Beast Within: A Gabriel Knight Mystery Development

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Game Design Document


Game Transcript


Exploring Game Resources


Resources Used

  • *.V56 — View Resource; 256 color sprite graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.P56 — Picture resources; 256 color background graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.SCR — Script resources; Scripts (static data). Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.TEX — Text resources; Texts (deprecated in favor of messages). Location: RESOURCE.00*
  • *.SND — Sound resources; MIDI music and some sound effects. Location: RESOURCE.00*, patchDir.
  • *.VOC — Vocab; not used.[2]. Location: RESOURCE.00*.
  • *.FON — Font resources; Graphics to display text. Location: RESOURCE.00*, patchDir.
  • *.CUR — Cursor resources; Mouse cursors (deprecated in favor of v56-based cursors). Location: RESOURCE.00*, patchDir.
  • *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir
  • *.PAL — Palette resources; 256 color palette files. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.SFX, patchDir.
  • *.SYN — Audio resources; audio synchronization. Location: RESOURCE.00*, patchDir.
  • *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir
  • *.HEP — Heap resources; dynamic script data.[3] Location: RESOURCE.00*, patchDir.
  • Sync36 — Sync36 resources; Audio36 synchronization. Location: RESOURCE.00*, patchDir.
  • *.WAV — Audio Wave resources; 16-bit PCM mono 22050 Hz audio resource. Location: RESOURCE.SFX, external, patchDir.


External Resources

  • *.MAP — Map Resource; lookup tables for the individual resources. Location: external, RESSCI.00*, patchDir.
  • Audio36 — Audio36 resources. Location: RESOURCE.SFX, external, patchDir.
  • *.SEQ — Sequence resources; cut scenes resources. Location: external, patchDir.
  • *.RBT — Robot video resources. Location: external, patchDir.
  • *.VMD — VMD videos (external). Location: external, patchDir.
  • *.WAV — Audio wave resources; 16-bit PCM mono 22050 Hz audio resource. Location: RESOURCE.SFX, external, patchDir.


Resource Tools


Developer Notes


References

  1. Text Extracted by Bonny Ploeg
  2. Type 0x85 resources are 'memory' resources, which are only used internally.
  3. The script resource split introduced in SCI01 was incorporated into the actual resource layout in SCI1


Related Links