Adventure (Colossal Cave): Difference between revisions

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{{Stub}}
{{SilentFanSubpageLinks}}
<div align="center">[[Adventure|Release Info]] | [[Adventure Release Credits|Release Credits]] | <span class="Inactive">Cover Art</span> | [[Adventure Screenshots|Screenshots]] | <span class="Inactive">Media</span> | <span class="Inactive">Manual</span> | <span class="Inactive">Soundtrack</span> | <span class="Inactive">Extras</span> | [[Adventure Misc|Misc]]</div>
<br />
 
<div align="center" style="font-size: 22pt">Adventure (Colossal Cave)</div><br />
<div align="center" style="font-size: 22pt">Adventure (Colossal Cave)</div><br />


{{ReleaseInfobox
{{ReleaseInfobox
| ReleaseName = Adventure
| ReleaseName = Adventure (Colossal Cave)
| Image = <!-- [[Image:Adventure-c.png|190px]]<br />
| Image = [[Image:AdventureTitleSS.png|190px]]<br />''Adventure Title Screen''
''Adventure Title Screen''-->
| MusicalTheme =  
| MusicalTheme =  
| ReleaseDate = {{1968}}
| ReleaseDate = {{1968}}
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| Publisher = N/A
| Publisher = N/A
| Designer = {{WilliamCrowther}}, {{DonWoods}}
| Designer = {{WilliamCrowther}}, {{DonWoods}}
| Source = {{Source}}[[histsrcgit:colossalcaveadventure|Yes]]
| Source = {{Source}}[[histsrcgit:colossalcaveadventure|Yes]] <!-- adventure-master.zip -->
| Category = {{Game}}
| Category = {{Game}}
| Type = {{Full}}
| Type = {{FullGame}}
| Genre = {{TextAdventure}}
| Genre = {{TextAdventure}}
| Theme = {{SpelunkingTextAdven}}
| Theme = {{ExplorationTextAdven}}, {{FantasyTextAdven}}, {{SpelunkingTextAdven}}
| Engine = {{UnknownEng}}
| Engine = {{UnknownEng}}
| CopyProtection = {{NoCP}}
| CopyProtection = {{NoCP}}
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| Platform = {{DOS}}
| Platform = {{DOS}}
| Localization = {{English}}
| Localization = {{English}}
| Website =  
| Website = N/A
}}
}}


<br />
<br />
==<br /><br /> Description ==
==<br /> A.K.A. ==


<blockquote>
* '''''Adventure'''''
'''''Adventure''''' is
* '''''Colossal Cave'''''
</blockquote>
* '''''ADVENT'''''
* '''''The Original Adventure'''''


==<br /> Versions ==
==<br /> Description ==


<blockquote>
<div class="NarrowQuote">
{| class="wikitable sortable" <!-- width="900" -->
{{Quote|Attrib = Wikipedia<ref>https://en.wikipedia.org/wiki/Colossal_Cave_Adventure</ref>
|- valign="top"
}}
! width="300" | Release !! width="140" | UPC-A !! width="100" | Game&nbsp;Version !! width="165" | Interpreter&nbsp;Version !! width="65" | Date
'''''Colossal Cave Adventure''''' is a text-based adventure game, released in 1976 by Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake.
|- valign="top"
</div>
| Adventure|| align="center" |N/A|| align="center"|?|| align="center"|?|| align="center"|&nbsp;
|}
</blockquote>


