Sierra On-Line Release List
Pre AGI
Title Platform Lang Version Int Version Release Date Media Image Notes [[Pre AGI Game|Pre AGI Game]] Apple IIgs
AGI Releases
Unless noted otherwise, all versions listed are PC releases.
AGI1
Title Platform Lang Version Int Version Release Date Media Image Notes Donald Duck's Playground Atari ST 1.0A 1.00C 1986/08/08 King's Quest: Quest for the Crown Apple IIgs 1.0S-88223 1.006 King's Quest: Quest for the Crown Apple II 2.0C 1.10A King's Quest: Quest for the Crown Atari ST 1.0V 1.115 The Black Cauldron DOS 1.1K 1.12 The Black Cauldron DOS 1.1M 1.12 King's Quest II: Romancing the Throne Booter 1.1H 1.?? 1985
AGI2
AGI3
Title Platform Lang Version Int Version Release Date Media Image Notes Black Cauldron DOS 2.1 3.002.089[1] 1988/11/10 Black Cauldron DOS 2.1 3.002.098 1988/11/10 King's Quest IV: The Perils of Rosella (AGI) DOS 2.0 3.002.086 1988/07/27 Has "Pirate", "beam me" and "rap" Easter eggs. King's Quest IV: The Perils of Rosella (AGI) DOS 2.2 3.002.086 1988/09/27 No easter eggs. King's Quest IV: The Perils of Rosella (AGI) Apple IIgs 2.3 3.002.086 1988/11/22 King's Quest IV: The Perils of Rosella (AGI) DOS 2.3 3.002.086 1989/01/25 No easter eggs. Manhunter: New York DOS 1.22 3.002.102 1988/08/31 Manhunter: New York DOS 1.22 3.002.107[1] 1988 Gold Rush! DOS 2.01 3.002.149 1988/12/22 Manhunter 2: San Francisco DOS 3.02 3.002.149 1989/07/26 720k disks Manhunter 2: San Francisco DOS 3.03 3.002.149 1989/7/26 360k disks
SCI Releases
The SCI Engine superseded Sierra's earlier engine, AGI. It was used from 1988 to 1996.
Unless noted otherwise, all versions listed are PC releases.
SCI Interpreter Naming Convention
The meaning of the letters of the interpreter name SCIxxx.EXE:
- V present: Load game data from RESOURCE.0xx/RESOURCE.MAP files, using individual files only as replacements, and use RESOURCE.CFG as a config file.
- V absent: Load game data from individual files only, and use a file named "WHERE" as a config file which, in addition to the usual hardware-config lines, must contain paths for each resource type.
- D present: Pull-down menus not available.
- D absent: Pull-down menus available.
- U present: Debugger not available.
- U absent: Debugger available (Shift-Shift-NumMinus to activate)
- H present: 256 colors
- H absent: 16 colors
SCIV.EXE therefore means 16 colors, with debugger, with pull-down menus, using RESOURCE.00x files. Interestingly, there never seems to have been a letter to indicate the presence or absence of a parser. Obviously, non-V versions were only used internally. Many games rename the interpreter executable to just SIERRA.EXE.[2]
SCI0
First used for King's Quest IV: The Perils of Rosella in 1988, SCI0 (0.000.xxx) allowed for 320×200 graphics with 16 colors as well as a music-card compatible soundtrack. It also supported parser-based keyboard input which a game could be scripted to use if it wishes to do so (non-adventure games usually didn't).
