Jacqueline Austin: Difference between revisions
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==<br /> About == | ==<br /> About == | ||
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Jacqueline Austin (Creative Designer, "The Colonel's Bequest," Sierra 2/90) writes screenplays, web content and novels as well as designing games. "The Colonel's Bequest" was one of the first character and plot-driven games and was commended by "Computer Gaming Magazine" for its pioneering structure and design (cover story, 2/90). The design also features one of the first uses of time-driven elements in a narrative game. | {{Quote|Attrib = MobyGames<ref>https://www.mobygames.com/person/3317/jacqueline-austin/</ref> | ||
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Jacqueline Austin (Creative Designer, "The Colonel's Bequest," Sierra 2/90) writes screenplays, web content and novels as well as designing games. "The Colonel's Bequest" was one of the first character and plot-driven games and was commended by "Computer Gaming Magazine" for its pioneering structure and design (cover story, 2/90). The design also features one of the first uses of time-driven elements in a narrative game. | |||
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==<br /> Home Page == | ==<br /> Home Page == |
Revision as of 15:04, 29 September 2024
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Jacqueline Austin |
About
MobyGames[1] wrote:
Jacqueline Austin (Creative Designer, "The Colonel's Bequest," Sierra 2/90) writes screenplays, web content and novels as well as designing games. "The Colonel's Bequest" was one of the first character and plot-driven games and was commended by "Computer Gaming Magazine" for its pioneering structure and design (cover story, 2/90). The design also features one of the first uses of time-driven elements in a narrative game.
Home Page
- https://jacajacjac.wordpress.com/
- Jacqueline Austin's Facebook Page
- Jacqueline Austin's YouTube Page
Games by Jacqueline Austin
Title Year Credits The Colonel's Bequest 1989 Design, Creative Designer