AddWav

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Revision as of 21:23, 17 May 2025 by Andrew Branscom (talk | contribs) (Created page with "<div align="center"><div style="font-size: 22pt">AddWav</div><br /> Version <br />''Author: NewRisingSun''<br /></div> {{FanSCISoftwareInfobox | Software = AddWav | Image = | Version = | ReleaseDate = | Company = {{N/A}} | Published = {{Unpublished}} | Developers = {{NewRisingSunToolDev}} | Interface = {{CLI}} | ProgLanguage = {{ASSM}} | OpenSource = {{ClosedSRC}} | Source = {{NoSourceSW}} | License = {{FreewareNoLicense}} | Type = {{FanSCISOUNDTool}}, {{FanSCIAU...")
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AddWav

Version
Author: NewRisingSun
AddWav
Latest Version: 
Release Date: 
Company: N/A
Publication Status:  Unpublished
Developer(s): NewRisingSun
Interface: CLI
Language: Change to Assm
Open Source: Closed
Source Availability:  No
License: Change to Freeware or NoLicense
Type: Template:FanSCISOUNDTool, Template:FanSCIAUDIOTool
Relevant Engine: SCI, SCI0, Template:SCI01Tool, Template:SCI1Tool, Template:SCI11Tool, Template:SCI2Tool, Template:SCI21Tool, Template:SCI3Tool, Template:SCI32Tool
Platform: DOS, Win3x, Change to TandyTool, Apple II, Apple IIGS, Mac, Amiga, Atari ST, FM Towns, PC-98, Change to NESTool
Localization: English
Website: Change to NAURL




Description

NewRisingSun's AddWav appends a sound resource with a digital WAV file. This will enable you to have digital sounds in your SCI0 game. We know that this is possible because SQ3 as well as a couple other games had digital audio sounds. You'll need to use either the SNDBLAST.DRV or MTBLAST.DRV drivers for digital sounds to work.


Features


Version History

 


Development Status

Unmaintained


Options

  1.  


Download

Download from here:


Known issues

  • Some limitations: the WAV file must be 8-bit mono and the resulting sound resource must be no bigger than 65536 bytes. See included doc for usage. SCI0 only.


Credits


References



Also See