Black Cauldron Development: Difference between revisions
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Game Design Document
Game Transcript
Exploring Game Resources
Developer Notes
Debug Modes
Command Result GIMME GIMME All objects get added to inventory OBJECT ROOM Shows in which room certain object is located SHOW OBJECT Gives information on objects on screen (BC) ALT + P Shows priority screen ALT + M Shows available memory ALT + I Gives information on objects on screen ALT + E Shows position of ego ALT + D Exits debug mode (BC) SHOW PRIORITY Shows priority screen SET PRIORITY Sets priority * RELEASE PRIORITY Returns to normal visual screen
References