King's Quest VII: The Princeless Bride Technical
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General Information
Graphics
Sound
Requirements
PC
Minimum OS: Minimum CPU: Intel i486 DX Minimum RAM: 8 MB Minimum Video RAM: N/A Graphics Modes: VGA, SVGA Audio Hardware: Sound Blaster,Sound Blaster Pro,Sound Blaster 16,General MIDI,Digital Audio,Windows Compatible Sound CardSound Blaster, Sound Blaster Pro, Sound Blaster 16, General MIDI, Digital Audio, Windows Compatible Sound Card Input Devices: Keyboard, Mouse Media: 1 CD disc
Mac
Minimum OS: Minimum CPU: Minimum RAM: Graphics Modes: Audio Hardware: Input Devices: Keyboard, Mouse Media: Minimum CD-ROM Speed:
Exploring Game Resources
King's Quest 7 featured VESA graphics with a native resolution of 640px x 480px. RBTs were used for the DOS cutscenes, while the Windows interpreter used Windows AVI movies.
Resources Used
- *.V56 — View Resource; 256 color sprite graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.P56 — Picture resources; 256 color background graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.SCR — Script resources; Scripts (static data). Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.TEX — Text resources; Texts (deprecated in favor of messages). Location: RESOURCE.00*
- *.SND — Sound resources; MIDI music and some sound effects. Location: RESOURCE.00*, patchDir.
- *.VOC — Vocab; not used.[1]. Location: RESOURCE.00*.
- *.FON — Font resources; Graphics to display text. Location: RESOURCE.00*, patchDir.
- *.CUR — Cursor resources; Mouse cursors (deprecated in favor of v56-based cursors). Location: RESOURCE.00*, patchDir.
- *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir
- *.PAL — Palette resources; 256 color palette files. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.SFX, patchDir.
- *.SYN — Audio resources; audio synchronization. Location: RESOURCE.00*, patchDir.
- *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir
- *.HEP — Heap resources; dynamic script data.[2] Location: RESOURCE.00*, patchDir.
- Sync36 — Sync36 resources; Audio36 synchronization. Location: RESOURCE.00*, patchDir.
- *.WAV — Audio Wave resources; 16-bit PCM mono 22050 Hz audio resource. Location: RESOURCE.SFX, external, patchDir.
External Resources
- *.MAP — Map Resource; lookup tables for the individual resources. Location: external, RESSCI.00*, patchDir.
- Audio36 — Audio36 resources. Location: RESOURCE.SFX, external, patchDir.
- *.SEQ — Sequence resources; cut scenes resources. Location: external, patchDir.
- *.RBT — Robot video resources. Location: external, patchDir.
- *.VMD — VMD videos (external). Location: external, patchDir.
- *.WAV — Audio wave resources; 16-bit PCM mono 22050 Hz audio resource. Location: RESOURCE.SFX, external, patchDir.
Resource Tools
- Sierra Resource Viewer - Opens, views, and exports AGI and SCI game resources
Patches
- Official King's Quest 7 Patch ZIP File [76.0 KB]
For versions 1.4 and 1.51 of King's Quest VII. Resolves:
- Possible lockups when Rosella is walking through the were-forest.
- Situations where the scene with the mockingbird in the nest repeats or locks up when trying to get the wooden nickel.
- Instances when the spider web/hummingbird scene repeating after having been completed.
- Lockups in scenes where Valanice has to interact with the Headless Horseman.
- When trying to use the wooden nickel in the faux shop the nickel won't highlight.
- Lockups in scenes where Valanice or Rosella interacts with the bogeyman.
- Lockups in Malicia's house.
New Installer
- SHP New King's Quest VII DOSBox Installer Setup File [1.79 MB]
- Works with most English versions of KQ7. This bilingual installer will work with version 1.4, 1.51, 2.00 Spanish and 2.00b of the game. It will update your KQ7 v 1.4 or v 1.51 to v 2.00b with DOS interpreter and set it up in DOSBox. This will address the Firecracker bug. Installs the entire game to the hard drive for CD-less play. You will be given the option to download the DOS movies for versions 1.4 and 1.51.
Debug Modes
The "magic" script is 99. Extract 99.SCR/99.HEP.
Command Action Notes [ALT + A] Show cast (information about all objects on screen) [ALT + B] Polygon editor (edit walking areas) [ALT + D] DebugOn toggle (internal debugger on room change) Doesn't seem to do anything [ALT + E] Show ego information [ALT + F] Set flag / clear [ALT + G] Set global variable [ALT + H] Help [ALT + I] Get inventory item [ALT + J] Load picture [ALT + K] Show palette [ALT + L] Logfile [ALT + M] Show free memory [ALT + P] Position ego at cursor [ALT + Q] Show cursor coordinates [ALT + R] Show room info [ALT + S] Updating cast elements [ALT + T] Teleport (change room/scene/script) [ALT + U] Give HandsOn (return user control) [ALT + V] Show room polygons [ALT + W] Feature writer This removed option crashes game [ALT + X] Exit game [ALT + Y] Adjust vanishing point This removed option crashes game [CTRL + B] Capture screenshot (in BMP format) [CTRL + S] Sound test [SHIFT + /] Help
References
Related Links