==<br /> Synopsis ==
==<br /> Synopsis ==


<blockquote>
<div class="Quote">
<!-- Place synopsis here -->
{{Quote|Attrib = Wikipedia<ref>https://en.wikipedia.org/wiki/Colossal_Cave_Adventure#Gameplay</ref>
</blockquote>
}}
he player explores a mysterious cave that is rumored to be filled with treasure and gold. The player must explore the cave system and solve puzzles by using items that they find to obtain the treasures and leave the cave. The player types in one- or two-word commands to move their character through the cave system, interact with objects in the cave, pick up items to put into their inventory, and perform other actions. The allowable commands are contextual to the location, or room, the player is in; for example, "get lamp" only has an effect if there is a lamp present. There are dozens of rooms, each of which has a name such as "Debris Room" and a description, and may contain objects or obstacles. The program acts as a narrator, describing to the player their location in the cave and the results of certain actions. If it does not understand the player's commands, it asks for the player to retype their actions.[1] The program's replies are typically in a humorous, conversational tone, much as a Dungeon Master would use in leading players in a tabletop role-playing game.
</div>


==<br /> About ==
==<br /> About ==


<blockquote>
<div class="Quote">
<!-- Place About info here -->
{{Quote|Attrib = Wikipedia<ref>https://en.wikipedia.org/wiki/Colossal_Cave_Adventure</ref>
</blockquote>
}}
Colossal Cave Adventure was one of the first teletype games and was massively popular in the computer community of the late 1970s, with numerous ports and modified versions being created based on Woods's source code. It directly inspired the creation of numerous games, including Zork (1977), Adventureland (1978), Mystery House (1980), Rogue (1980), and Adventure (1980), which went on to be the foundations of the interactive fiction, adventure, roguelike, and action-adventure genres. It also influenced the creation of the MUD and computer role-playing game genres. It has been noted as one of the most influential video games, and in 2019 was inducted into the World Video Game Hall of Fame by The Strong and the International Center for the History of Electronic Games.
</div>


==<br /> Downloads ==
===<br /> Inspiration for [[Mystery House]] ===


<div class="Quote">
{{Quote|Attrib = Wikipedia<ref>https://en.wikipedia.org/wiki/Mystery_House#Development_and_release</ref>
}}
At the end of the 1970s, [[Ken Williams]] sought to set up a company for enterprise software for the market-dominating Apple II computer. One day, he took a teletype terminal to his house to work on the development of an accounting program. Looking through a catalog, he found a game called '''''Colossal Cave Adventure'''''. He bought the game and introduced it to his wife, [[Roberta Williams|Roberta]], and they both played through it. They began to search for something similar but found the market underdeveloped. Roberta decided that she could write her own, and conceived of the plot for Mystery House, taking inspiration from Agatha Christie's novel And Then There Were None. She was also inspired by the board game Clue, which helped to break her out from a linear structure to the game.
</div>
==<br /> Where to Get It ==
<blockquote>
<blockquote>
=== <span class="Inactive">GOG</span> ===
=== Internet Archive ===


* <span class="Inactive">Not available at this time.</span>
* [[archivesearch:Adventure%20(Colossal%20Cave)| Search for Adventure (Colossal Cave) on the Internet Archive]]
<!--
* [[goggame:GameName|Buy the full game on GOG.com]]
-->


=== <span class="Inactive">New Installer</span> ===
===<br /> New Installer ===


* [[File:Setup.png]] [[SHPBin:NewInstallers/AdventureForDOSBox.zip|SHP Adventure DOSBox Installer]] &nbsp; <span class="DLInfo"> Setup File [675 KB]</span>
* [[File:Setup.png]] [[SHPBin:NewInstallers/AdventureForDOSBox.zip|SHP Adventure DOSBox Installer]] &nbsp; <span class="DLInfo"> Setup File [675 KB]</span>
=== <span class="Inactive">Demos</span> ===
* <span class="Inactive">N/A</span>
=== <span class="Inactive">Patches</span> ===
* [[File:ZIPInactive.png]] <span class="Inactive">None Available</span>
=== <span class="Inactive">Misc Downloads</span> ===
* <span class="Inactive">None Available</span>
</blockquote>
</blockquote>


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==<br /> References ==
==<br /> References ==


<references />
<references /><!-- Do not edit this section. Section is autopopulated by <ref></ref> tags -->


