AddWav: Difference between revisions
From Sierra Wiki
Jump to navigationJump to search
Line 81: | Line 81: | ||
* [[SCI SOUND Tools]] | * [[SCI SOUND Tools]] | ||
| | ||
[[Category:SOUND Tools]] | [[Category:SOUND Tools]] | ||
[[Category:SCI SOUND Tools]] | [[Category:SCI SOUND Tools]] |
Revision as of 21:57, 17 May 2025
Latest Version: | |||
---|---|---|---|
Release Date: | |||
Company: | N/A | ||
Publication Status: | Unpublished | ||
Developer(s): | NewRisingSun | ||
Interface: | CLI | ||
Language: | Assembly | ||
Open Source: | Closed | ||
Source Availability: | No | ||
License: | None | ||
Type: | Template:FanSCISOUNDTool | ||
Relevant Engine: | SCI0 | ||
Platform: | DOS | ||
Localization: | English | ||
Website: |
Change to Freeware or NoLicense Change to Assm, Change to Assm Tandy, Change to TandyTool, FM Towns, PC-98, Change to NESTool N/A Change to NAURL
Description
NewRisingSun's AddWav appends a sound resource with a digital WAV file. This will enable you to have digital sounds in your SCI0 game. We know that this is possible because SQ3 as well as a couple other games had digital audio sounds. You'll need to use either the SNDBLAST.DRV or MTBLAST.DRV drivers for digital sounds to work.
Features
Version History
Development Status
Unmaintained
Options
Download
Download from here:
Known issues
- Some limitations: the WAV file must be 8-bit mono and the resulting sound resource must be no bigger than 65536 bytes. See included doc for usage. SCI0 only.
Credits
References
Also See