SCI0 (early)
Title Platform Lang Version Int Version Release Date Media Notes King's Quest IV: The Perils of Rosella DOS Eng 1.000.106 0.000.247 1988/09/19 Original detailed graphics.[3] Interpreter does not support patch files. King's Quest IV: The Perils of Rosella DOS Eng Unknown 0.000.253 1988/09 Original detailed graphics.[4] Interpreter does not support patch files. King's Quest IV: The Perils of Rosella DOS Eng/Fr/Ger/It 1.000.111 0.000.274 1988/09/24/ Original detailed graphics. Interpreter does not support patch files. King's Quest IV: The Perils of Rosella DOS Eng 1.003.006 0.000.409 1988/12/19 SCI with Simplified Background Graphics. Requires the KQ4FIX patch[5]. King's Quest IV: The Perils of Rosella DOS Eng 1.006.003 0.000.502 1989/06/12 SCI with Simplified Background Graphics. King's Quest IV: The Perils of Rosella DOS Eng 1.006.004 0.000.502 1989/08/07 Latest PC version. Simplified Background Graphics. Ego walks faster diagonally.[6] King's Quest IV: The Perils of Rosella Amiga Eng 1.023 0.000.685 1989/08/07 Environmental and other incidental sound effects. King's Quest IV: The Perils of Rosella Atari ST Eng 1.003.006 1.001.008 1988/01/12 Atari ST conversion by Corey Cole. Sierra Christmas Card 1988 DOS Eng 0.000.294 1988 Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) DOS Eng 1.000.011 0.000.343 1988/10/27
SCI0 (late)
SCI0.1
Title Platform Lang Version Int Version Release Date Media Notes King's Quest I: Quest for the Crown - SCI DOS Eng 1.000.051 S.old.010 1990/09/18 King's Quest I SCI Demo DOS Eng S.old.010 1990/09/19 Space Quest III: The Pirates of Pestulon[11] DOS Ger/Eng 1.052 S.old.114 1989/03/22 Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals DOS Fr/Eng 1.03 S.old.123 1989/10/27 Quest for Glory I: So You Want to Be a Hero (EGA) PC-98 Jp/Eng 1.000.006 S.old.201 1991/03/11 Quest for Glory II: Trial by Fire DOS Eng 0.101 0.001.026[12] 1990/10/30 Quest for Glory II: Trial by Fire DOS Eng 1 0.001.041[12] 1990/10/31 Quest for Glory II Demo DOS Eng 0.001.046[12] 1990/11/12 Quest for Glory II: Trial by Fire DOS Eng 1.102 0.001.072[12] Quest for Glory II: Trial by Fire DOS Eng 1.105 0.001.046[12] 1990/12/07 Quest for Glory II: Trial by Fire DOS Eng 1.105 0.001.072[12] Quest for Glory II: Trial by Fire DOS Eng 1.105 0.001.087[12] SCIV.OLD
Corey Cole wrote:"Quest for Glory II definitely did *not* use the SCI1 interpreter that Sierra used for King's Quest V and the other 256-color EGA games. That interpreter did not have a parser, so could not handle typed input at all. If they internally called QfG2's interpreter 'SCI1', it was just a PR thing - It was not the same interpreter.
"As to *why* QfG2 used the parser and EGA graphics, it's because all of Sierra's other games were running late. Sierra needed a major release for Christmas 1990, and we were the sacrificial lamb. (I think it was partially because I did not fight as hard as Mark Crowe - The choice was between QfG2 and SQ3 as to which game would ship early, but with 16-color graphics.)"
SCI1
Released in 1990, the most notable improvement in SCI1 (1.000.xxx/T.A00.xxx) was the support of 256 color graphics, still at a resolution of 320×200; EGA 16 color graphics were still available (games were usually sold in separate 16 and 256 color versions). Some people prefer to call the 16-color SCI1 interpreters "SCI01". With the shift to SCI1, Sierra began using a digitized painting process for background artwork, rather than the pixel-by-pixel process of previous engines: the difference is readily apparent if one compares, for example, King's Quest 4 against King's Quest 5.
Most SCI1 games are completely mouse-driven, using an icon-based interface; contrary to popular thought, it is up to the game's script code, not to the interpreter, to implement the user interface. For example, even though Quest for Glory 2 is parser-driven and King's Quest 5 is mouse-driven, they use compatible interpreters, as it is possible to use the interpreter from QFG2 with the EGA version of KQ5.
The version numbering scheme is somewhat confusing for the reason that the third number in the version string (the build number) has only three digits, even though four are needed. For example, the game Space Quest 4 Version 1.052 ships with an interpreter labeled "1.000.753", whereas the game Conquests of the Longbow Version 1.0 ships with an interpreter labeled "1.000.168"; nevertheless, the latter interpreter is newer because the build number is actually 1168, not 168. Also, in some cases the "1.000" is replaced with "T.A00", which however does not indicate a separate development fork.
