry 1: In the Land of the Lounge Lizards SCI]] || align="center" | DOS || align="center" | || align="center" | 2.1 || align="center" | 1.000.577 || align="center" | || align="center" | || align="center" | | ||
|} | |} | ||
</blockquote> | </blockquote> | ||
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| [[Space Quest IV: Roger Wilco and the Time Rippers|Space Quest IV: Roger Wilco and the Time Rippers VGA]]<ref Name="Localization" />|| align="center" | [[DOS]] || align="center" | [[Ger]]/[[Eng]] || align="center" | 1 || align="center" | 1.SQ4.030 || align="center" | || align="center" | || || | | [[Space Quest IV: Roger Wilco and the Time Rippers|Space Quest IV: Roger Wilco and the Time Rippers VGA]]<ref Name="Localization" />|| align="center" | [[DOS]] || align="center" | [[Ger]]/[[Eng]] || align="center" | 1 || align="center" | 1.SQ4.030 || align="center" | || align="center" | || || | ||
|- valign="top" | |- valign="top" | ||
| [[Leisure Suit Larry 1: In the Land of the Lounge Lizards | | [[Leisure Suit Larry 1: In the Land of the Lounge Lizards SCI]] || align="center" | [[DOS]] || align="center" | [[Sp]]/[[Eng]] || align="center" | 1 || align="center" | 1.SQ4.057 || align="center" | || align="center" | || || | ||
|- valign="top" | |- valign="top" | ||
| [[Space Quest IV: Roger Wilco and the Time Rippers|Space Quest IV: Roger Wilco and the Time Rippers VGA]]<ref Name="Localization" />|| align="center" | [[DOS]] || align="center" | [[It]]/[[Eng]] || align="center" | 1.3 || align="center" | 1.SQ4.057 || align="center" | || align="center" | || || | | [[Space Quest IV: Roger Wilco and the Time Rippers|Space Quest IV: Roger Wilco and the Time Rippers VGA]]<ref Name="Localization" />|| align="center" | [[DOS]] || align="center" | [[It]]/[[Eng]] || align="center" | 1.3 || align="center" | 1.SQ4.057 || align="center" | || align="center" | || || |
Latest revision as of 12:54, 15 January 2025
AGI
AGI1
Title Platform Lang Version Int Version Release Date Media Image Notes Donald Duck's Playground Atari ST 1.0A 1.00C 8/8/1986 King's Quest: Quest for the Crown Apple IIgs 1.0S-88223 1.006 King's Quest: Quest for the Crown Apple 2.0C 1.10A King's Quest: Quest for the Crown Atari ST 1.0V 1.115 Black Cauldron DOS 1.1K 1.12 Black Cauldron DOS 1.1M 1.12 King's Quest II: Romancing the Throne Booter 1.1H 1.?? 1985
AGI2
AGI3
Title Platform Lang Version Int Version Release Date Media Image Notes Black Cauldron DOS 2.1 3.002.089[1] 11/10/1988 Black Cauldron DOS 2.1 3.002.098 11/10/1988 King's Quest IV: The Perils of Rosella AGI DOS 2 3.002.086 7/27/1988 King's Quest IV: The Perils of Rosella AGI DOS 2.2 3.002.086 9/27/1988 King's Quest IV: The Perils of Rosella AGI DOS 2.3 3.002.086 1/25/1989 Manhunter: New York DOS 1.22 3.002.102 8/31/1988 Manhunter: New York DOS 1.22 3.002.107[1] 1988 Gold Rush! DOS 2.01 3.002.149 12/22/1988 Manhunter 2: San Francisco DOS 3.02 3.002.149 7/26/1989 720k disks Manhunter 2: San Francisco DOS 3.03 3.002.149 7/26/1989 360k disks
SCI
SCI0
First used for King's Quest IV: The Perils of Rosella in 1988, SCI0 (0.000.xxx) allowed for 320×200 graphics with 16 colors as well as a music-card compatible soundtrack. It also supported parser-based keyboard input which a game could be scripted to use if it wishes to do so (non-adventure games usually didn't).
