G-Engine
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File:GEngineLogo.png G-Engine Logo | |
Dates Used: | 1999 - |
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Company: | Sierra |
Developer(s): | Jim Napier, Scott Bilas |
Type: | {{{EngType}}} |
Dev Language: | |
Open Source: | Closed |
Source Availability: | No |
License: | Internal |
Platform(s): | Windows |
Website: |
A.K.A.
Description
[[Jim Napier Scott Bilas]]'s G-Engine is
Design
From the start, the project had some important things going in its favor. Sierra hired an experienced engineer, Jim Napier, who got the game started by developing the G-Engine, a 3D rendering, sound, and animation toolkit that provided the low-level foundation for us to build the game upon. After the engine's completion, Jim unfortunately had to leave the project to start on the fledgling SWAT 3 as its lead. The G-Engine was on the whole a successful part of GK3; it provided a stable base for the game and was easy to use and understand. The team was also able to reuse some of the tools and concepts that SCI had provided, such as the content database and lip-synching tools.
https://www.gamedeveloper.com/programming/postmortem-sierra-studios-i-gabriel-knight-3-i-
Specifications
Versions
Games using G-Engine
Related software
In-house Tool Screenshots
File:.png File:.png
File:.png
References
See Also
- Sierra
- Sierra on Wikipedia
- mobycompny:Sierra on MobyGames
- Sierra Developed Releases
- Sierra Published Releases
- Search for G-Engine on Wikipedia
- G-Engine on MobyGames