Jacqueline Austin: Difference between revisions

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==<br /> About ==
==<br /> About ==


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Jacqueline Austin (Creative Designer, "The Colonel's Bequest," Sierra 2/90) writes screenplays, web content and novels as well as designing games. "The Colonel's Bequest" was one of the first character and plot-driven games and was commended by "Computer Gaming Magazine" for its pioneering structure and design (cover story, 2/90). The design also features one of the first uses of time-driven elements in a narrative game.  
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Jacqueline Austin (Creative Designer, "The Colonel's Bequest," Sierra 2/90) writes screenplays, web content and novels as well as designing games. "The Colonel's Bequest" was one of the first character and plot-driven games and was commended by "Computer Gaming Magazine" for its pioneering structure and design (cover story, 2/90). The design also features one of the first uses of time-driven elements in a narrative game.
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==<br /> Home Page ==
==<br /> Home Page ==

Revision as of 15:04, 29 September 2024

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Jacqueline Austin




About

MobyGames[1] wrote:

Jacqueline Austin (Creative Designer, "The Colonel's Bequest," Sierra 2/90) writes screenplays, web content and novels as well as designing games. "The Colonel's Bequest" was one of the first character and plot-driven games and was commended by "Computer Gaming Magazine" for its pioneering structure and design (cover story, 2/90). The design also features one of the first uses of time-driven elements in a narrative game.


Home Page


Games by Jacqueline Austin

Title Year Credits
The Colonel's Bequest 1989 Design, Creative Designer


References


See Also