Space Quest IV: Roger Wilco and the Time Rippers Development

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Game Design Document

Space Quest 4 Storyboard
Citation Required[1]


Game Transcript


Exploring Game Resources


Resources Used

  • *.V56 — 256 color VIEW resources; sprite graphics. Location: RESOURCE.00*, patchDir.
  • *.P56 — 256 color Picture resources; background graphics. Location: RESOURCE.00*, patchDir.
  • *.SCR — Script resources; static logic data. Location: RESOURCE.00*, patchDir.
  • *.TEX — Text Resources.[2] Location: RESOURCE.00*, patchDir.
  • *.SND — Sound resources; MIDI music and some sound effects. Location: RESOURCE.00*, patchDir.
  • *.VOC — Vocab (not used).[3] Location: RESOURCE.00*, patchDir.
  • *.FON — Font resources; graphics to display text. Location: RESOURCE.00*, patchDir.
  • *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir.
  • *.PAL — Palette Resource; 256 color palette files. Location: RESOURCE.00*, patchDir.
  • *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.00*, patchDir.
  • *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir.
  • *.HEP — Heap resources; dynamic script data.[4] Location: RESOURCE.00*, patchDir.


External Resources

  • *.MAP — Map resources; lookup tables for the individual resources. Location: External, patchDir.


Developer Notes


References

  1. This entry requires a citation or source.
  2. Texts deprecated in favor of messages
  3. Type 0x85 resources are 'memory' resources, which are only used internally.
  4. The script resource split introduced in SCI01 was incorporated into the actual resource layout in SCI1


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