Space Quest IV: Roger Wilco and the Time Rippers Development: Difference between revisions
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| align="center" valign="top" | ''Space Quest 4 Storyboard''<br /> {{CitationReq}}<!-- <ref>[http:// Game Design]</ref> --> | | align="center" valign="top" | ''Space Quest 4 Storyboard''<br /> {{CitationReq}}<!-- <ref>[http:// Game Design]</ref> --> |
Revision as of 19:00, 11 January 2025
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Game Design Document
File:SQ4-Storyboard.png |
Space Quest 4 Storyboard Citation Required[1] |
Game Transcript
Exploring Game Resources
Resources Used
- *.V56 — 256 color VIEW resources; sprite graphics. Location: RESOURCE.00*, patchDir.
- *.P56 — 256 color Picture resources; background graphics. Location: RESOURCE.00*, patchDir.
- *.SCR — Script resources; static logic data. Location: RESOURCE.00*, patchDir.
- *.TEX — Text Resources.[2] Location: RESOURCE.00*, patchDir.
- *.SND — Sound resources; MIDI music and some sound effects. Location: RESOURCE.00*, patchDir.
- *.VOC — Vocab (not used).[3] Location: RESOURCE.00*, patchDir.
- *.FON — Font resources; graphics to display text. Location: RESOURCE.00*, patchDir.
- *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir.
- *.PAL — Palette Resource; 256 color palette files. Location: RESOURCE.00*, patchDir.
- *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.00*, patchDir.
- *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir.
- *.HEP — Heap resources; dynamic script data.[4] Location: RESOURCE.00*, patchDir.
External Resources
- *.MAP — Map resources; lookup tables for the individual resources. Location: External, patchDir.
Developer Notes
References
- ↑ This entry requires a citation or source.
- ↑ Texts deprecated in favor of messages
- ↑ Type 0x85 resources are 'memory' resources, which are only used internally.
- ↑ The script resource split introduced in SCI01 was incorporated into the actual resource layout in SCI1