Joel McCormick

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Joel McCormick




About

Joel McCormick[1]
wrote:

My name is Joel. I'm 26 years old, and I first came to the AGI community in the fall of 1998. In spring of 1999, I left the AGI community, but a few years later I came back again and have been with it ever since.

I've been involved in several AGI-related projects, some of them completed, others still in progress.


Home Page


Games by Joel McCormick

Title Year Credits
Jen's Quest Demo 2002 Designer


Contributions by Joel McCormick

Title Year Credits
Jen's Quest Demo 2002 Writer, Programmer, Artist, Animator


Tools Developed by Joel McCormick

Title Year Credits
AGI Base Logic Generator 2.0 2002/08/31 Developer
AGI Picture Command Repeater 1.02 Beta (AGI Repeat) 2001/12/06 Developer
AGI Room Generator 1.0 Beta 2002/01/31 Developer


AGI Online

[[AGI Online

My now-defunct AGI website. It was also my first website. On this site, I reviewed a number of incomplete demos and provided tutorials, and I provided downloads for many of the demos. The site hosted my Base Logic Generator program and the documentation for it. It also served as the home page for Jen's Quest. A sister site, the AGI Online Warehouse, hosted the more conventional programs, such as AGI Studio and PicEdit.

At the time, the site was one of the most comprehensive AGI sites our there, although some of the material that appeared on the site I'm embarrassed to have written ;)

Base Logic Generator

Base Logic Generator

Inspired by code wizards in Microsoft Visual C++ and [[Rainer De Temple]|Rainer's]] Logic Wizard, this program, as its mouthful-of-a-name implies, generates the basic logic that is required to create a new room in an AGI game. Since I was still a bit of a newbie at C++ and Windows programming when I created it, the original version had lots of flaws.

When I returned to the AGI community after my long break from it, I created a vastly superior newer version of the program. I had intended to continue development, but I lost interest in the project. Because I want to focus on finishing Jen's Quest in 2007, I will probably not be resuming work on the BLG anytime soon.

Picture Command Repeater

Picture Command Repeater

Inspired by a tedious session of drawing a brick wall for my game, I decided to create a program that would allow a set of drawing commands to be repeated at a specified interval in a picture resource.

Room Generator

AGI Room Generator

After drawing several indoor rooms, and going through some easy but tedious work to get everything symmetrical and all that, I decided to create a program to automate the process and generate a picture resource with an empty indoor room already drawn.

Reviews

Because I still feel it's important to provide game authors with an in-depth view of their game, I am still writing reviews whenever I get some time to do so. As a general rule, I will no longer review demo games, though.


Projects that Never Went Anywhere

These are projects that I was involved with that never really got off the ground :)

AGI Studio 2.0

In (I believe) late 1998 or early 1999, the AGI community decided that an update to Peter Kelly's AGI Studio was needed, because he had never gotten around to implementing things like syntax-highlighting or a sound editor. Because no one in the community had a copy of Delphi available to work with, it was decided that AGI Studio would first be ported to C++ and then expanded.

In what was probably a poor decision, I was assigned the role of project lead, which at the time I was thoroughly unqualified for. A few half-hearted attempts were made to kick-start the project, but it never really went anywhere. A few years later, though, Nailhead started updating AGI Studio and added a few of the features that we had planned to add.

Sound Editor

I had intended to create a sound editor that would allow editing of sound resources by manipulating notes on a musical staff, which I thought would be more intuitive than the tracker method provided by the Visual AGI Sound Editor. However, I was involved in too many things at the time, and starting a new project was unworkable for me. I lost interest in it pretty quickly.

Fortunately, this functionality is included the WinAGI development environment.


References


See Also