Quest for Glory 4 Room Numbers

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Quest for Glory 4 Room Numbers[1]



Any other number than the following ones listed will crash the game.

  • 0 - Title Screen
  • 4 - Initialization Screen (Used for the room selection with the debug mode on)
  • 52 - Export screen
  • 54 - Import screen
  • 100 - Title Screen
  • 111 - A room that was used to test the visuals. Teleporting in here might crash the game or will only show the hero, which you can move around with your cursor.
  • 140 - Character Creator
  • 160 - Credits
  • 180 - Avoozl emerging from the mountain, then the game takes you back to the intro but the screen is unusable due to being blank (black)
  • 240 - Gnome Punny Bones' room
  • 250 - Mordavia, North End (Adventurer's Guild, Monastery entrance, Igor)
  • 260 - Mordavia, West End (Inn, Store, Burgomeister)
  • 270 - Mordavia, South End (Meadow + Erana's Staff)
  • 280 - Mordavia, East End (Nikolai + Cranium)
  • 290 - Mordavia, Outside Town
  • 300 - Burgomeister Office
  • 310 - General Store
  • 320 - Inn
  • 330 - Hero's Inn Room
  • 340 - Thieves' Guild
  • 350 - Adventurer's Guild
  • 360 - Monastery, Top Floor
  • 370 - Cranium's Lab
  • 380 - Cranium's Hallway
  • 390 - Nikolai's House (When you teleport in here, whether Nikolai is inside sleeping depends on Event Flags)
  • 440 - Erana's Garden
  • 460 - Gypsy Camp (When you teleport in here, wolves do not come out to greet you.)
  • 470 - Gypsy Wagon (For some reason, when you teleport in here, talking might be disabled at the start. If it happens, you will need to patch some money in to continue in this screen.)
  • 475 - Gypsy Card Reading (When you teleport in here, it does not include the music trigger.)
  • 480 - Baba Yaga's Camp (When you teleport in here, you're directly in front of Bonehead)
  • 490 - Baba Yaga's Hut
  • 500 - Cemetery
  • 510 - Borgov Crypt
  • 520 - Rusalka
  • 530 - Swamp Entrance (Upper Left)
  • 535 - Swamp Entrance (Lower Right)
  • 541 - Swamp (When you teleport in here, the player appears to be walking on top of the swamp water)
  • 542 - Swamp
  • 543 - Swamp
  • 545 - Mad Monk's Tomb
  • 551 to 593 - Forest areas
    • 551 - Area outside the Lake of the Lost
    • 552 - Area one screen south to the Castle gate
    • 563 - Area one screen south to the town's gate
    • 566 - Area with bottom left Wraith (if at night)
    • 567 - Area with top left Wraith (if at night)
    • 568 - Area with ghost (if at the first half of night)
    • 570 - Area with Elderburry Bush
    • 571 - Area one screen south to the cemetery
    • 574 - Area above bottom center (Master) Wraith
    • 575 - Area with bottom center (Master) Wraith (if at night)
    • 576 - Area with top right Wraith (if at night)
    • 578 - Area above Leshy
    • 579 - Area with Leshy (if at day)
    • 580 - Area below Erana's Garden (with various nightly Faery Folk encounters for pure Wizards)
    • 587 - Area above Baba Yaga's Camp
    • 588 - Area below Gypsy Camp
    • 590 - Area with bottom right (special treasure) Wraith (if at night)
    • 593 - Forest, Outside Baba Yaga's Camp (with the magic bush)
  • 600 to 680 - Castle areas
    • 600 - Castle Gate
    • 610 - Castle Entrance (When you teleport in here and have all rituals, an audience watches you from above and opens the door for you)
    • 621 - Staircase leading to a room with bed
    • 620 - Staircase leading up to Tanya's Room
    • 623 - Room with barrels
    • 624 - Staircase
    • 625 - Staircase from lobby, containing a passing ghost
    • 626 - Hallway with a bench
    • 627 - Staircase leading to lobby
    • 629 - Staircase with guards outside the Torture Dungeon
    • 630 - Castle lobby
    • 631 - Room with fireplace
    • 632 - Staircase with Badder bats
    • 635 - Game ending (When you teleport in here, the music does not play)
    • 640 - Room outside the staircase leading to Tanya's room
    • 641 - Bedroom with a chest containing a castle wraith
    • 643 - Room with chest
    • 644 - Room with candles
    • 650 - Tanya's Room
    • 660 - Room with bed
    • 661 - Room with bookshelves
    • 662 - Room the crypt's secret passage leads to
    • 663 - Room with a bookshelf and fireplace
    • 670 - Torture Dungeon
    • 680 - Katrina's Room
  • 710 to 800 - Cave areas
    • 710 - DOC cave above Pit Horror (formerly the last Boyar)
    • 720 - DOC Heart Cave (also serves as chamber room)
    • 730 - DOC Essence Cave (Final Battle)
    • 740 - DOC Blood Cave
    • 750 - DOC Breath Cave
    • 760 - DOC Sense Cave
    • 770 - DOC Bone Cave (also the game's starting room)
    • 780 - Monastery, Downstairs
    • 790 - DOC Entrance (Post-Katrina + going up to the mouth removes the mouse icon)
    • 800 - Winding path leading between swamp and the Dark One's cave. (Also has the tall standing squid stone)
  • 810 - Battle with Pit Horror (formerly the last Boyar)

Any other number than the ones listed above will crash the game.


References


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