ScummVM
Author: ScummVM Team
ScummVM Title Screen | |||
Latest Version: | 2.5.1 | ||
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Release Date: | 2001 | ||
Company: | ScummVM Team | ||
Publication Status: | Published | ||
Developer(s): | Eugene Sandulenko, Willem Palenstijn, Johannes Schickel, Stuart George, Matthew Hoops, Filippos Karapetis, Pawel Kolodziejski, Kari Salminen, Greg Frieger, Paul Gilbert, Filippos Karapetis, Martin Kiewitz, Jordi Vilalta, Lars Skovlund | ||
Interface: | GUI | ||
Language: | C++ | ||
Open Source: | Open | ||
Source Availability: | Yes | ||
License: | BSD | ||
Type: | Interpreter, Third Party Interpreter | ||
Platform: | Windows, Linux, Mac, PS3, Android, iOS, Dreamcast, Nintendo DS, Wii, Switch, Haiku, Amiga, MorphOS, RISC OS, Atari/FreeMiNT | ||
Localization: | English | ||
Website: | https://www.scummvm.org/ |
Introduction
ScummVM is a third party open source interpreter for playing AGI, SCI and many other non-Sierra games on modern operating systems and devices. It has merged the old Sarien and FreeSCI projects into itself to include support for the AGI and SCI games. The Sierra game support started by merging with the open source (OSS) projects, Sarien and FreeSCI, who were attempting the same goal for those engines. Many of those developers became part of the ScummVM team to further develop and maintain those sub-engines.
The project began as an effort to play the Lucas Arts games on other operating systems and newer devices. It wrote an updated replacement interpreter with the intent to be easily portable to other platforms. It uses the original game data to play these games on newer platforms than the original Lucas Arts game engine, "SCUMM" or "Script Creation Utility for Maniac Mansion," is capable of doing.
It gradually added support for games from other developers, including Sierra's AGI and SCI interpreters.
ScummVM allows us to play the Sierra classics on modern Windows as well as portable devices such as Androids an iOS.
Description
Script Creation Utility for Maniac Mansion Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. It was originally written by Ludvig Strigeus.[1] Released under the terms of the GNU General Public License, ScummVM is free software.
ScummVM is a reimplementation of the part of the software used to interpret the scripting languages such games used to describe the game world rather than emulating the hardware the games ran on; as such, ScummVM allows the games it supports to be played on platforms other than those for which they were originally released.
Features
ScummVM is a program that supports numerous adventure game engines via virtual machines, allowing the user to play supported adventure games on their platform of choice. ScummVM provides none of the original assets for the games it supports, and expects the user to properly own the original game's media so as to use the software legally. The official project website offers games that are freeware that work directly with ScummVM. Atop emulating the games, ScummVM enables players to save and load the state of the emulator at any time, enabling a save system atop whatever the emulated game may provide. It has also begun to work at providing alternate controls for newer devices, such as mobile devices with touch screens, which work atop the original games.[2]
Version History
Development Status
Active, maintained
Options
https://docs.scummvm.org/en/latest/advanced_topics/command_line.html
Download
Download from here:
Known issues
Credits
- Eugene Sandulenko
- Willem Jan Palenstijn
- Johannes Schickel
- Stuart George
- Matthew Hoops
- Filippos Karapetis
- Pawel Kolodziejski
- Kari Salminen
- Greg Frieger
- Paul Gilbert
- Filippos Karapetis
- Martin Kiewitz
- Jordi Vilalta
- Lars Skovlund
References
- ↑ history of ScummVM on ScummVM Wiki
- ↑ Moss, Richard (January 16, 2012). "Maniac Tentacle Mindbenders: How ScummVM's unpaid coders kept adventure gaming alive". Retrieved February 16, 2016.
Also See
- SCI Pages
- SCI Tools
- Fan SCI Tools
- Tools Developed by Eugene Sandulenko
- Tools Developed by Willem Palenstijn
- Tools Developed by Johannes Schickel
- Tools Developed by Stuart George
- Tools Developed by Matthew Hoops
- Tools Developed by Filippos Karapetis
- Tools Developed by Pawel Kolodziejski
- Tools Developed by Kari Salminen
- Tools Developed by Greg Frieger
- Tools Developed by Paul Gilbert
- Tools Developed by Martin Kiewitz
- Tools Developed by Jordi Vilalta
- Tools Developed by Lars Skovlund
- Android Tools
- Technical Info
- AGI Interpreters
- SCI Interpreters