SCI0 (early)
Title Platform Lang Version Int Version Release Date Media Image Notes King's Quest IV: The Perils of Rosella DOS 0.000.247 King's Quest IV: The Perils of Rosella DOS 0.000.253 King's Quest IV: The Perils of Rosella DOS 1.000.106 0.000.274 9/19/1988 King's Quest IV: The Perils of Rosella DOS 1.000.111 0.000.274 1988/9/24/ Sierra Christmas Card 1988 DOS 0.000.294 1988 Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) DOS 1.000.011 0.000.343 10/27/1988
SCI0 (late)
SCI01
Title Platform Lang Version Int Version Release Date Media Image Notes King's Quest I: Quest for the Crown - SCI DOS Eng 1.000.051 S.old.010 King's Quest I SCI Demo DOS Eng S.old.010 1990/09/19 Space Quest III: The Pirates of Pestulon[6] DOS Ger/Eng 1.052 S.old.114 Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals DOS Fr/Eng 1.05 S.old.123 Quest for Glory I: So You Want to Be a Hero (EGA) PC-98 Jp/Eng 1.000.006 S.old.201 Quest for Glory II: Trial by Fire DOS Eng 0.101 0.001.026[7] 1990/10/30 Quest for Glory II: Trial by Fire DOS Eng 1 0.001.041[7] 1990/10/31 Quest for Glory II Demo DOS Eng 0.001.046[7] Quest for Glory II: Trial by Fire DOS Eng 1.102 0.001.072[7] Quest for Glory II: Trial by Fire DOS Eng 1.105 0.001.072[7] Quest for Glory II: Trial by Fire DOS Eng 1.105 0.001.087[7] SCIV.OLD
Corey Cole wrote:"Quest for Glory II definitely did *not* use the SCI1 interpreter that Sierra used for King's Quest V and the other 256-color EGA games. That interpreter did not have a parser, so could not handle typed input at all. If they internally called QfG2's interpreter 'SCI1', it was just a PR thing - It was not the same interpreter.
"As to *why* QfG2 used the parser and EGA graphics, it's because all of Sierra's other games were running late. Sierra needed a major release for Christmas 1990, and we were the sacrificial lamb. (I think it was partially because I did not fight as hard as Mark Crowe - The choice was between QfG2 and SQ3 as to which game would ship early, but with 16-color graphics.)"
SCI1Released in 1990, the most notable improvement in SCI1 (1.000.xxx/T.A00.xxx) was the support of 256 color graphics, still at a resolution of 320×200; EGA 16 color graphics were still available (games were usually sold in separate 16 and 256 color versions). Some people prefer to call the 16-color SCI1 interpreters "SCI01". With the shift to SCI1, Sierra began using a digitized painting process for background artwork, rather than the pixel-by-pixel process of previous engines: the difference is readily apparent if one compares, for example, King's Quest 4 against King's Quest 5.
Most SCI1 games are completely mouse-driven, using an icon-based interface; contrary to popular thought, it is up to the game's script code, not to the interpreter, to implement the user interface. For example, even though Quest for Glory 2 is parser-driven and King's Quest 5 is mouse-driven, they use compatible interpreters, as it is possible to use the interpreter from QFG2 with the EGA version of KQ5.
The version numbering scheme is somewhat confusing for the reason that the third number in the version string (the build number) has only three digits, even though four are needed. For example, the game Space Quest 4 Version 1.052 ships with an interpreter labeled "1.000.753", whereas the game Conquests of the Longbow Version 1.0 ships with an interpreter labeled "1.000.168"; nevertheless, the latter interpreter is newer because the build number is actually 1168, not 168. Also, in some cases the "1.000" is replaced with "T.A00", which however does not indicate a separate development fork.
