RAMA Development
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Game Design Document
Game Transcript
Exploring Game Resources
Resources Used
- *.V56 — View Resource; 256 color sprite graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.P56 — Picture resources; 256 color background graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.CSC — Script resources; static data. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.FON — Graphics to display text. Location: RESOURCE.00*, patchDir.
- *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir
- *.PAL — Palette resources; 256 color palette files. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.SFX, patchDir.
- *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir
External Resources
- *.MAP — Map Resource; lookup tables for the individual resources. Location: external, RESSCI.00*, patchDir.
- Audio36 — Audio36 resources. Location: RESOURCE.SFX, external, patchDir.
- *.RBT — Robot video resources. Location: external (ROBOTS directory), patchDir.
- *.VMD — VMD videos (external). Location: external, patchDir.
Developer Notes
James Carey[1] wrote:
This is the game that drew me into the gaming industry in fact. Our crew did go to Sri Lanka, and met, interviewed, and recorded Arthur to include him I to game's sequences. And watch him play ping pong. He was quite good.
James Carey[2] wrote:
We shot all the live action on a green screen stage in Seattle.
Behind the Scenes