Star Wars Experiment
File:StarWarsExperimentTitleSS.png StarWars Experiment | |
Release Date: | 2016-04-07[1] |
---|---|
Project Status: | N/A |
Latest Version: | — |
Developer(s): | N/A |
Publisher: | N/A |
Designer(s): | Brandon Blume |
Source Available: | Yes (included in download) |
Category: | Tech Demo |
Type: | |
Genre: | Game Design |
Theme(s): | Opening Sequence |
Engine: | |
Platform: | MS-DOS |
Localization: | English |
Website: |
Description
Brandon Blume's Star Wars Experiment is a Template:Game Design DemoCategory.
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Versions
Game Game Version Interpreter Version Date Star Wars Experiment — 2016
Screenshots
File:StarWarsExperimentSS1.png | File:StarWarsExperimentSS2.png |
Synopsis
N/A
About
On the scrolling text:
I could think of no other convincing way to to do it than to make each line its own Actor. They kind of don't move in sync and there's a strange effect where they get closer together near the bottom then drift apart again, but I think that's due to the fact that I'm starting each Actor out at 120% size or something. So when it reaches 100% they get closer together and it looks more normal, then when they get to non-standard sizes again the gaps increase. Interesting results. Playing in ScummVM also has interesting results. I notice that it scales differently, but I suppose that's to be expected.
I suppose I could have made it a SEQ, but I just really wanted to see how I could do it with raw SCI.
Where to Get It
File:StarWarsExperiment(wSRC).zip (ZIP file) [636 KB]
Walkthroughs/Hints
References
Related Links