SCI1 (early)
Title Platform Lang Version Int Version Release Date Media Notes King's Quest V: Absence Makes the Heart Go Yonder DOS Eng 0.000.051 1.000.060 King's Quest V: Absence Makes the Heart Go Yonder DOS Eng 0.000.062 1.000.060 Leisure Suit Larry 1 VGA Demo DOS Eng 1.000.084 Mixed-Up Fairy Tales VGA[11] DOS Eng 1 1.000.145 Christmas Card 1990 - The Seasoned Professional (EGA) DOS Eng 1.000.172 1990 Christmas Card 1990 - The Seasoned Professional (VGA) DOS Eng 1.000.174 1990 Space Quest IV: Roger Wilco and the Time Rippers VGA DOS Eng 1.052 1.000.753 Space Quest IV: Roger Wilco and the Time Ripper VGA DOS Eng 1.1 1.000.753
SCI1 (middle)
Title Platform Lang Version Int Version Release Date Media Notes Leisure Suit Larry 5 Demo DOS Eng 1.000.181 Conquests of the Longbow Demo DOS Eng 0.004 1.000.181 Leisure Suit Larry 1: In the Land of the Lounge Lizards SCI DOS Eng 2 1.000.510 no copy protection Leisure Suit Larry 1: In the Land of the Lounge Lizards SCI DOS Eng 2.1 1.000.577
SCI1 (late)
SCI1 (unknown)
Title Platform Lang Version Int Version Release Date Media Notes Ms. Astro Chicken: Flight of the Pullet DOS Eng (x.yyy 1.000.679 King's Quest V: Absence Makes the Heart Go Yonder EGA DOS Eng 0.000.055 1.000.058 King's Quest V: Absence Makes the Heart Go Yonder EGA DOS Eng 0.000.062 1.000.073 Leisure Suit Larry 1: In the Land of the Lounge Lizards SCI EGA Remake DOS Eng 2 1.000.575 Space Quest IV EGA DOS Eng 1.06 1.000.744 Police Quest 3: The Kindred EGA DOS Eng 1 1.PQ3.018 Leisure Suit Larry 5 EGA DOS Eng 1 T.A00.159 1991/09/24
SCI1.1
Apart from considerable internal changes, SCI1.1 (1.001.xxx) added support for animated movie sequences (first used in KQ6) as well as scaling sprites: characters would become smaller as they walk into the distance, giving a pseudo-3D effect. (The interpreters from some early SCI1.1 games bear a "2.000.000" version stamp; this is most likely an inconsistency which should be ignored.)
Separate 16-color packages were no longer available; EGA owners instead would be presented a 640×200 graphics display that simulated 256 colors via dithering.
SCI2
Often called SCI32 (along with SCI3), SCI2 (2.xxx.xxx) runs in 32-bit mode by using the DOS/4GW extender or by running it in Windows 3.1's Enhanced Mode. Most notable is the support of high-resolution 640×480 graphics, as well as better movie support. There are two known revisions, 2.000.000, and 2.100.002.
SCI2.1
SCI2.1 (early)
Title Platform Lang Version Int Version Release Date Media Notes Gabriel Knight 2 Demo Win3x 2.100.002 1994 +DEBUG King's Quest VII: The Princeless Bride Win3x 1.4 2.100.002 1994/11/17 Leisure Suit Larry 6 CD DOS/Win3x 1.000.000 2.100.002 1994 Hi-Res Police Quest: Open Season DOS/Win3x 1.000 2.100.002 1993/11/27 Police Quest: Open Season CD DOS/Win3x 1.100.000 2.100.002 1994 Quest for Glory IV: Shadows of Darkness DOS/Win3x 1 2.100.002
SCI2.1 (middle)
SCI2.1 (late)
Title Platform Lang Version Int Version Release Date Media Notes RAMA Demo DOS Eng 000.000.008 2.100.002 1995 Leisure Suit Larry 7 Demo DOS Eng 1.0 Demo 2.100.002 1996/07/14 Lighthouse Demo DOS Eng 1 2.100.002 1995/10/27
SCI3
The last version, SCI3 (3.000.000) could not only run under DOS or Windows 3.1, but also natively under Windows 95.
