RAMA Development

From Sierra WikiNew
Revision as of 00:11, 3 June 2024 by Andrew Branscom (talk | contribs) (1 revision imported)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Template:SubpageDevLinks

  This article is a Development development stub page. You can help the Sierra Wiki by expanding it.


 
 


Game Design Document


Game Transcript


Exploring Game Resources


Resources Used

  • *.V56 — View Resource; 256 color sprite graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.P56 — Picture resources; 256 color background graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.CSC — Script resources; static data. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.FON — Graphics to display text. Location: RESOURCE.00*, patchDir.
  • *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir
  • *.PAL — Palette resources; 256 color palette files. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.SFX, patchDir.
  • *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir


External Resources

  • *.MAP — Map Resource; lookup tables for the individual resources. Location: external, RESSCI.00*, patchDir.
  • Audio36 — Audio36 resources. Location: RESOURCE.SFX, external, patchDir.
  • *.RBT — Robot video resources. Location: external (ROBOTS directory), patchDir.
  • *.VMD — VMD videos (external). Location: external, patchDir.


Developer Notes

This is the game that drew me into the gaming industry in fact. Our crew did go to Sri Lanka, and met, interviewed, and recorded Arthur to include him I to game's sequences. And watch him play ping pong. He was quite good.

 

We shot all the live action on a green screen stage in Seattle.


Behind the Scenes


References


Related Links