Omar Khudari: Difference between revisions
No edit summary |
|||
Line 59: | Line 59: | ||
==<br /> See Also == | ==<br /> See Also == | ||
* [[:Category:Contributions by Omar Khudari|Contributions by Omar Khudari]] | * [[:Category:Contributions by Omar Khudari|Contributions by Omar Khudari]] | ||
* [[w:Special:Search/Omar Khudari|Search for Omar Khudari on Wikipedia]] | * [[w:Special:Search/Omar Khudari|Search for Omar Khudari on Wikipedia]] |
Revision as of 19:18, 18 December 2024
This page is a profile stub page. Please help if you can provide more information about this person. |
Omar Khudari |
Templates Added
A.K.A.
About
I discovered computers as a freshman at Stanford, where I wrote my first video game on Ernest Adams‘ Commodore Pet. I soon found myself staying up all night in the computer lab, sleeping during the day (which is when, for example, classes happen) and acting on stage in the evenings (Ram’s Head Theatrical Society at Stanford and Hasty Pudding Theatricals at Harvard). I ended up with an A.B. in Philosophy from Harvard, though I can’t quite remember how.
Luckily, after college, I landed a job at Tom Snyder Productions that paid me money to write educational computer games. At TSP, I was intrigued by Electronic Arts’ challenge, “can a computer make you cry?” In 1986, with the help of fellow TSP employee, David Kaemmer, I created my first storytelling game. The game was released with the stunningly catchy title, “The McGraw-Hill Mathematics Problem Solving Courseware.” Undaunted by the obvious marketing sabotage, we tried again with “Infocomics,” a game in which the player can watch a story from multiple points of view.
In 1987, Dave and I founded Papyrus Design Group. We agreed that I should be President, because I was greedier. This worked out well—I did my power trip, and Dave created hit auto-racing games that made lots of money. By 1995, Papyrus was getting a lot of attention, and the staff had been telling the press that I was the crazy janitor who thinks he is President. It was clearly time—so we sold the company to Sierra On-Line.
After Papyrus, I rode the boom and bust of the Internet as an angel investor. At the end of 1999, I complained to my friend, Ann-Marie Bland, of a wicked investing hangover. Ann-Marie suggested that I quit whining and start my own venture again. That was the impetus for founding Cecropia and reviving the old idea of a video game about characters in a story.
Home Page
Games by Omar Khudari
Title Year Credits GameNameHere YearHere CreditsHere
Contributions by Omar Khudari
Title Year Credits Nomad 1993 Programming J.R.R. Tolkien's Riders of Rohan 1991 Programming by
References
See Also
- Contributions by Omar Khudari
- Search for Omar Khudari on Wikipedia
- Omar Khudari on MobyGames
- Omar Khudari on IMDb