Ed Grabowski: Difference between revisions
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| Name = Ed Grabowski | | Name = Ed Grabowski | ||
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==<br /> A.K.A. == | ==<br /> A.K.A. == | ||
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==<br /> About == | ==<br /> About == | ||
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Back in the 1980's Ed started on the Sinclair Spectrum, graduating up through the Atari ST and Amiga until settling many years ago onto the PC platform. During his career he has designed and coded over twenty strategy games. | |||
Ed founded Edward Grabowski Communications Ltd. in October 1994 (many believe that this is the worst company name in the business). Between 1994 and 2000 the company has developed and shipped five original PC titles. That's not including German, Italian, Spanish, French and Japanese versions of the games, and budget releases that see the games still selling some five years after first publication. | |||
Edward's work includes: | |||
KENNY DALGLISH SOCCER MANAGER - Cognito 1989 - Number One selling soccer management simulation. | |||
GAZZA'S SUPER SOCCER - Empire 1990 - Edward worked on the Atari and Amiga versions. This was a massive seller, published with a different name licence in many different territories. | |||
RORKE'S DRIFT - Impressions 1990 - The first in Edward's series of innovative real time wargames. A top ten hit in the UK. | |||
MERCHANT COLONY - Impressions 1991 - A real-time game of conquest and exploration set in colonial America. | |||
AIR BUCKS - Impressions 1992 - A classic management game putting the player in charge of running an air line. Nominated, Strategy Game of the Year, by Computer Gaming World. | |||
CONQUEST OF JAPAN - Impressions 1992 - Samurai Army warfare, combining a turn based strategic campaign with real-time tactical battles. | |||
WHEN TWO WORLDS WAR - Impressions 1993 - Warfare and resource management in a war between planets. Includes control by voice recognition! | |||
EDWARD GRABOWSKI'S THE BLUE & THE GRAY - Impressions 1993 - Military simulation covering the whole of the American Civil War. Charted in both the US and the UK, and described in a US review as the best Civil War simulation on the market. | |||
Source: Selected articles from Edward Grabowski Communications Official Company Website - Info - About Us | |||
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==<br /> Home Page == | ==<br /> Home Page == | ||
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{| class="wikitable sortable" <!-- width="800" --> | {| class="wikitable sortable" <!-- width="800" --> | ||
! width=" | ! width="400" | Title !! width="30" | Year !! width="400" | Credits | ||
|- valign="top" | |||
| [[PowerHouse]] || align="center" | [[1995]] || Design | |||
|- valign="top" | |||
| [[D-Day: The Beginning of the End]] || align="center" | [[1994]] || Design | |||
|- valign="top" | |||
| [[When Two Worlds War]] || align="center" | [[1993]] || Design | |||
|- valign="top" | |- valign="top" | ||
| | | [[Edward Grabowski's The Blue & The Gray]] || align="center" | [[1993]] || Design | ||
|} | |} | ||
</blockquote> | </blockquote> | ||
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{| class="wikitable sortable" <!-- width="800" --> | {| class="wikitable sortable" <!-- width="800" --> | ||
! width=" | ! width="400" | Title !! width="30" | Year !! width="400" | Credits | ||
|- valign="top" | |||
| [[Merchant Colony]] || align="center" | [[1991]] || Project Director | |||
|- valign="top" | |||
| [[PowerHouse]] || align="center" | [[1995]] || Programming | |||
|- valign="top" | |||
| [[D-Day: The Beginning of the End]] || align="center" | [[1994]] || PC Code | |||
|- valign="top" | |||
| [[When Two Worlds War]] || align="center" | [[1993]] || Programmer | |||
|- valign="top" | |||
| [[Edward Grabowski's The Blue & The Gray]] || align="center" | [[1993]] || Programming | |||
|- valign="top" | |||
| [[Air Bucks]] || align="center" | [[1992]] || Programming | |||
|- valign="top" | |||
| [[Charge of the Light Brigade|The Charge of the Light Brigade]] || align="center" | [[1991]] || Programming | |||
|- valign="top" | |- valign="top" | ||
| | | [[Fighting for Rome]] || align="center" | [[1991]] || Programming | ||
|} | |} | ||
</blockquote> | </blockquote> | ||
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[[Category:Designers]] | [[Category:Designers]] | ||
[[Category:Impressions Games Designers]] | [[Category:Impressions Games Designers]] | ||
[[Category: | [[Category:Edward Grabowski Communications Designers]] | ||
[[Category:Contributors]] | [[Category:Contributors]] | ||
[[Category:Impressions Games Contributors]] | [[Category:Impressions Games Contributors]] | ||
[[Category: | [[Category:Edward Grabowski Communications Contributors]] | ||
[[Category:Directors]] | [[Category:Directors]] | ||
[[Category:Impressions Games Directors]] | [[Category:Impressions Games Directors]] | ||
[[Category:Programmers]] | [[Category:Programmers]] | ||
[[Category:Impressions Games Programmers]] | [[Category:Impressions Games Programmers]] | ||
[[Category: | [[Category:Edward Grabowski Communications Programmers]] | ||
Latest revision as of 19:12, 9 August 2026
| This page is a profile stub page. Please help if you can provide more information about this person. |
| Ed Grabowski |
A.K.A.
- Edward Grabowski
About
Back in the 1980's Ed started on the Sinclair Spectrum, graduating up through the Atari ST and Amiga until settling many years ago onto the PC platform. During his career he has designed and coded over twenty strategy games.
Ed founded Edward Grabowski Communications Ltd. in October 1994 (many believe that this is the worst company name in the business). Between 1994 and 2000 the company has developed and shipped five original PC titles. That's not including German, Italian, Spanish, French and Japanese versions of the games, and budget releases that see the games still selling some five years after first publication.
Edward's work includes:
KENNY DALGLISH SOCCER MANAGER - Cognito 1989 - Number One selling soccer management simulation.
GAZZA'S SUPER SOCCER - Empire 1990 - Edward worked on the Atari and Amiga versions. This was a massive seller, published with a different name licence in many different territories.
RORKE'S DRIFT - Impressions 1990 - The first in Edward's series of innovative real time wargames. A top ten hit in the UK.
MERCHANT COLONY - Impressions 1991 - A real-time game of conquest and exploration set in colonial America.
AIR BUCKS - Impressions 1992 - A classic management game putting the player in charge of running an air line. Nominated, Strategy Game of the Year, by Computer Gaming World.
CONQUEST OF JAPAN - Impressions 1992 - Samurai Army warfare, combining a turn based strategic campaign with real-time tactical battles.
WHEN TWO WORLDS WAR - Impressions 1993 - Warfare and resource management in a war between planets. Includes control by voice recognition!
EDWARD GRABOWSKI'S THE BLUE & THE GRAY - Impressions 1993 - Military simulation covering the whole of the American Civil War. Charted in both the US and the UK, and described in a US review as the best Civil War simulation on the market.
Source: Selected articles from Edward Grabowski Communications Official Company Website - Info - About Us
Home Page
Games by Ed Grabowski
Title Year Credits PowerHouse 1995 Design D-Day: The Beginning of the End 1994 Design When Two Worlds War 1993 Design Edward Grabowski's The Blue & The Gray 1993 Design
Contributions by Ed Grabowski
Title Year Credits Merchant Colony 1991 Project Director PowerHouse 1995 Programming D-Day: The Beginning of the End 1994 PC Code When Two Worlds War 1993 Programmer Edward Grabowski's The Blue & The Gray 1993 Programming Air Bucks 1992 Programming The Charge of the Light Brigade 1991 Programming Fighting for Rome 1991 Programming