Title Platform Lang Version Int Version Release Date Media Notes Leisure Suit Larry 7 DOS/Win9x 1.01 3.000.000 1996/10/31 Leisure Suit Larry 7 DOS/Win9x 1.2 3.000.000 Lighthouse: The Dark Being DOS Eng 1.0C 3.000.000 1996/09/09 Lighthouse Demo DOS Eng 3.000.000 1996/09/09 Phantasmagoria: A Puzzle of Flesh DOS/Win9x 001.0.000 3.000.000 1996/11/26 RAMA DOS/Win9x 001.000.000 3.000.000 1996/11/17 Shivers Win3x 2.00b 3.000.000 1995/10/20 Win3x only
Unknown SCI Versions
Post SCI
Some Sierra games used SCI resources, such as graphics and sounds, but did not use the SCI script interpreter itself. Games include:
Later Engines
Title Platform Lang Version Int Version Release Date Media Image Notes [[Later Game]]
References
- ↑ 1.0 1.1 Error?
- ↑ [https://www.vogons.org/viewtopic.php?f=7&t=65392#p736151 NewRisingSun, from the VOGONS thread SIERRA.EXE, SCIDHUV.EXE & Sierra's INSTALL.EXE Parameters / Switches?
- ↑ PC version 1.000.106 and 1.000.111 are the only ones with the original detailed graphics. For 1.003.006 and later versions, Sierra simplified the background graphics to make the game fit on one 5.25 inch disk less, removing background detail and separate night pictures.
- ↑ PC version 1.000.106 and 1.000.111 are the only ones with the original detailed graphics. For 1.003.006 and later versions, Sierra simplified the background graphics to make the game fit on one 5.25 inch disk less, removing background detail and separate night pictures.
- ↑ The KQ4FIX patch (VIEW.653 and VIEW.997) dated 1989-02-15 addresses error message "0x80/653 not found" at DOSBox cycle settings above 1500 when entering the screen with the waterfall. This patch only applies to version 1.003.006. This problem was corrected in the later version 1.006.003 and is not needed in versions 1.006.003 or 1.006.004.
- ↑ PC version 1.006.004 is the latest PC version and has the main character walking faster diagonally. It also changes the arrangement for the Fisherman's theme (for the better) and replaces "Lolotte's death" music with a completely different one. This is the version used for the RWA - KQCS - KQCE - 2006KQC - GOG collections.
- ↑ QA file claims int. ver 0.000.397
- ↑ Original SCI0 re-release of Hero's Quest under another name.
- ↑ Interp 0.000.629 (QfG1) is the first interpreter version that supported kGetTime(2 and 3)
- ↑ 0.000.668 (Code-Name: ICEMAN) - first interpreter version that used a different mod implementation.
- ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 11.15 11.16 11.17 11.18 11.19 11.20 Interpreters with build numbers >1000 have slightly modified file formats and improved foreign language support (resulting from a code merge with SCI0's S.OLD fork), but are otherwise like earlier SCI1 versions.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Debug reports SCI version 1.000.***, but is actually SCI01.
- ↑ 13.0 13.1 13.2 13.3 13.4 Nick's Picks Series
- ↑ 14.0 14.1 1.001.050 (QfG3) - first interpreter version that used palette copying instead of merging
- ↑ Version file says: KQ6 version 1.000.00G
- ↑ The version string contains the text: "No version number", it's the same interpreter with both of the games.
- ↑ Has some aspect(s) of the SCI1 interpreter.
Related Links
- Kawa's Blog Entry on SCI Interpreter Versioning
- Release Lists
- All Sierra Releases
- AGI Releases
- SCI Releases
- Games
- Sierra AGI Release List
- Sierra SCI Release List
- Demo Releases
- AGI Demo Releases
- Sierra AGI Demo List
- Sierra SCI Demo List
- Sierra Demo List
- Releases in English
- Releases in German
- Releases in French
- Releases in Polish