AddWav: Difference between revisions
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==<br /> Requirements == | |||
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==<br /> Version History == | ==<br /> Version History == |
Revision as of 14:42, 21 May 2025
Latest Version: | — | ||
---|---|---|---|
Release Date: | Unknown[1] | ||
Company: | N/A | ||
Publication Status: | Unpublished | ||
Developer(s): | NewRisingSun | ||
Interface: | CLI | ||
Language: | Assembly | ||
Open Source: | Closed | ||
Source Availability: | No | ||
License: | None | ||
Type: | Template:FanSCISoundTool | ||
Relevant Engine: | SCI0 | ||
Platform: | DOS | ||
Localization: | English | ||
Website: | geocities.com/belzorash/ (web archive) |
Description
NewRisingSun's AddWav appends a sound resource with a digital WAV file. This will enable you to have digital sounds in your SCI0 game. We know that this is possible because SQ3 as well as a couple other games had digital audio sounds. You'll need to use either the SNDBLAST.DRV or MTBLAST.DRV drivers for digital sounds to work.
http://reocities.com/belzorash/?200514?200517?200518
http://geocities.com/belzorash/
Features
Requirements
Version History
Development Status
Unmaintained
Options
Download
Download from here:
Known issues
- Some limitations: the WAV file must be 8-bit mono and the resulting sound resource must be no bigger than 65536 bytes. See included doc for usage. SCI0 only.
Credits
References
- ↑ Please report release date if known.
Also See