3-D Ultra Lionel Train Town Cheat Codes

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3-D Ultra Lionel Train Town Cheat Codes



Introduction

Any job completed with a cheat will only receive a check mark--no blue ribbons (cheaters never prosper).[1]

To enter a Cheat Code

Press the “|” key (the vertical line character, which is the shifted “\” key on most keyboards) This will enter the “Enter a Cheat code” mode. Type the cheat code from the list below and press Enter (which will exit the “Enter a Cheat code” mode and try to use the cheat. While the “Enter a Cheat code” mode is active, the normal keyboard shortcuts will not work. Upper/Lower case is not significant.

Brian - Unlock jobs in job bin. This stays in effect until you exit TrainTown.

(NOTE: the following codes must be entered during an active job, often with a particular car selected)

Kelle - Turn off speed limits until the end of the job.
Neal - Refuel the selected car.
Paul - Unload the selected car.
Chris - Give a 300-second time bonus.
Andrew - Give a 30-second time bonus.
Lionel - Mark the current job as completed
JCarey - Repair zapped tracks and broken switches near the selected car.
MoveIt - Give all trains a speed increase
CominThru - Remove any one-way tracks near the selected car.
Gimme - Give control of all cars to the user. This can have undesired effects, so use with caution.
FixAll - Repair all sorts of track problems across the entire layout
JobBoss - Trigger a special job cheat, whose function varies from job to job:

  • Advance to next level in building jobs
  • Allow shift-click to help solve memory jobs.
  • Show entire map in maze job
  • Shows word in Hangman
  • May have no function at all in other jobs

Load - This brings up a dialog box that lets you assign any load to the selected car

  1. _ - Enter a code of # followed by any letter or digit and the selected car becomes loaded with that digit.

NoFuel - Allows Trains to run forever without using any fuel. (Requires Version 1.1 patch)

Other Easter Eggs:

Credits: You can view the game credits by waiting in the main menu for a long time, or by clicking the pencil hanging in the sign-in screen. Press up/down arrow keys to force scrolling. (Shift will accelerate) Hold CTRL for alternate text to be displayed.

Many of the buildings have special silly names and internal jokes. There are some hidden buttons in most of the shell screens (building names in main menu, oil cans, electricity, Lionel logo, etc).

Answers to those nutty silly Math Puzzles

SCHOOL DAZE: KINDERGARTEN
This is the first of a series of school jobs. In this job you'll need to make a simple addition equation. The answer to the equation is 3 + 2 = 5. Place the 3 on the top rail (inside the highlighted track). Place the 2 on the second rail. Place the 5 on the final rail. Drive your locomotive away from the zone to evaluate the equation.

SCHOOL DAZE: 1ST GRADE
You need to use all the number in either one or two equations. For example you might form a single equation: 13 + 42 = 55. Or you might for two separate equations: 1 + 4 = 5 and 2 + 3 = 5.

SCHOOL DAZE: 2ND GRADE
One answer to the equations is:
86 + 47 = 133
29 - 25 = 4

SCHOOL DAZE: 3RD GRADE
One answer to the equations is:
93 + 45 = 138
45 - 26 = 19
24 * 7 = 168
21 / 7 = 3

SCHOOL DAZE: 4TH GRADE
One answer to the equations is:
21 + 10 = 31
9 - 1 = 8
11 * 10 = 110
30 / 6 = 5

SCHOOL DAZE: 5TH GRADE
One answer to the equations is:
87 + 24 = 111
64 - 53 = 11
11 * 11 = 121
189 / 9 = 21

A FESTIVAL OF NIGHTS:
The answers to the math equations are:
12 * 12 = 144
156 / 13 = 12


References


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