SCI1 (early)
Title Platform Lang Version Int Version Release Date Media Image Notes King's Quest V: Absence Makes the Heart Go Yonder DOS Eng 0.000.051 1.000.060 King's Quest V: Absence Makes the Heart Go Yonder DOS Eng 0.000.062 1.000.060 Leisure Suit Larry 1 VGA Demo DOS Eng 1.000.084 Mixed-Up Fairy Tales VGA[6] DOS Eng 1 1.000.145 Christmas Card 1990 - The Seasoned Professional (EGA) DOS Eng 1.000.172 1990 Christmas Card 1990 - The Seasoned Professional (VGA) DOS Eng 1.000.174 1990 Space Quest IV: Roger Wilco and the Time Rippers VGA DOS Eng 1.052 1.000.753 Space Quest IV: Roger Wilco and the Time Ripper VGA DOS Eng 1.1 1.000.753
SCI1 (middle)
Title Platform Lang Version Int Version Release Date Media Image Notes Leisure Suit Larry 5 Demo DOS 1.000.181 Conquests of the Longbow Demo DOS 0.004 1.000.181 Leisure Suit Larry 1: In the Land of the Lounge Lizards SCI DOS 2 1.000.510 no copy protection Leisure Suit Larry 1: In the Land of the Lounge Lizards SCI DOS 2.1 1.000.577
SCI1 (late)
SCI1 (unknown)
Title Platform Lang Version Int Version Release Date Media Image Notes Ms. Astro Chicken: Flight of the Pullet DOS (x.yyy 1.000.679 King's Quest V: Absence Makes the Heart Go Yonder EGA DOS 0.000.055 1.000.058 King's Quest V: Absence Makes the Heart Go Yonder EGA DOS 0.000.062 1.000.073 Leisure Suit Larry 1: In the Land of the Lounge Lizards SCI EGA Remake DOS 2 1.000.575 Space Quest IV EGA DOS 1.06 1.000.744 Police Quest 3: The Kindred EGA DOS 1 1.pq3.018 Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work EGA DOS 1 T.A00.159 9/24/1991
SCI1.1Apart from considerable internal changes, SCI1.1 (1.001.xxx) added support for animated movie sequences (first used in KQ6) as well as scaling sprites: characters would become smaller as they walk into the distance, giving a pseudo-3D effect. (The interpreters from some early SCI1.1 games bear a "2.000.000" version stamp; this is most likely an inconsistency which should be ignored.)
Separate 16-color packages were no longer available; EGA owners instead would be presented a 640×200 graphics display that simulated 256 colors via dithering.
SCI2Often called SCI32 (along with SCI3), SCI2 (2.xxx.xxx) runs in 32-bit mode by using the DOS/4GW extender or by running it in Windows 3.1's Enhanced Mode. Most notable is the support of high-resolution 640×480 graphics, as well as better movie support. There are two known revisions, 2.000.000, and 2.100.002.
Title Platform Lang Version Int Version Release Date Media Image Notes Gabriel Knight: Sins of the Fathers DOS 1 2.000.000 11/22/1993 Gabriel Knight: Sins of the Fathers CD DOS 01.100.000 2.000.000 Gabriel Knight: Sins of the Fathers CD DOS/Win 01.100.000 2.000.000 Gabriel Knight: Sins of the Fathers DOS Fr. 1 2.000.000 1/14/1994 Gabriel Knight: Sins of the Fathers DOS Sp. 1 2.000.000 6/4/1995 Gabriel Knight: Sins of the Fathers DOS Ger. 1 2.000.000 Police Quest: Open Season DOS 1 2.000.000 11/27/1993 Police Quest: Open Season DOS Fr. 1 2.000.000 1/14/1994 Police Quest: Open Season DOS Ger. 1.002 2.000.000 2/25/1994 Quest for Glory IV: Shadows of Darkness DOS 1.000.000 2.000.000 12/5/1993 Quest for Glory IV: Shadows of Darkness DOS 1.1 2.000.000 12/14/1993
SCI2.1
SCI2.1 (early)
Title Platform Lang Version Int Version Release Date Media Image Notes Gabriel Knight 2 Demo Win 2.100.002 +DEBUG King's Quest VII: The Princeless Bride Win 1.4 2.100.002 11/17/1994 Leisure Suit Larry 6 DOS/Win 1.000.000 2.100.002 Hi-Res Police Quest: Open Season DOS/Win 1.100.000 2.100.002 Quest for Glory IV: Shadows of Darkness DOS/Win 1 2.100.002
