Jeff Mills: Difference between revisions
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==<br /> About == | ==<br /> About == | ||
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{{Quote|Attrib = MobyGames<ref>https://www.mobygames.com/person/28635/jeff-mills/</ref> | |||
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Jeff started his career at 7th Level with Dan Borth and Kris Taylor, serving as Technical Director for Return to Krondor. Nicknamed “Jeff-3PO” by his peers because of his ability to serve as translator between programmers and artists and his robotic efficiency, Jeff has spent his career as a facilitator among the various disciplines within the development studio structure. Part programmer, part artist, part scripter. | |||
He spent eight years at Terminal Reality producing Nocturne, Blair Witch, Volume I: Rustin Parr, and the BloodRayne series. | |||
In 2008 he is the Director of Production at Red Fly Studio. He brought along Terminal Reality’s Infernal Engine to the company. | |||
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==<br /> Home Page == | ==<br /> Home Page == | ||
* | * [http://www.midkemia.com/ ] | ||
* [https://www.crydee.com/ ] | |||
* [https://www.facebook.com/RaymondFeist Raymond E. Feist Page on Facebook] ] | |||
* [https://www.facebook.com/crydee0/ Crydee on Facebook ] | |||
==<br /> Games by Jeff Mills == | ==<br /> Games by Jeff Mills == | ||
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{| class="wikitable sortable" <!-- width="800" --> | {| class="wikitable sortable" <!-- width="800" --> | ||
! width=" | ! width="400" | Title !! width="30" | Year !! width="400" | Credits | ||
|- valign="top" | |- valign="top" | ||
| GameNameHere || align="center" | YearHere || CreditsHere | | GameNameHere || align="center" | YearHere || CreditsHere | ||
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{| class="wikitable sortable" <!-- width="800" --> | {| class="wikitable sortable" <!-- width="800" --> | ||
! width=" | ! width="400" | Title !! width="30" | Year !! width="400" | Credits | ||
|- valign="top" | |- valign="top" | ||
| | | [[Return to Krondor]] || align="center" | [[1998]] || Game Design | ||
|- valign="top" | |||
| [[xxxx | |||
|- valign="top" | |||
| [[Return to Krondor]] || align="center" | [[1998]] || Story Consultants | |||
|- valign="top" | |||
| [[Return to Krondor]] || align="center" | [[1998]] || Game Authoring | |||
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| [[Return to Krondor]] || align="center" | [[1998]] || Technical Art Director | |||
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* [[w:Special:Search/Jeff Mills|Search for Jeff Mills on Wikipedia]] | * [[w:Special:Search/Jeff Mills|Search for Jeff Mills on Wikipedia]] | ||
* [[mobydev:28635|Jeff Mills on MobyGames]] | * [[mobydev:28635|Jeff Mills on MobyGames]] | ||
* | * [[imdb:nm12948221|Jeff Mills on IMDb]] | ||
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[[Category:Designers]] | [[Category:Designers]] | ||
[[Category:Contributors]] | [[Category:Contributors]] | ||
[[Category:Directors]] | [[Category:Directors]] | ||
[[Category: | [[Category:Writers]] | ||
[[Category:Consultants]] |
Revision as of 18:31, 28 September 2024
This page is a profile stub page. Please help if you can provide more information about this person. |
Jeff Mills |
Templates Added
Jeff Mills
About
MobyGames[1] wrote:
Jeff started his career at 7th Level with Dan Borth and Kris Taylor, serving as Technical Director for Return to Krondor. Nicknamed “Jeff-3PO” by his peers because of his ability to serve as translator between programmers and artists and his robotic efficiency, Jeff has spent his career as a facilitator among the various disciplines within the development studio structure. Part programmer, part artist, part scripter.
He spent eight years at Terminal Reality producing Nocturne, Blair Witch, Volume I: Rustin Parr, and the BloodRayne series.
In 2008 he is the Director of Production at Red Fly Studio. He brought along Terminal Reality’s Infernal Engine to the company.
Home Page
Games by Jeff Mills
Title Year Credits GameNameHere YearHere CreditsHere
Contributions by Jeff Mills
Title Year Credits Return to Krondor 1998 Game Design [[xxxx Return to Krondor 1998 Story Consultants Return to Krondor 1998 Game Authoring Return to Krondor 1998 Technical Art Director
References
See Also
- Releases by Jeff Mills
- Contributions by Jeff Mills
- Search for Jeff Mills on Wikipedia
- Jeff Mills on MobyGames
- Jeff Mills on IMDb