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	<id>http://wiki.sierrahelp.com/index.php?action=history&amp;feed=atom&amp;title=Normal.motion</id>
	<title>Normal.motion - Revision history</title>
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	<updated>2026-10-03T08:38:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.sierrahelp.com/index.php?title=Normal.motion&amp;diff=69816&amp;oldid=prev</id>
		<title>Andrew Branscom: 2 revisions imported</title>
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		<updated>2025-02-16T20:49:33Z</updated>

		<summary type="html">&lt;p&gt;2 revisions imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:49, 16 February 2025&lt;/td&gt;
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&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Andrew Branscom</name></author>
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		<title>Andrew Branscom: 1 revision imported</title>
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		<updated>2024-06-03T05:11:14Z</updated>

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		<author><name>Andrew Branscom</name></author>
	</entry>
	<entry>
		<id>http://wiki.sierrahelp.com/index.php?title=Normal.motion&amp;diff=69814&amp;oldid=prev</id>
		<title>sierraw&gt;Andrew Branscom: 4 revisions imported</title>
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		<updated>2022-01-28T16:19:43Z</updated>

		<summary type="html">&lt;p&gt;4 revisions imported&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;normal.motion&amp;#039;&amp;#039;&amp;#039; command switches an object&amp;#039;s [[movement mode]] to &amp;#039;normal&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
&lt;br /&gt;
normal.motion([[screen object|obj]] oA);&lt;br /&gt;
&lt;br /&gt;
== Remarks ==&lt;br /&gt;
&lt;br /&gt;
Object &amp;#039;&amp;#039;&amp;#039;oA&amp;#039;&amp;#039;&amp;#039; is set to &amp;#039;normal&amp;#039; [[movement mode|motion (movement) mode]]. If already in normal mode, this command has no effect.&lt;br /&gt;
&lt;br /&gt;
While in normal motion mode, an object will not move until it is given a direction via the &amp;#039;&amp;#039;&amp;#039;[[set.dir]]&amp;#039;&amp;#039;&amp;#039; command. It will continue moving until it reaches an obstacle, the edge of the screen, a new direction via command, or is stopped using the &amp;#039;&amp;#039;&amp;#039;[[stop.motion]]&amp;#039;&amp;#039;&amp;#039; command.&lt;br /&gt;
&lt;br /&gt;
Unlike the other movement modes, changing to &amp;#039;normal&amp;#039; does not modify the [[updating property]]. The [[cycling property]] is also not modified by the &amp;#039;&amp;#039;&amp;#039;normal.motion&amp;#039;&amp;#039;&amp;#039; command.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;normal.motion&amp;#039;&amp;#039;&amp;#039; command mode does NOT automatically switch [[ego]] to  [[player.control|player control]] mode. The &amp;#039;&amp;#039;&amp;#039;[[start.motion]]&amp;#039;&amp;#039;&amp;#039; command also sets an object to &amp;#039;normal&amp;#039; movement mode, but will also switch to player control mode if the object is ego.&lt;br /&gt;
&lt;br /&gt;
== Possible Errors ==&lt;br /&gt;
&lt;br /&gt;
AGI does not check that object number &amp;#039;&amp;#039;&amp;#039;oA&amp;#039;&amp;#039;&amp;#039; is a valid [[screen object]]. If it is not, this command will overwrite other data on the [[memory heap]], which may cause unexpected results, including possibly [[crashing AGI]].&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;CodeBlockHeader&amp;quot;&amp;gt;Code:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;agi&amp;quot;&amp;gt;&lt;br /&gt;
wander(o1);        [ object wanders aimlessly&lt;br /&gt;
...&lt;br /&gt;
normal.motion(o1); [ normal motion restored&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #efefef&amp;quot; width=&amp;quot;200&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Required Interpreter Version:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| width=&amp;quot;175&amp;quot; | Available in all AGI versions.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #efefef&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Byte-Code Value:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 85 (0x55 hex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[move.obj]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[move.obj.v]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[set.dir]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[wander]]&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Moving Objects]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Commands]]&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>sierraw&gt;Andrew Branscom</name></author>
	</entry>
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