==<br /> Related Links ==
==<br /> Related Links ==


* [[SHP:Games/AdventureHelp.html|Adventure on The Sierra Help Pages]]
* [[w:Colossal Cave Adventure|Adventure (Colossal Cave) on Wikipedia]]
* [[w:Adventure|Adventure on Wikipedia]]
* [[mobygame:30153/adventure|Adventure (Colossal Cave) on MobyGames]]
* [[mobygame:adventure|Adventure on MobyGames]]
* [[imdbt:tt1286520|Adventure (Colossal Cave) on IMDb]]
&nbsp;
&nbsp;
[[Category:Official Games]]
<!--[[Category:]]-->

Latest revision as of 19:16, 4 September 2026

Release Info | Releases | Release Credits | Development | Technical | Cover Art | Screenshots | Media | Manual | Contents | Soundtrack | Misc


Adventure (Colossal Cave)


Adventure (Colossal Cave)

Adventure Title Screen
 Release Date: 1968
 Latest Version:
 Project Status: N/A
 Developer(s): N/A
 Publisher: N/A
 Designer(s): William Crowther, Don Woods
 Source Available:  Yes
 Category: Game
 Type: Full
 Genre: Text Adventure
 Theme(s): Exploration, Fantasy, Spelunking
 Engine: Unknown
 CP Scheme: None
 ESRB Rating: Unrated
 Platform: MS-DOS
 Localization: English
 Website: N/A




A.K.A.

  • Adventure
  • Colossal Cave
  • ADVENT
  • The Original Adventure


Description

Wikipedia[1] wrote:

Colossal Cave Adventure is a text-based adventure game, released in 1976 by Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake.


Synopsis

Wikipedia[2] wrote:

he player explores a mysterious cave that is rumored to be filled with treasure and gold. The player must explore the cave system and solve puzzles by using items that they find to obtain the treasures and leave the cave. The player types in one- or two-word commands to move their character through the cave system, interact with objects in the cave, pick up items to put into their inventory, and perform other actions. The allowable commands are contextual to the location, or room, the player is in; for example, "get lamp" only has an effect if there is a lamp present. There are dozens of rooms, each of which has a name such as "Debris Room" and a description, and may contain objects or obstacles. The program acts as a narrator, describing to the player their location in the cave and the results of certain actions. If it does not understand the player's commands, it asks for the player to retype their actions.[1] The program's replies are typically in a humorous, conversational tone, much as a Dungeon Master would use in leading players in a tabletop role-playing game.


About

Wikipedia[3] wrote:

Colossal Cave Adventure was one of the first teletype games and was massively popular in the computer community of the late 1970s, with numerous ports and modified versions being created based on Woods's source code. It directly inspired the creation of numerous games, including Zork (1977), Adventureland (1978), Mystery House (1980), Rogue (1980), and Adventure (1980), which went on to be the foundations of the interactive fiction, adventure, roguelike, and action-adventure genres. It also influenced the creation of the MUD and computer role-playing game genres. It has been noted as one of the most influential video games, and in 2019 was inducted into the World Video Game Hall of Fame by The Strong and the International Center for the History of Electronic Games.


Inspiration for Mystery House

Wikipedia[4] wrote:

At the end of the 1970s, Ken Williams sought to set up a company for enterprise software for the market-dominating Apple II computer. One day, he took a teletype terminal to his house to work on the development of an accounting program. Looking through a catalog, he found a game called Colossal Cave Adventure. He bought the game and introduced it to his wife, Roberta, and they both played through it. They began to search for something similar but found the market underdeveloped. Roberta decided that she could write her own, and conceived of the plot for Mystery House, taking inspiration from Agatha Christie's novel And Then There Were None. She was also inspired by the board game Clue, which helped to break her out from a linear structure to the game.


Where to Get It

Internet Archive


New Installer


Walkthroughs/Hints


References


Related Links