SCI2.1 (middle)
Title Platform Lang Version Int Version Release Date Media Image Notes The Beast Within: A Gabriel Knight Mystery DOS 1.1 2.100.002 3/17/1997 The Beast Within: A Gabriel Knight Mystery DOS/Win 1.1 2.100.002 Inside The Chest/Behind the Developers' Shield DOS 2.100.002 Inside The Chest/Behind the Developers' Shield DOS/Win 2.100.002 King's Quest VII: The Princeless Bride DOS/Win 1.51 2.100.002 Win only Release King's Quest VII: The Princeless Bride DOS 2.00b 2.100.002 King's Quest VII: The Princeless Bride DOS/Win 2.00b 2.100.002 King's Questions DOS 2.100.002 King's Questions DOS/Win 2.100.002 Mixed-Up Mother Goose Deluxe DOS/Win Eng./Sp. 2.100.002 Phantasmagoria DOS 1.000.000 2.100.002 Phantasmagoria DOS 1.100.000 2.100.002 Police Quest: SWAT DOS 1 2.100.002 11/23/1995 Police Quest: SWAT DOS/Win 1 2.100.002 11/23/1995 Police Quest: SWAT DOS 1.0c 2.100.002 4/3/1997 Police Quest: SWAT DOS/Win 1.0c 2.100.002 4/3/1997 Police Quest: SWAT Demo Win 0.001.200 2.100.002 7/20/1995 Realm Win 3.43 2.100.002 1998 Win only Shivers Win 1.02 2.100.002 Win only Shivers Demo Win 2.100.002 Space Quest 6 DOS 1 2.100.002 Space Quest 6 DOS/Win 1 2.100.002 Space Quest 6 Demo DOS 1 2.100.002 Torin's Passage DOS 1 2.100.002 Torin's Passage DOS/Win 1 2.100.002 Torin's Passage DOS Eng./Fr./Ger./It. 1 2.100.002 Torin's Passage DOS/Win Eng./Fr./Ger./It. 1 2.100.002 Torin's Passage Demo DOS 2.100.002 8/24/1995
SCI2.1 (late)
Title Platform Lang Version Int Version Release Date Media Image Notes RAMA Demo DOS 2.100.002 Leisure Suit Larry 7 Demo DOS 1.0 Demo 2.100.002 7/14/1996 Lighthouse Demo DOS 1 2.100.002 10/27/1995
SCI3The last version, SCI3 (3.000.000) could not only run under DOS or Windows 3.1, but also natively under Windows 95.
Title Platform Lang Version Int Version Release Date Media Image Notes Leisure Suit Larry 7 DOS 1.01 3.000.000 10/31/1996 Leisure Suit Larry 7 DOS 1.2 3.000.000 Lighthouse: The Dark Being DOS 1.0C 3.000.000 9/9/1996 Lighthouse Demo DOS 3.000.000 9/9/1996 Phantasmagoria: A Puzzle of Flesh DOS 001.0.000 3.000.000 11/30/1996 RAMA DOS 001.000.000 3.000.000 1996/11 Shivers Win 2.00b 3.000.000 10/20/1995 Win only
Unknown versions
- ↑ 1.0 1.1 Error?
- ↑ QA file claims int. ver 0.000.397
- ↑ Original SCI0 re-release of Hero's Quest under another name.
- ↑ Interp 0.000.629 (QfG1) is the first interpreter version that supported kGetTime(2 and 3)
- ↑ 0.000.668 (Code-Name: ICEMAN) - first interpreter version that used a different mod implementation.
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 Interpreters with build numbers greater than 1000 have slightly modified file formats and improved foreign language support (resulting from a code merge with SCI0's S.OLD fork), but are otherwise like earlier SCI1 versions.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Debug reports SCI version 1.000.***, but is actually SCI01.
- ↑ 8.0 8.1 8.2 8.3 8.4 Nick's Picks Series
- ↑ 9.0 9.1 1.001.050 (QfG3) - first interpreter version that used palette copying instead of merging
- ↑ Version file says: KQ6 version 1.000.00G
- ↑ The version string contains the text: "No version number", it's the same interpreter with both of the games.
- ↑ Has some aspect(s) of the SCI1 interpreter.