Beast Within: A Gabriel Knight Mystery Development: Difference between revisions
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* [[Map Resource (SCI)#MAP|*.MAP]] — Map Resource; lookup tables for the individual resources. Location: external, RESSCI.00*, patchDir. | * [[Map Resource (SCI)#MAP|*.MAP]] — Map Resource; lookup tables for the individual resources. Location: external, RESSCI.00*, patchDir. | ||
* [[Audio Resource (SCI)#Audio36|Audio36]] — Audio36 resources. Location: RESOURCE.SFX, external, patchDir. | * [[Audio Resource (SCI)#Audio36|Audio36]] — Audio36 resources. Location: RESOURCE.SFX, external, patchDir. | ||
* [[SEQ Resource (SCI) | * [[SEQ Resource (SCI)|*.SEQ]] — Sequence resources; cut scenes resources. Location: external, patchDir. | ||
* [[ROBOT Resource (SCI)|*.RBT]] — Robot video resources. Location: external, patchDir. | * [[ROBOT Resource (SCI)|*.RBT]] — Robot video resources. Location: external, patchDir. | ||
* [[VMD|*.VMD]] — VMD videos (external). Location: external, patchDir. | * [[VMD|*.VMD]] — VMD videos (external). Location: external, patchDir. |
Latest revision as of 13:03, 11 January 2025
Release Info | Releases | Release Credits | Development | Technical | Cover Art | Screenshots | Media | Manual | Contents | Soundtrack | Misc
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Game Design Document
Game Transcript
- The Beast Within: A Gabriel Knight Mystery Game Transcript PDF File [381 KB] [1]
Exploring Game Resources
Resources Used
- *.V56 — View Resource; 256 color sprite graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.P56 — Picture resources; 256 color background graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.SCR — Script resources; Scripts (static data). Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.TEX — Text resources; Texts (deprecated in favor of messages). Location: RESOURCE.00*
- *.SND — Sound resources; MIDI music and some sound effects. Location: RESOURCE.00*, patchDir.
- *.VOC — Vocab; not used.[2]. Location: RESOURCE.00*.
- *.FON — Font resources; Graphics to display text. Location: RESOURCE.00*, patchDir.
- *.CUR — Cursor resources; Mouse cursors (deprecated in favor of v56-based cursors). Location: RESOURCE.00*, patchDir.
- *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir
- *.PAL — Palette resources; 256 color palette files. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.SFX, patchDir.
- *.SYN — Audio resources; audio synchronization. Location: RESOURCE.00*, patchDir.
- *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir
- *.HEP — Heap resources; dynamic script data.[3] Location: RESOURCE.00*, patchDir.
- Sync36 — Sync36 resources; Audio36 synchronization. Location: RESOURCE.00*, patchDir.
- *.WAV — Audio Wave resources; 16-bit PCM mono 22050 Hz audio resource. Location: RESOURCE.SFX, external, patchDir.
External Resources
- *.MAP — Map Resource; lookup tables for the individual resources. Location: external, RESSCI.00*, patchDir.
- Audio36 — Audio36 resources. Location: RESOURCE.SFX, external, patchDir.
- *.SEQ — Sequence resources; cut scenes resources. Location: external, patchDir.
- *.RBT — Robot video resources. Location: external, patchDir.
- *.VMD — VMD videos (external). Location: external, patchDir.
- *.WAV — Audio wave resources; 16-bit PCM mono 22050 Hz audio resource. Location: RESOURCE.SFX, external, patchDir.
Resource Tools
- Sierra Resource Viewer - Opens, views, and exports AGI and SCI game resources
Developer Notes
References
- ↑ Text Extracted by Bonny Ploeg
- ↑ Type 0x85 resources are 'memory' resources, which are only used internally.
- ↑ The script resource split introduced in SCI01 was incorporated into the actual resource layout in SCI1