Echoes Development: Difference between revisions
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Latest revision as of 15:32, 16 February 2025
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Game Design Document
Concept Art
File:Echos-ConceptArt1.png | File:Echos-ConceptArt2.png | File:Echos-ConceptArt3.png |
Echos Concept Art 1[1] | Echos Concept Art 2[1] | Echos Concept Art 3[1] |
Exploring Game Resources
Developer Notes
Marc Hudgins[2] wrote:
I was a Myst-like design and Ken decided he'd rather have it be a FPS and I said I couldn't see how to do that, so we killed it.
it was mid-90s, I 'd guess 95-96. It was between my stint on The Realm and what would become the B5 game.
References
- ↑ 1.0 1.1 1.2 Artwork by Marc Hudgins
- ↑ From a Sierra Chest Facebook thread