Colonel's Bequest

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The Colonel's Bequest
The Colonel's Bequest

The Colonel's Bequest Cover

{{{MusicalTheme}}}
 Release Date: Oct, 1989[1]
 Project Status: N/A
 Latest Version: 1.000.046
 Developer(s): Sierra On-Line
 Publisher: Sierra On-Line
 Designer(s): Jacqueline Austin, Roberta Williams
 Source Available:  Yes
 Category: Game
 Type: Full Release
 Genre: Adventure
 Theme(s): Crime, Detective, Drama, Exploration, Mystery, Suspense
 Engine: SCI0 (late)
 CP Scheme: Documentation Check
 ESRB Rating: Unrated
 Platform: MS-DOS, Amiga, Atari ST
 Localization: English, French, German, Italian
 Website: www.sierra.com



A.K.A.

  • Laura Bow 1
  • LB1
  • TCB


Description

Roberta Williams's The Colonel's Bequest, A.K.A Laura Bow 1 is a 1989 adventure game developed in SCI0. It was the first of a two episode series, the Laura Bow Series. The squeal was The Dagger of Amon Ra. There was also Parlor Games with Laura Bow, a small game release based on the protagonist Laura Bow. It was part of the Crazy Nick's Software Picks budget line


Synopsis

Adventure Gamers[2] wrote:

It is the year 1925, and the roaring '20s are well underway. As Laura Bow, young college student, you've been invited to visit Colonel Dijon's isolated estate to watch as he announces his intention to bequeath his millions to all present! Immediately, you sense greed and suspicion among the Colonel's relatives and associates. The air becomes thick with anger and betrayal. As the drama unfolds, you must evade the dangers that await you everywhere, and expose a killer before he or she strikes again!


About

Laura Bow 1 used a Doc / RefCard Check based copy protection

One of the first character-driven games for electronic media was designed, co-written and co-created by, well, me. It’s enjoying a bit of a comeback these days.

...

This game had international notice, and was said to be a pioneering game. It was a cover feature in Computer Gaming World. I researched the game in New Orleans, and had a great time interviewing the old ladies in the local historical societies. Sierra wanted to do a game which would bump up their take on the mystery genre (their first game had been Mystery House).


  The game used a reference card (finger print sheet) check based copy protection.


Downloads

GOG

Demos

Misc Downloads

  • None Available


Walkthroughs/Hints


References


Related Links