Black Cauldron Development

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Revision as of 15:20, 7 April 2021 by sierraw>Andrew Branscom (→‎Debug Modes)
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Game Design Document


Game Transcript


Exploring Game Resources


Developer Notes


Debug Modes

Command Result
GIMME GIMME All objects get added to inventory
OBJECT ROOM Shows in which room certain object is located
SHOW OBJECT Gives information on objects on screen (BC)
ALT + P Shows priority screen
ALT + M Shows available memory
ALT + I Gives information on objects on screen
ALT + E Shows position of ego
ALT + D Exits debug mode (BC)
SHOW PRIORITY Shows priority screen
SET PRIORITY Sets priority *
RELEASE PRIORITY Returns to normal visual screen


References



Related Links